forked from suyu/suyu
Merge pull request #7604 from ameerj/fullscreen-render-window
main: Make separate render window fullscreen toggle on the monitor it resides in
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commit
6991d447d4
1 changed files with 16 additions and 25 deletions
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@ -2546,39 +2546,30 @@ void GMainWindow::ToggleFullscreen() {
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}
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}
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void GMainWindow::ShowFullscreen() {
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void GMainWindow::ShowFullscreen() {
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const auto show_fullscreen = [](QWidget* window) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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window->showFullScreen();
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return;
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}
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window->hide();
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window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
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const auto screen_geometry = QApplication::desktop()->screenGeometry(window);
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window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
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screen_geometry.height() + 1);
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window->raise();
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window->showNormal();
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};
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if (ui->action_Single_Window_Mode->isChecked()) {
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if (ui->action_Single_Window_Mode->isChecked()) {
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UISettings::values.geometry = saveGeometry();
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UISettings::values.geometry = saveGeometry();
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ui->menubar->hide();
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ui->menubar->hide();
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statusBar()->hide();
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statusBar()->hide();
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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show_fullscreen(this);
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showFullScreen();
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return;
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}
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hide();
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setWindowFlags(windowFlags() | Qt::FramelessWindowHint);
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const auto screen_geometry = QApplication::desktop()->screenGeometry(this);
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setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
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screen_geometry.height() + 1);
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raise();
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showNormal();
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} else {
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} else {
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UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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show_fullscreen(render_window);
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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render_window->showFullScreen();
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return;
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}
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render_window->hide();
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render_window->setWindowFlags(windowFlags() | Qt::FramelessWindowHint);
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const auto screen_geometry = QApplication::desktop()->screenGeometry(this);
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render_window->setGeometry(screen_geometry.x(), screen_geometry.y(),
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screen_geometry.width(), screen_geometry.height() + 1);
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render_window->raise();
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render_window->showNormal();
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}
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}
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}
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}
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