forked from suyu/suyu
Network: Send the game title
This commit is contained in:
parent
42e57c1218
commit
859be35d54
6 changed files with 185 additions and 114 deletions
|
@ -13,10 +13,6 @@
|
|||
|
||||
namespace Network {
|
||||
|
||||
Packet::Packet() : read_pos(0), is_valid(true) {}
|
||||
|
||||
Packet::~Packet() {}
|
||||
|
||||
void Packet::Append(const void* in_data, std::size_t size_in_bytes) {
|
||||
if (in_data && (size_in_bytes > 0)) {
|
||||
std::size_t start = data.size();
|
||||
|
@ -39,7 +35,7 @@ void Packet::Clear() {
|
|||
}
|
||||
|
||||
const void* Packet::GetData() const {
|
||||
return !data.empty() ? &data[0] : NULL;
|
||||
return !data.empty() ? &data[0] : nullptr;
|
||||
}
|
||||
|
||||
void Packet::IgnoreBytes(u32 length) {
|
||||
|
@ -54,8 +50,8 @@ bool Packet::EndOfPacket() const {
|
|||
return read_pos >= data.size();
|
||||
}
|
||||
|
||||
Packet::operator BoolType() const {
|
||||
return is_valid ? &Packet::CheckSize : NULL;
|
||||
Packet::operator bool() const {
|
||||
return is_valid ? &Packet::CheckSize : nullptr;
|
||||
}
|
||||
|
||||
Packet& Packet::operator>>(bool& out_data) {
|
||||
|
|
|
@ -10,14 +10,11 @@
|
|||
|
||||
namespace Network {
|
||||
|
||||
/// A class for serialize data for network transfer. It also handles endianess
|
||||
/// A class that serializes data for network transfer. It also handles endianess
|
||||
class Packet {
|
||||
/// A bool-like type that cannot be converted to integer or pointer types
|
||||
typedef bool (Packet::*BoolType)(std::size_t);
|
||||
|
||||
public:
|
||||
Packet();
|
||||
~Packet();
|
||||
Packet() = default;
|
||||
~Packet() = default;
|
||||
|
||||
/**
|
||||
* Append data to the end of the packet
|
||||
|
@ -64,41 +61,8 @@ public:
|
|||
* @return True if all data was read, false otherwise
|
||||
*/
|
||||
bool EndOfPacket() const;
|
||||
/**
|
||||
* Test the validity of the packet, for reading
|
||||
* This operator allows to test the packet as a boolean
|
||||
* variable, to check if a reading operation was successful.
|
||||
*
|
||||
* A packet will be in an invalid state if it has no more
|
||||
* data to read.
|
||||
*
|
||||
* This behaviour is the same as standard C++ streams.
|
||||
*
|
||||
* Usage example:
|
||||
* @code
|
||||
* float x;
|
||||
* packet >> x;
|
||||
* if (packet)
|
||||
* {
|
||||
* // ok, x was extracted successfully
|
||||
* }
|
||||
*
|
||||
* // -- or --
|
||||
*
|
||||
* float x;
|
||||
* if (packet >> x)
|
||||
* {
|
||||
* // ok, x was extracted successfully
|
||||
* }
|
||||
* @endcode
|
||||
*
|
||||
* Don't focus on the return type, it's equivalent to bool but
|
||||
* it disallows unwanted implicit conversions to integer or
|
||||
* pointer types.
|
||||
*
|
||||
* @return True if last data extraction from packet was successful
|
||||
*/
|
||||
operator BoolType() const;
|
||||
|
||||
explicit operator bool() const;
|
||||
|
||||
/// Overloads of operator >> to read data from the packet
|
||||
Packet& operator>>(bool& out_data);
|
||||
|
@ -135,10 +99,6 @@ public:
|
|||
Packet& operator<<(const std::array<T, S>& data);
|
||||
|
||||
private:
|
||||
/// Disallow comparisons between packets
|
||||
bool operator==(const Packet& right) const;
|
||||
bool operator!=(const Packet& right) const;
|
||||
|
||||
/**
|
||||
* Check if the packet can extract a given number of bytes
|
||||
* This function updates accordingly the state of the packet.
