suyu/src/yuzu/multiplayer/client_room.h
FearlessTobi 7d82e57b91 network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00

41 lines
957 B
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "yuzu/multiplayer/chat_room.h"
namespace Ui {
class ClientRoom;
}
class ClientRoomWindow : public QDialog {
Q_OBJECT
public:
explicit ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_);
~ClientRoomWindow();
void RetranslateUi();
void UpdateIconDisplay();
public slots:
void OnRoomUpdate(const Network::RoomInformation&);
void OnStateChange(const Network::RoomMember::State&);
signals:
void RoomInformationChanged(const Network::RoomInformation&);
void StateChanged(const Network::RoomMember::State&);
void ShowNotification();
private:
void Disconnect();
void UpdateView();
void SetModPerms(bool is_mod);
QStandardItemModel* player_list;
std::unique_ptr<Ui::ClientRoom> ui;
Network::RoomNetwork& room_network;
};