suyu/src/yuzu/multiplayer/direct_connect.h
FearlessTobi 7d82e57b91 network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00

45 lines
957 B
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include <QFutureWatcher>
#include "yuzu/multiplayer/validation.h"
namespace Ui {
class DirectConnect;
}
class DirectConnectWindow : public QDialog {
Q_OBJECT
public:
explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
~DirectConnectWindow();
void RetranslateUi();
signals:
/**
* Signalled by this widget when it is closing itself and destroying any state such as
* connections that it might have.
*/
void Closed();
private slots:
void OnConnection();
private:
void Connect();
void BeginConnecting();
void EndConnecting();
QFutureWatcher<void>* watcher;
std::unique_ptr<Ui::DirectConnect> ui;
Validation validation;
Network::RoomNetwork& room_network;
};