suyu/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp

606 lines
24 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project, 2024 sudachi Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <bit>
#include <tuple>
#include <utility>
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
template <typename... Args>
Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
switch (ctx.stage) {
case Stage::TessellationControl:
case Stage::TessellationEval:
case Stage::Geometry:
return ctx.OpAccessChain(pointer_type, base, vertex, std::forward<Args>(args)...);
default:
return ctx.OpAccessChain(pointer_type, base, std::forward<Args>(args)...);
}
}
template <typename... Args>
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
if (ctx.stage == Stage::TessellationControl) {
const Id invocation_id{ctx.OpLoad(ctx.U32[1], ctx.invocation_id)};
return ctx.OpAccessChain(result_type, base, invocation_id, std::forward<Args>(args)...);
} else {
return ctx.OpAccessChain(result_type, base, std::forward<Args>(args)...);
}
}
struct OutAttr {
OutAttr(Id pointer_) : pointer{pointer_} {}
OutAttr(Id pointer_, Id type_) : pointer{pointer_}, type{type_} {}
Id pointer{};
Id type{};
};
std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
const u32 element{IR::GenericAttributeElement(attr)};
const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
if (info.num_components == 1) {
return info.id;
} else {
const u32 index_element{element - info.first_element};
const Id index_id{ctx.Const(index_element)};
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
}
}
switch (attr) {
case IR::Attribute::PointSize:
return ctx.output_point_size;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW: {
const u32 element{static_cast<u32>(attr) % 4};
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
}
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
case IR::Attribute::ClipDistance3:
case IR::Attribute::ClipDistance4:
case IR::Attribute::ClipDistance5:
case IR::Attribute::ClipDistance6:
case IR::Attribute::ClipDistance7: {
const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
const u32 index{static_cast<u32>(attr) - base};
if (index >= ctx.profile.max_user_clip_distances) {
LOG_WARNING(Shader, "Ignoring clip distance store {} >= {} supported", index,
ctx.profile.max_user_clip_distances);
return std::nullopt;
}
const Id clip_num{ctx.Const(index)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
}
case IR::Attribute::Layer:
if (ctx.profile.support_viewport_index_layer_non_geometry ||
ctx.stage == Shader::Stage::Geometry) {
return OutAttr{ctx.layer, ctx.U32[1]};
}
return std::nullopt;
case IR::Attribute::ViewportIndex:
if (!ctx.profile.support_multi_viewport) {
LOG_WARNING(Shader, "Ignoring viewport index store on non-supporting driver");
return std::nullopt;
}
if (ctx.profile.support_viewport_index_layer_non_geometry ||
ctx.stage == Shader::Stage::Geometry) {
return OutAttr{ctx.viewport_index, ctx.U32[1]};
}
return std::nullopt;
case IR::Attribute::ViewportMask:
if (!ctx.profile.support_viewport_mask) {
return std::nullopt;
}
return OutAttr{ctx.OpAccessChain(ctx.output_u32, ctx.viewport_mask, ctx.u32_zero_value),
ctx.U32[1]};
default:
throw NotImplementedException("Read attribute {}", attr);
}
}
Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
const IR::Value& binding, const IR::Value& offset, const Id indirect_func) {
Id buffer_offset;
const Id uniform_type{ctx.uniform_types.*member_ptr};
if (offset.IsImmediate()) {
// Hardware been proved to read the aligned offset (e.g. LDC.U32 at 6 will read offset 4)
const Id imm_offset{ctx.Const(offset.U32() / element_size)};
buffer_offset = imm_offset;
} else if (element_size > 1) {
const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
const Id shift{ctx.Const(log2_element_size)};
buffer_offset = ctx.OpShiftRightLogical(ctx.U32[1], ctx.Def(offset), shift);
} else {
buffer_offset = ctx.Def(offset);
}
if (!binding.IsImmediate()) {
return ctx.OpFunctionCall(result_type, indirect_func, ctx.Def(binding), buffer_offset);
}
const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, buffer_offset)};
const Id val = ctx.OpLoad(result_type, access_chain);
if (offset.IsImmediate() || !ctx.profile.has_broken_robust) {
return val;
}
const auto is_float = UniformDefinitions::IsFloat(member_ptr);
const auto num_elements = UniformDefinitions::NumElements(member_ptr);
const std::array zero_vec{
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
};
const Id cond = ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu));
const Id zero = ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements));
return ctx.OpSelect(result_type, cond, val, zero);
}
Id GetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset,
ctx.load_const_func_u32);
}
Id GetCbufU32x4(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
return GetCbuf(ctx, ctx.U32[4], &UniformDefinitions::U32x4, sizeof(u32[4]), binding, offset,
ctx.load_const_func_u32x4);
}
Id GetCbufElement(EmitContext& ctx, Id vector, const IR::Value& offset, u32 index_offset) {
if (offset.IsImmediate()) {
const u32 element{(offset.U32() / 4) % 4 + index_offset};
return ctx.OpCompositeExtract(ctx.U32[1], vector, element);
}
const Id shift{ctx.OpShiftRightLogical(ctx.U32[1], ctx.Def(offset), ctx.Const(2u))};
Id element{ctx.OpBitwiseAnd(ctx.U32[1], shift, ctx.Const(3u))};
if (index_offset > 0) {
element = ctx.OpIAdd(ctx.U32[1], element, ctx.Const(index_offset));
}
return ctx.OpVectorExtractDynamic(ctx.U32[1], vector, element);
}
} // Anonymous namespace
void EmitGetRegister(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSetRegister(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetPred(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSetPred(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSetGotoVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetGotoVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitSetIndirectBranchVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitGetIndirectBranchVariable(EmitContext&) {