|
||||
|
@ -148,14 +108,14 @@ private:
|
|||
bool CheckSize(std::size_t size);
|
||||
|
||||
// Member data
|
||||
std::vector<char> data; ///< Data stored in the packet
|
||||
std::size_t read_pos; ///< Current reading position in the packet
|
||||
bool is_valid; ///< Reading state of the packet
|
||||
std::vector<char> data; ///< Data stored in the packet
|
||||
std::size_t read_pos = 0; ///< Current reading position in the packet
|
||||
bool is_valid = true; ///< Reading state of the packet
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
Packet& Packet::operator>>(std::vector<T>& out_data) {
|
||||
for (u32 i = 0; i < out_data.size(); ++i) {
|
||||
for (std::size_t i = 0; i < out_data.size(); ++i) {
|
||||
T character = 0;
|
||||
*this >> character;
|
||||
out_data[i] = character;
|
||||
|
@ -165,7 +125,7 @@ Packet& Packet::operator>>(std::vector<T>& out_data) {
|
|||
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Packet::operator>>(std::array<T, S>& out_data) {
|
||||
for (u32 i = 0; i < out_data.size(); ++i) {
|
||||
for (std::size_t i = 0; i < out_data.size(); ++i) {
|
||||
T character = 0;
|
||||
*this >> character;
|
||||
out_data[i] = character;
|
||||
|
@ -175,7 +135,7 @@ Packet& Packet::operator>>(std::array<T, S>& out_data) {
|
|||
|
||||
template <typename T>
|
||||
Packet& Packet::operator<<(const std::vector<T>& in_data) {
|
||||
for (u32 i = 0; i < in_data.size(); ++i) {
|
||||
for (std::size_t i = 0; i < in_data.size(); ++i) {
|
||||
*this << in_data[i];
|
||||
}
|
||||
return *this;
|
||||
|
@ -183,7 +143,7 @@ Packet& Packet::operator<<(const std::vector<T>& in_data) {
|
|||
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Packet::operator<<(const std::array<T, S>& in_data) {
|
||||
for (u32 i = 0; i < in_data.size(); ++i) {
|
||||
for (std::size_t i = 0; i < in_data.size(); ++i) {
|
||||
*this << in_data[i];
|
||||
}
|
||||
return *this;
|
||||
|
|
|
@ -85,8 +85,8 @@ public:
|
|||
* The packet has the structure:
|
||||
* <MessageID>ID_ROOM_INFORMATION
|
||||
* <String> room_name
|
||||
* <uint32_t> member_slots: The max number of clients allowed in this room
|
||||
* <uint32_t> num_members: the number of currently joined clients
|
||||
* <u32> member_slots: The max number of clients allowed in this room
|
||||
* <u32> num_members: the number of currently joined clients
|
||||
* This is followed by the following three values for each member:
|
||||
* <String> nickname of that member
|
||||
* <MacAddress> mac_address of that member
|
||||
|
@ -112,6 +112,12 @@ public:
|
|||
*/
|
||||
void HandleChatPacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Extracts the game name from a received ENet packet and broadcasts it.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleGameNamePacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Removes the client from the members list if it was in it and announces the change
|
||||
* to all other clients.
|
||||
|
@ -130,7 +136,9 @@ void Room::RoomImpl::ServerLoop() {
|
|||
case IdJoinRequest:
|
||||
HandleJoinRequest(&event);
|
||||
break;
|
||||
// TODO(B3N30): Handle the other message types
|
||||
case IdSetGameName:
|
||||
HandleGameNamePacket(&event);
|
||||
break;
|
||||
case IdWifiPacket:
|
||||
HandleWifiPacket(&event);
|
||||
break;
|
||||
|
@ -184,7 +192,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
|
|||
member.nickname = nickname;
|
||||
member.peer = event->peer;
|
||||
|
||||
members.push_back(member);
|
||||
members.push_back(std::move(member));
|
||||
|
||||
// Notify everyone that the room information has changed.
