forked from suyu/suyu
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
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5e343edc9e
2 changed files with 8 additions and 8 deletions
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@ -119,7 +119,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
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// Load the framebuffer from memory, draw it to the screen, and swap buffers
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LoadFBToScreenInfo(*framebuffer, screen_info);
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DrawScreens();
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DrawScreen();
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render_window->SwapBuffers();
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}
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@ -293,8 +293,8 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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state.Apply();
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}
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void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
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float h) {
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void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
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float h) {
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const auto& texcoords = screen_info.display_texcoords;
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auto left = texcoords.left;
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auto right = texcoords.right;
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@ -330,7 +330,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
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/**
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* Draws the emulated screens to the emulator window.
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*/
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void RendererOpenGL::DrawScreens() {
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void RendererOpenGL::DrawScreen() {
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const auto& layout = render_window->GetFramebufferLayout();
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const auto& screen = layout.screen;
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@ -346,8 +346,8 @@ void RendererOpenGL::DrawScreens() {
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glActiveTexture(GL_TEXTURE0);
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glUniform1i(uniform_color_texture, 0);
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DrawSingleScreen(screen_info, (float)screen.left, (float)screen.top, (float)screen.GetWidth(),
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(float)screen.GetHeight());
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DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
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(float)screen.GetWidth(), (float)screen.GetHeight());
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m_current_frame++;
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}
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@ -55,8 +55,8 @@ private:
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void InitOpenGLObjects();
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void ConfigureFramebufferTexture(TextureInfo& texture,
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const Tegra::FramebufferConfig& framebuffer);
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void DrawScreens();
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void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
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void DrawScreen();
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void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
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void UpdateFramerate();
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// Loads framebuffer from emulated memory into the display information structure
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