forked from suyu/suyu
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
This commit is contained in:
parent
e054e55ca2
commit
068bd6f728
3 changed files with 84 additions and 8 deletions
|
@ -518,6 +518,58 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
||||||
SyncLightPosition(7);
|
SyncLightPosition(7);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
// Fragment lighting distance attenuation bias
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationBias(0);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationBias(1);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationBias(2);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationBias(3);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationBias(4);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationBias(5);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationBias(6);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationBias(7);
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Fragment lighting distance attenuation scale
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationScale(0);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationScale(1);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationScale(2);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationScale(3);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationScale(4);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationScale(5);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationScale(6);
|
||||||
|
break;
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10):
|
||||||
|
SyncLightDistanceAttenuationScale(7);
|
||||||
|
break;
|
||||||
|
|
||||||
// Fragment lighting global ambient color (emission + ambient * ambient)
|
// Fragment lighting global ambient color (emission + ambient * ambient)
|
||||||
case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
|
case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
|
||||||
SyncGlobalAmbient();
|
SyncGlobalAmbient();
|
||||||
|
@ -896,6 +948,8 @@ void RasterizerOpenGL::SetShader() {
|
||||||
SyncLightDiffuse(light_index);
|
SyncLightDiffuse(light_index);
|
||||||
SyncLightAmbient(light_index);
|
SyncLightAmbient(light_index);
|
||||||
SyncLightPosition(light_index);
|
SyncLightPosition(light_index);
|
||||||
|
SyncLightDistanceAttenuationBias(light_index);
|
||||||
|
SyncLightDistanceAttenuationScale(light_index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1105,3 +1159,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
|
||||||
uniform_block_data.dirty = true;
|
uniform_block_data.dirty = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
|
||||||
|
GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32();
|
||||||
|
|
||||||
|
if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
|
||||||
|
uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
|
||||||
|
uniform_block_data.dirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
|
||||||
|
GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32();
|
||||||
|
|
||||||
|
if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
|
||||||
|
uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
|
||||||
|
uniform_block_data.dirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -92,8 +92,6 @@ union PicaShaderConfig {
|
||||||
state.lighting.light[light_index].directional = light.directional != 0;
|
state.lighting.light[light_index].directional = light.directional != 0;
|
||||||
state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
|
state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
|
||||||
state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
|
state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
|
||||||
state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
|
|
||||||
state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
|
state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
|
||||||
|
@ -184,8 +182,6 @@ union PicaShaderConfig {
|
||||||
bool directional;
|
bool directional;
|
||||||
bool two_sided_diffuse;
|
bool two_sided_diffuse;
|
||||||
bool dist_atten_enable;
|
bool dist_atten_enable;
|
||||||
GLfloat dist_atten_scale;
|
|
||||||
GLfloat dist_atten_bias;
|
|
||||||
} light[8];
|
} light[8];
|
||||||
|
|
||||||
bool enable;
|
bool enable;
|
||||||
|
@ -316,6 +312,8 @@ private:
|
||||||
alignas(16) GLvec3 diffuse;
|
alignas(16) GLvec3 diffuse;
|
||||||
alignas(16) GLvec3 ambient;
|
alignas(16) GLvec3 ambient;
|
||||||
alignas(16) GLvec3 position;
|
alignas(16) GLvec3 position;
|
||||||
|
GLfloat dist_atten_bias;
|
||||||
|
GLfloat dist_atten_scale;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
|
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
|
||||||
|
@ -330,7 +328,7 @@ private:
|
||||||
LightSrc light_src[8];
|
LightSrc light_src[8];
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
|
static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader");
|
||||||
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
|
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
|
||||||
|
|
||||||
/// Sets the OpenGL shader in accordance with the current PICA register state
|
/// Sets the OpenGL shader in accordance with the current PICA register state
|
||||||
|
@ -402,6 +400,12 @@ private:
|
||||||
/// Syncs the specified light's position to match the PICA register
|
/// Syncs the specified light's position to match the PICA register
|
||||||
void SyncLightPosition(int light_index);
|
void SyncLightPosition(int light_index);
|
||||||
|
|
||||||
|
/// Syncs the specified light's distance attenuation bias to match the PICA register
|
||||||
|
void SyncLightDistanceAttenuationBias(int light_index);
|
||||||
|
|
||||||
|
/// Syncs the specified light's distance attenuation scale to match the PICA register
|
||||||
|
void SyncLightDistanceAttenuationScale(int light_index);
|
||||||
|
|
||||||
OpenGLState state;
|
OpenGLState state;
|
||||||
|
|
||||||
RasterizerCacheOpenGL res_cache;
|
RasterizerCacheOpenGL res_cache;
|
||||||
|
|
|
@ -439,9 +439,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
|
||||||
// If enabled, compute distance attenuation value
|
// If enabled, compute distance attenuation value
|
||||||
std::string dist_atten = "1.0";
|
std::string dist_atten = "1.0";
|
||||||
if (light_config.dist_atten_enable) {
|
if (light_config.dist_atten_enable) {
|
||||||
std::string scale = std::to_string(light_config.dist_atten_scale);
|
std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)";
|
||||||
std::string bias = std::to_string(light_config.dist_atten_bias);
|
|
||||||
std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")";
|
|
||||||
index = "((clamp(" + index + ", 0.0, FLOAT_255)))";
|
index = "((clamp(" + index + ", 0.0, FLOAT_255)))";
|
||||||
const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
|
const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
|
||||||
dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
|
dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
|
||||||
|
@ -549,6 +547,8 @@ struct LightSrc {
|
||||||
vec3 diffuse;
|
vec3 diffuse;
|
||||||
vec3 ambient;
|
vec3 ambient;
|
||||||
vec3 position;
|
vec3 position;
|
||||||
|
float dist_atten_bias;
|
||||||
|
float dist_atten_scale;
|
||||||
};
|
};
|
||||||
|
|
||||||
layout (std140) uniform shader_data {
|
layout (std140) uniform shader_data {
|
||||||
|
|
Loading…
Reference in a new issue