|
||||
BroadcastRoomInformation();
|
||||
|
@ -194,22 +202,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
|
|||
bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
|
||||
// A nickname is valid if it is not already taken by anybody else in the room.
|
||||
// TODO(B3N30): Check for empty names, spaces, etc.
|
||||
for (const Member& member : members) {
|
||||
if (member.nickname == nickname) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return std::all_of(members.begin(), members.end(),
|
||||
[&nickname](const auto& member) { return member.nickname != nickname; });
|
||||
}
|
||||
|
||||
bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
|
||||
// A MAC address is valid if it is not already taken by anybody else in the room.
|
||||
for (const Member& member : members) {
|
||||
if (member.mac_address == address) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return std::all_of(members.begin(), members.end(),
|
||||
[&address](const auto& member) { return member.mac_address != address; });
|
||||
}
|
||||
|
||||
void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
|
||||
|
@ -248,7 +248,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
|
|||
packet << room_information.name;
|
||||
packet << room_information.member_slots;
|
||||
|
||||
packet << static_cast<uint32_t>(members.size());
|
||||
packet << static_cast<u32>(members.size());
|
||||
for (const auto& member : members) {
|
||||
packet << member.nickname;
|
||||
packet << member.mac_address;
|
||||
|
@ -262,10 +262,11 @@ void Room::RoomImpl::BroadcastRoomInformation() {
|
|||
}
|
||||
|
||||
MacAddress Room::RoomImpl::GenerateMacAddress() {
|
||||
MacAddress result_mac = NintendoOUI;
|
||||
MacAddress result_mac =
|
||||
NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
|
||||
std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
|
||||
do {
|
||||
for (int i = 3; i < result_mac.size(); ++i) {
|
||||
for (size_t i = 3; i < result_mac.size(); ++i) {
|
||||
result_mac[i] = dis(random_gen);
|
||||
}
|
||||
} while (!IsValidMacAddress(result_mac));
|
||||
|
@ -273,9 +274,33 @@ MacAddress Room::RoomImpl::GenerateMacAddress() {
|
|||
}
|
||||
|
||||
void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
|
||||
for (auto it = members.begin(); it != members.end(); ++it) {
|
||||
if (it->peer != event->peer)
|
||||
enet_peer_send(it->peer, 0, event->packet);
|
||||
Packet in_packet;
|
||||
in_packet.Append(event->packet->data, event->packet->dataLength);
|
||||
in_packet.IgnoreBytes(sizeof(MessageID));
|
||||
in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type
|
||||
in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel
|
||||
in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
|
||||
MacAddress destination_address;
|
||||
in_packet >> destination_address;
|
||||
|
||||
Packet out_packet;
|
||||
out_packet.Append(event->packet->data, event->packet->dataLength);
|
||||
ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
|
||||
if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
|
||||
for (const auto& member : members) {
|
||||
if (member.peer != event->peer)
|
||||
enet_peer_send(member.peer, 0, event->packet);
|
||||
}
|
||||
} else { // Send the data only to the destination client
|
||||
auto member = std::find_if(members.begin(), members.end(),
|
||||
[destination_address](const Member& member) -> bool {
|
||||
return member.mac_address == destination_address;
|
||||
});
|
||||
if (member != members.end()) {
|
||||
enet_peer_send(member->peer, 0, enet_packet);
|
||||
}
|
||||
}
|
||||
enet_host_flush(server);
|
||||
}
|
||||
|
@ -287,7 +312,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
|
|||
in_packet.IgnoreBytes(sizeof(MessageID));
|
||||
std::string message;
|
||||
in_packet >> message;
|
||||
auto CompareNetworkAddress = [&](const Member member) -> bool {
|
||||
auto CompareNetworkAddress = [event](const Member member) -> bool {
|
||||
return member.peer == event->peer;
|
||||
};
|
||||
const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
|
||||
|
@ -309,13 +334,30 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
|
|||
enet_host_flush(server);
|
||||
}
|
||||
|
||||
void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
|
||||
Packet in_packet;
|
||||
in_packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
in_packet.IgnoreBytes(sizeof(MessageID));
|
||||
std::string game_name;
|
||||
in_packet >> game_name;
|
||||
auto member =
|
||||
std::find_if(members.begin(), members.end(),
|
||||
[event](const Member& member) -> bool { return member.peer == event->peer; });
|
||||
if (member != members.end()) {
|
||||
member->game_name = game_name;
|
||||
BroadcastRoomInformation();
|
||||
}
|
||||
}
|
||||
|
||||
void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
|
||||
// Remove the client from the members list.