throw LogicError("Unreachable instruction");
}
Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset,
ctx.load_const_func_u8)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id element{};
if (ctx.profile.support_descriptor_aliasing) {
element = GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
element = GetCbufElement(ctx, vector, offset, 0u);
}
const Id bit_offset{ctx.BitOffset8(offset)};
return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
}
Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset,
ctx.load_const_func_u8)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id element{};
if (ctx.profile.support_descriptor_aliasing) {
element = GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
element = GetCbufElement(ctx, vector, offset, 0u);
}
const Id bit_offset{ctx.BitOffset8(offset)};
return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(8u));
}
Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
const Id load{GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset,
ctx.load_const_func_u16)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id element{};
if (ctx.profile.support_descriptor_aliasing) {
element = GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
element = GetCbufElement(ctx, vector, offset, 0u);
}
const Id bit_offset{ctx.BitOffset16(offset)};
return ctx.OpBitFieldUExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
}
Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
const Id load{GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset,
ctx.load_const_func_u16)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id element{};
if (ctx.profile.support_descriptor_aliasing) {
element = GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
element = GetCbufElement(ctx, vector, offset, 0u);
}
const Id bit_offset{ctx.BitOffset16(offset)};
return ctx.OpBitFieldSExtract(ctx.U32[1], element, bit_offset, ctx.Const(16u));
}
Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing) {
return GetCbufU32(ctx, binding, offset);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
return GetCbufElement(ctx, vector, offset, 0u);
}
}
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing) {
return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset,
ctx.load_const_func_f32);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
return ctx.OpBitcast(ctx.F32[1], GetCbufElement(ctx, vector, offset, 0u));
}
}
Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing) {
return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding, offset,
ctx.load_const_func_u32x2);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
return ctx.OpCompositeConstruct(ctx.U32[2], GetCbufElement(ctx, vector, offset, 0u),
GetCbufElement(ctx, vector, offset, 1u));
}
}
Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
const u32 element{static_cast<u32>(attr) % 4};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
const auto& generic{ctx.input_generics.at(index)};
if (!ValidId(generic.id)) {
// Attribute is disabled or varying component is not written
return ctx.Const(element == 3 ? 1.0f : 0.0f);
}
const Id pointer{
AttrPointer(ctx, generic.pointer_type, vertex, generic.id, ctx.Const(element))};
const Id value{ctx.OpLoad(generic.component_type, pointer)};
return [&ctx, generic, value]() {
switch (generic.load_op) {
case InputGenericLoadOp::Bitcast:
return ctx.OpBitcast(ctx.F32[1], value);
case InputGenericLoadOp::SToF:
return ctx.OpConvertSToF(ctx.F32[1], value);
case InputGenericLoadOp::UToF:
return ctx.OpConvertUToF(ctx.F32[1], value);
default:
return value;
};
}();
}
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
case IR::Attribute::Layer:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.layer));
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
return ctx.OpLoad(
ctx.F32[1],
ctx.need_input_position_indirect
? AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.u32_zero_value,
ctx.Const(element))
: AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, ctx.Const(element)));
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
} else {
const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
}
case IR::Attribute::VertexId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
} else {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index));
}
case IR::Attribute::BaseInstance:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_instance));
case IR::Attribute::BaseVertex:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_vertex));
case IR::Attribute::DrawID:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.draw_index));
case IR::Attribute::FrontFace:
return ctx.OpSelect(ctx.F32[1], ctx.OpLoad(ctx.U1, ctx.front_face),
ctx.OpBitcast(ctx.F32[1], ctx.Const(std::numeric_limits<u32>::max())),
ctx.f32_zero_value);
case IR::Attribute::PointSpriteS:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.u32_zero_value));
case IR::Attribute::PointSpriteT:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.Const(1U)));
case IR::Attribute::TessellationEvaluationPointU:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.u32_zero_value));
case IR::Attribute::TessellationEvaluationPointV:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
default:
throw NotImplementedException("Read attribute {}", attr);
}
}
Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpLoad(ctx.U32[1], ctx.primitive_id);
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
} else {
const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)};
const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)};
return ctx.OpISub(ctx.U32[1], index, base);
}
