suyu/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
ReinUsesLisp f92cbc5501 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00

40 lines
1.2 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vulkan/vulkan.h>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_VK(bool fullscreen);
~EmuWindow_SDL2_VK();
/// Swap buffers to display the next frame
void SwapBuffers() override;
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
/// Releases the GL context from the caller thread
void DoneCurrent() override;
/// Retrieves Vulkan specific handlers from the window
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
bool UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr) const;
VkInstance instance{};
VkSurfaceKHR surface{};
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
PFN_vkDestroyInstance vkDestroyInstance{};
};