|
||||
members.erase(std::remove_if(members.begin(), members.end(),
|
||||
[&](const Member& member) { return member.peer == client; }),
|
||||
[client](const Member& member) { return member.peer == client; }),
|
||||
members.end());
|
||||
|
||||
// Announce the change to all clients.
|
||||
enet_peer_disconnect(client, 0);
|
||||
BroadcastRoomInformation();
|
||||
}
|
||||
|
||||
|
@ -327,7 +369,6 @@ Room::~Room() = default;
|
|||
void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
|
||||
ENetAddress address;
|
||||
address.host = ENET_HOST_ANY;
|
||||
enet_address_set_host(&address, server_address.c_str());
|
||||
address.port = server_port;
|
||||
|
||||
room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
|
||||
|
@ -357,6 +398,9 @@ void Room::Destroy() {
|
|||
}
|
||||
room_impl->room_information = {};
|
||||
room_impl->server = nullptr;
|
||||
room_impl->members.clear();
|
||||
room_impl->room_information.member_slots = 0;
|
||||
room_impl->room_information.name.clear();
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
|
|
|
@ -19,13 +19,16 @@ struct RoomInformation {
|
|||
u32 member_slots; ///< Maximum number of members in this room
|
||||
};
|
||||
|
||||
using MacAddress = std::array<uint8_t, 6>;
|
||||
using MacAddress = std::array<u8, 6>;
|
||||
/// A special MAC address that tells the room we're joining to assign us a MAC address
|
||||
/// automatically.
|
||||
const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
|
||||
|
||||
// 802.11 broadcast MAC address
|
||||
constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
|
||||
|
||||
// The different types of messages that can be sent. The first byte of each packet defines the type
|
||||
typedef uint8_t MessageID;
|
||||
using MessageID = u8;
|
||||
enum RoomMessageTypes {
|
||||
IdJoinRequest = 1,
|
||||
IdJoinSuccess,
|
||||
|
|
|
@ -74,6 +74,11 @@ public:
|
|||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleChatPacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Disconnects the RoomMember from the Room
|
||||
*/
|
||||
void Disconnect();
|
||||
};
|
||||
|
||||
// RoomMemberImpl
|
||||
|
@ -92,7 +97,8 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
|
|||
std::lock_guard<std::mutex> lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 1000) > 0) {
|
||||
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
// TODO(B3N30): Handle the other message types
|
||||
case IdChatMessage:
|
||||
|
@ -111,25 +117,21 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
|
|||
break;
|
||||
case IdNameCollision:
|
||||
SetState(State::NameCollision);
|
||||
enet_packet_destroy(event.packet);
|
||||
enet_peer_disconnect(server, 0);
|
||||
enet_peer_reset(server);
|
||||
return;
|
||||
break;
|
||||
case IdMacCollision:
|
||||
SetState(State::MacCollision);
|
||||
enet_packet_destroy(event.packet);
|
||||
enet_peer_disconnect(server, 0);
|
||||
enet_peer_reset(server);
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
SetState(State::LostConnection);
|
||||
}
|
||||
}
|
||||
}
|
||||
Disconnect();
|
||||
};
|
||||
|
||||
void RoomMember::RoomMemberImpl::StartLoop() {
|
||||
|
@ -137,6 +139,7 @@ void RoomMember::RoomMemberImpl::StartLoop() {
|
|||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::Send(Packet& packet) {
|
||||
std::lock_guard<std::mutex> lock(network_mutex);
|
||||
ENetPacket* enetPacket =
|
||||
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
|
