forked from suyu/suyu
Qt: Fix loading a new game without stopping emulation.
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parent
5a855bdb2f
commit
3dd2688785
2 changed files with 25 additions and 15 deletions
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@ -199,6 +199,10 @@ void GMainWindow::OnDisplayTitleBars(bool show)
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void GMainWindow::BootGame(std::string filename) {
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LOG_INFO(Frontend, "Citra starting...\n");
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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ShutdownGame();
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System::Init(render_window);
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// Load a game or die...
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@ -217,6 +221,25 @@ void GMainWindow::BootGame(std::string filename) {
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OnStartGame();
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}
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void GMainWindow::ShutdownGame() {
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emu_thread->SetCpuRunning(false);
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emu_thread->ShutdownCpu();
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emu_thread->WaitForCpuShutdown();
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emu_thread->Stop();
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delete emu_thread;
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emu_thread = nullptr;
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System::Shutdown();
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ui.action_Start->setEnabled(true);
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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render_window->hide();
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}
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void GMainWindow::OnMenuLoadFile()
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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@ -249,21 +272,7 @@ void GMainWindow::OnPauseGame()
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}
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void GMainWindow::OnStopGame() {
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emu_thread->SetCpuRunning(false);
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emu_thread->ShutdownCpu();
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emu_thread->WaitForCpuShutdown();
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emu_thread->Stop();
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delete emu_thread;
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System::Shutdown();
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ui.action_Start->setEnabled(true);
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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render_window->hide();
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ShutdownGame();
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}
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void GMainWindow::OnOpenHotkeysDialog()
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@ -41,6 +41,7 @@ public:
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private:
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void BootGame(std::string filename);
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void ShutdownGame();
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void closeEvent(QCloseEvent* event) override;
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