forked from suyu/suyu
configure_input: Accommodate for the mouse input device engine
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ad50209383
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b254d528bc
2 changed files with 18 additions and 2 deletions
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@ -694,6 +694,8 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
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const auto current_guid = button_param->Get("guid", "");
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const auto current_port = button_param->Get("port", "");
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const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
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UpdateInputDevices();
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if (buttons_empty) {
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@ -702,13 +704,22 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
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const bool all_one_device =
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std::all_of(buttons_param.begin(), buttons_param.end(),
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[current_engine, current_guid, current_port](const Common::ParamPackage param) {
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[current_engine, current_guid, current_port,
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is_keyboard_mouse](const Common::ParamPackage param) {
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if (is_keyboard_mouse) {
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return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
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param.Get("engine", "") == "mouse";
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}
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return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
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param.Get("guid", "") == current_guid &&
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param.Get("port", "") == current_port);
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});
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if (all_one_device) {
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if (is_keyboard_mouse) {
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ui->comboDevices->setCurrentIndex(1);
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return;
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}
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const auto devices_it = std::find_if(
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input_devices.begin(), input_devices.end(),
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[current_engine, current_guid, current_port](const Common::ParamPackage param) {
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@ -1073,6 +1084,11 @@ bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params)
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return true;
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}
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// Keyboard/Mouse
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if (ui->comboDevices->currentIndex() == 1) {
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return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
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}
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const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
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return params.Get("engine", "") == current_input_device.Get("class", "") &&
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params.Get("guid", "") == current_input_device.Get("guid", "") &&
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@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
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const auto guid = param.Get("guid", "");
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const auto port = param.Get("port", "");
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if (engine.empty() || engine == "keyboard") {
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if (engine.empty() || engine == "keyboard" || engine == "mouse") {
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continue;
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}
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