@ -165,7 +168,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
|
|||
room_information.name = info.name;
|
||||
room_information.member_slots = info.member_slots;
|
||||
|
||||
uint32_t num_members;
|
||||
u32 num_members;
|
||||
packet >> num_members;
|
||||
member_information.resize(num_members);
|
||||
|
||||
|
@ -198,7 +201,7 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
|
|||
packet.IgnoreBytes(sizeof(MessageID));
|
||||
|
||||
// Parse the WifiPacket from the BitStream
|
||||
uint8_t frame_type;
|
||||
u8 frame_type;
|
||||
packet >> frame_type;
|
||||
WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
|
||||
|
||||
|
@ -207,10 +210,10 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
|
|||
packet >> wifi_packet.transmitter_address;
|
||||
packet >> wifi_packet.destination_address;
|
||||
|
||||
uint32_t data_length;
|
||||
u32 data_length;
|
||||
packet >> data_length;
|
||||
|
||||
std::vector<uint8_t> data(data_length);
|
||||
std::vector<u8> data(data_length);
|
||||
packet >> data;
|
||||
|
||||
wifi_packet.data = std::move(data);
|
||||
|
@ -230,6 +233,33 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
|
|||
// TODO(B3N30): Invoke callbacks
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::Disconnect() {
|
||||
member_information.clear();
|
||||
room_information.member_slots = 0;
|
||||
room_information.name.clear();
|
||||
|
||||
if (server) {
|
||||
enet_peer_disconnect(server, 0);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
ENetEvent event;
|
||||
while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
enet_packet_destroy(event.packet); // Ignore all incoming data
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
server = nullptr;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// didn't disconnect gracefully force disconnect
|
||||
enet_peer_reset(server);
|
||||
server = nullptr;
|
||||
}
|
||||
|
||||
// RoomMember
|
||||
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
||||
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
||||
|
@ -249,16 +279,36 @@ const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
|
|||
return room_member_impl->member_information;
|
||||
}
|
||||
|
||||
const std::string& RoomMember::GetNickname() const {
|
||||
return room_member_impl->nickname;
|
||||
}
|
||||
|
||||
const MacAddress& RoomMember::GetMacAddress() const {
|
||||
if (GetState() == State::Joined)
|
||||
return room_member_impl->mac_address;
|
||||
return MacAddress{};
|
||||
}
|
||||
|
||||
RoomInformation RoomMember::GetRoomInformation() const {
|
||||
return room_member_impl->room_information;
|
||||
}
|
||||
|
||||
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
|
||||
u16 client_port) {
|
||||
// If the member is connected, kill the connection first
|
||||
if (room_member_impl->receive_thread && room_member_impl->receive_thread->joinable()) {
|
||||
room_member_impl->SetState(State::Error);
|
||||
room_member_impl->receive_thread->join();
|
||||
room_member_impl->receive_thread.reset();
|
||||
}
|
||||
// If the thread isn't running but the ptr still exists, reset it
|
||||
else if (room_member_impl->receive_thread) {
|
||||
room_member_impl->receive_thread.reset();
|
||||
}
|
||||
|
||||
ENetAddress address{};
|
||||
enet_address_set_host(&address, server_addr);
|
||||
address.port = server_port;
|
||||
|
||||
room_member_impl->server =
|
||||
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
||||
|
||||
|