case IR::Attribute::VertexId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
} else {
return ctx.OpLoad(ctx.U32[1], ctx.vertex_index);
}
case IR::Attribute::BaseInstance:
return ctx.OpLoad(ctx.U32[1], ctx.base_instance);
case IR::Attribute::BaseVertex:
return ctx.OpLoad(ctx.U32[1], ctx.base_vertex);
case IR::Attribute::DrawID:
return ctx.OpLoad(ctx.U32[1], ctx.draw_index);
default:
throw NotImplementedException("Read U32 attribute {}", attr);
}
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
const std::optional<OutAttr> output{OutputAttrPointer(ctx, attr)};
if (!output) {
return;
}
if (Sirit::ValidId(output->type)) {
value = ctx.OpBitcast(output->type, value);
}
ctx.OpStore(output->pointer, value);
}
Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex) {
switch (ctx.stage) {
case Stage::TessellationControl:
case Stage::TessellationEval:
case Stage::Geometry:
return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset, vertex);
default:
return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
}
}
void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, [[maybe_unused]] Id vertex) {
ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
}
Id EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
if (!IR::IsGeneric(patch)) {
throw NotImplementedException("Non-generic patch load");
}
const u32 index{IR::GenericPatchIndex(patch)};
const Id element{ctx.Const(IR::GenericPatchElement(patch))};
const Id type{ctx.stage == Stage::TessellationControl ? ctx.output_f32 : ctx.input_f32};
const Id pointer{ctx.OpAccessChain(type, ctx.patches.at(index), element)};
return ctx.OpLoad(ctx.F32[1], pointer);
}
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value) {
const Id pointer{[&] {
if (IR::IsGeneric(patch)) {
const u32 index{IR::GenericPatchIndex(patch)};
const Id element{ctx.Const(IR::GenericPatchElement(patch))};
return ctx.OpAccessChain(ctx.output_f32, ctx.patches.at(index), element);
}
switch (patch) {
case IR::Patch::TessellationLodLeft:
case IR::Patch::TessellationLodRight:
case IR::Patch::TessellationLodTop:
case IR::Patch::TessellationLodBottom: {
const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
const Id index_id{ctx.Const(index)};
return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_outer, index_id);
}
case IR::Patch::TessellationLodInteriorU:
return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner,
ctx.u32_zero_value);
case IR::Patch::TessellationLodInteriorV:
return ctx.OpAccessChain(ctx.output_f32, ctx.output_tess_level_inner, ctx.Const(1u));
default:
throw NotImplementedException("Patch {}", patch);
}
}()};
ctx.OpStore(pointer, value);
}
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
const Id component_id{ctx.Const(component)};
const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)};
ctx.OpStore(pointer, value);
}
void EmitSetSampleMask(EmitContext& ctx, Id value) {
const Id pointer{ctx.OpAccessChain(ctx.output_u32, ctx.sample_mask, ctx.u32_zero_value)};
ctx.OpStore(pointer, value);
}
void EmitSetFragDepth(EmitContext& ctx, Id value) {
if (!ctx.runtime_info.convert_depth_mode || ctx.profile.support_native_ndc) {
ctx.OpStore(ctx.frag_depth, value);
return;
}
const Id unit{ctx.Const(0.5f)};
const Id new_depth{ctx.OpFma(ctx.F32[1], value, unit, unit)};
ctx.OpStore(ctx.frag_depth, new_depth);
}
void EmitGetZFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetSFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetCFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitGetOFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetZFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetSFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetCFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSetOFlag(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitWorkgroupId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id);
}
Id EmitLocalInvocationId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id);
}
Id EmitInvocationId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
}
Id EmitInvocationInfo(EmitContext& ctx) {
switch (ctx.stage) {
case Stage::TessellationControl:
case Stage::TessellationEval:
return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
ctx.Const(16u));
case Stage::Geometry:
return ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology) << 16);
default:
LOG_WARNING(Shader, "(STUBBED) called");
return ctx.Const(0x00ff0000u);
}
}
Id EmitSampleId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
}
Id EmitIsHelperInvocation(EmitContext& ctx) {
return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
}
Id EmitYDirection(EmitContext& ctx) {
return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
}
Id EmitResolutionDownFactor(EmitContext& ctx) {
if (ctx.profile.unified_descriptor_binding) {
const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
const Id index{ctx.Const(ctx.rescaling_downfactor_member_index)};
const Id pointer{ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, index)};
return ctx.OpLoad(ctx.F32[1], pointer);
} else {
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
return ctx.OpCompositeExtract(ctx.F32[1], composite, 2u);
}
}
Id EmitRenderArea(EmitContext& ctx) {
if (ctx.profile.unified_descriptor_binding) {
const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[4])};
const Id index{ctx.Const(ctx.render_are_member_index)};
const Id pointer{ctx.OpAccessChain(pointer_type, ctx.render_area_push_constant, index)};
return ctx.OpLoad(ctx.F32[4], pointer);
} else {
throw NotImplementedException("SPIR-V Instruction");
}
}
Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
return ctx.OpLoad(ctx.U32[1], pointer);
}
void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value) {
const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
ctx.OpStore(pointer, value);
}
} // namespace Shader::Backend::SPIRV