suyu/src/android/app/src/main/java/org/suyu/suyu_emu/fragments/GameFolderPropertiesDialogFragment.kt
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Revert "Add suyu copyright notice in files with modifications"
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79 lines
2.8 KiB
Kotlin

// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.suyu.suyu_emu.fragments
import android.app.Dialog
import android.content.DialogInterface
import android.os.Bundle
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.suyu.suyu_emu.R
import org.suyu.suyu_emu.databinding.DialogFolderPropertiesBinding
import org.suyu.suyu_emu.model.GameDir
import org.suyu.suyu_emu.model.GamesViewModel
import org.suyu.suyu_emu.utils.NativeConfig
import org.suyu.suyu_emu.utils.SerializableHelper.parcelable
class GameFolderPropertiesDialogFragment : DialogFragment() {
private val gamesViewModel: GamesViewModel by activityViewModels()
private var deepScan = false
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val binding = DialogFolderPropertiesBinding.inflate(layoutInflater)
val gameDir = requireArguments().parcelable<GameDir>(GAME_DIR)!!
// Restore checkbox state
binding.deepScanSwitch.isChecked =
savedInstanceState?.getBoolean(DEEP_SCAN) ?: gameDir.deepScan
// Ensure that we can get the checkbox state even if the view is destroyed
deepScan = binding.deepScanSwitch.isChecked
binding.deepScanSwitch.setOnClickListener {
deepScan = binding.deepScanSwitch.isChecked
}
return MaterialAlertDialogBuilder(requireContext())
.setView(binding.root)
.setTitle(R.string.game_folder_properties)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
val folderIndex = gamesViewModel.folders.value.indexOf(gameDir)
if (folderIndex != -1) {
gamesViewModel.folders.value[folderIndex].deepScan =
binding.deepScanSwitch.isChecked
gamesViewModel.updateGameDirs()
}
}
.setNegativeButton(android.R.string.cancel, null)
.show()
}
override fun onStop() {
super.onStop()
NativeConfig.saveGlobalConfig()
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putBoolean(DEEP_SCAN, deepScan)
}
companion object {
const val TAG = "GameFolderPropertiesDialogFragment"
private const val GAME_DIR = "GameDir"
private const val DEEP_SCAN = "DeepScan"
fun newInstance(gameDir: GameDir): GameFolderPropertiesDialogFragment {
val args = Bundle()
args.putParcelable(GAME_DIR, gameDir)
val fragment = GameFolderPropertiesDialogFragment()
fragment.arguments = args
return fragment
}
}
}