@ -286,11 +336,11 @@ bool RoomMember::IsConnected() const {
|
|||
void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
|
||||
Packet packet;
|
||||
packet << static_cast<MessageID>(IdWifiPacket);
|
||||
packet << static_cast<uint8_t>(wifi_packet.type);
|
||||
packet << static_cast<u8>(wifi_packet.type);
|
||||
packet << wifi_packet.channel;
|
||||
packet << wifi_packet.transmitter_address;
|
||||
packet << wifi_packet.destination_address;
|
||||
packet << static_cast<uint32_t>(wifi_packet.data.size());
|
||||
packet << static_cast<u32>(wifi_packet.data.size());
|
||||
packet << wifi_packet.data;
|
||||
room_member_impl->Send(packet);
|
||||
}
|
||||
|
@ -302,16 +352,17 @@ void RoomMember::SendChatMessage(const std::string& message) {
|
|||
room_member_impl->Send(packet);
|
||||
}
|
||||
|
||||
void RoomMember::SendGameName(const std::string& game_name) {
|
||||
Packet packet;
|
||||
packet << static_cast<MessageID>(IdSetGameName);
|
||||
packet << game_name;
|
||||
room_member_impl->Send(packet);
|
||||
}
|
||||
|
||||
void RoomMember::Leave() {
|
||||
ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
|
||||
enet_peer_disconnect(room_member_impl->server, 0);
|
||||
room_member_impl->SetState(State::Idle);
|
||||
}
|
||||
room_member_impl->SetState(State::Idle);
|
||||
room_member_impl->receive_thread->join();
|
||||
room_member_impl->receive_thread.reset();
|
||||
enet_peer_reset(room_member_impl->server);
|
||||
}
|
||||
|
||||
} // namespace Network
|
||||
|
|
|
@ -15,13 +15,13 @@ namespace Network {
|
|||
/// Information about the received WiFi packets.
|
||||
/// Acts as our own 802.11 header.
|
||||
struct WifiPacket {
|
||||
enum class PacketType { Beacon, Data, Management };
|
||||
PacketType type; ///< The type of 802.11 frame, Beacon / Data.
|
||||
std::vector<uint8_t> data; ///< Raw 802.11 frame data, starting at the management frame header
|
||||
/// for management frames.
|
||||
enum class PacketType { Beacon, Data, Authentication, AssociationResponse };
|
||||
PacketType type; ///< The type of 802.11 frame.
|
||||
std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header
|
||||
/// for management frames.
|
||||
MacAddress transmitter_address; ///< Mac address of the transmitter.
|
||||
MacAddress destination_address; ///< Mac address of the receiver.
|
||||
uint8_t channel; ///< WiFi channel where this frame was transmitted.
|
||||
u8 channel; ///< WiFi channel where this frame was transmitted.
|
||||
};
|
||||
|
||||
/// Represents a chat message.
|
||||
|
@ -70,6 +70,17 @@ public:
|
|||
* Returns information about the members in the room we're currently connected to.
|
||||
*/
|
||||
const MemberList& GetMemberInformation() const;
|
||||
|
||||
/**
|
||||
* Returns the nickname of the RoomMember.
|
||||
*/
|
||||
const std::string& GetNickname() const;
|
||||
|
||||
/**
|
||||
* Returns the MAC address of the RoomMember.
|
||||
*/
|
||||
const MacAddress& GetMacAddress() const;
|
||||
|
||||
/**
|
||||
* Returns information about the room we're currently connected to.
|
||||
*/
|
||||
|
@ -99,6 +110,12 @@ public:
|
|||
*/
|
||||
void SendChatMessage(const std::string& message);
|
||||
|
||||
/**
|
||||
* Sends the current game name to the room.
|
||||
* @param game_name The game name.
|
||||
*/
|
||||
void SendGameName(const std::string& game_name);
|
||||
|
||||
/**
|
||||
* Leaves the current room.
|
||||
*/
|
||||
|
|
Loading…
Reference in a new issue