suyu/src/yuzu/main.cpp
Kyle Kienapfel 63673dcf98 Qt5 work around for suzhou numerals
When windows is told to display Standard digits as suzhou, it is showing
incorrect information in yuzu, file sizes and the CPU speed limiter are
effected by this. See #8698 for some screenshots.

Setting number format to Chinese (Simplified, Hong Kong SAR) is one
way to see this issue in action.

Fixes #8698
2022-08-03 21:49:23 -07:00

4094 lines
152 KiB
C++

// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cinttypes>
#include <clocale>
#include <memory>
#include <thread>
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
#ifdef __linux__
#include <csignal>
#include <sys/socket.h>
#endif
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/qt_controller.h"
#include "applets/qt_error.h"
#include "applets/qt_profile_select.h"
#include "applets/qt_software_keyboard.h"
#include "applets/qt_web_browser.h"
#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/util/controller_navigation.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
return vfs->CreateDirectory(path, mode);
}
static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
const std::string& path) {
return dir->CreateFile(path);
}
#include <fmt/ostream.h>
#include <glad/glad.h>
#define QT_NO_OPENGL
#include <QClipboard>
#include <QDesktopServices>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
#include <QMessageBox>
#include <QProgressBar>
#include <QProgressDialog>
#include <QPushButton>
#include <QScreen>
#include <QShortcut>
#include <QStatusBar>
#include <QString>
#include <QSysInfo>
#include <QUrl>
#include <QtConcurrent/QtConcurrent>
#ifdef HAVE_SDL2
#include <SDL.h> // For SDL ScreenSaver functions
#endif
#include <fmt/format.h>
#include "common/detached_tasks.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/literals.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/memory_detect.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
#include "common/settings.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/common_funcs.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/controller.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/discord.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/hotkeys.h"
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/clickable_label.h"
using namespace Common::Literals;
#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"
#endif
#ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
#ifdef _WIN32
#include <windows.h>
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
*/
enum class CalloutFlag : uint32_t {
Telemetry = 0x1,
DRDDeprecation = 0x2,
};
void GMainWindow::ShowTelemetryCallout() {
if (UISettings::values.callout_flags.GetValue() &
static_cast<uint32_t>(CalloutFlag::Telemetry)) {
return;
}
UISettings::values.callout_flags =
UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
const QString telemetry_message =
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
"data is collected</a> to help improve yuzu. "
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
system->ApplySettings();
}
}
const int GMainWindow::max_recent_files_item;
static void RemoveCachedContents() {
const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
const auto offline_fonts = cache_dir / "fonts";
const auto offline_manual = cache_dir / "offline_web_applet_manual";
const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
Common::FS::RemoveDirRecursively(offline_fonts);
Common::FS::RemoveDirRecursively(offline_manual);
Common::FS::RemoveDirRecursively(offline_legal_information);
Common::FS::RemoveDirRecursively(offline_system_data);
}
static void LogRuntimes() {
#ifdef _MSC_VER
// It is possible that the name of the dll will change.
// vcruntime140.dll is for 2015 and onwards
constexpr char runtime_dll_name[] = "vcruntime140.dll";
UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
bool runtime_version_inspection_worked = false;
if (sz > 0) {
std::vector<u8> buf(sz);
if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
VS_FIXEDFILEINFO* pvi;
sz = sizeof(VS_FIXEDFILEINFO);
if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
if (pvi->dwSignature == VS_FFI_SIGNATURE) {
runtime_version_inspection_worked = true;
LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
}
}
}
}
if (!runtime_version_inspection_worked) {
LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
}
#endif
}
static QString PrettyProductName() {
#ifdef _WIN32
// After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
// With that notation change they changed the registry key used to denote the current version
QSettings windows_registry(
QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
QSettings::NativeFormat);
const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
if (release_id == QStringLiteral("2009")) {
const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
const QString display_version =
windows_registry.value(QStringLiteral("DisplayVersion")).toString();
const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
u32 version = 10;
if (current_build >= 22000) {
version = 11;
}
return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
.arg(QString::number(version), display_version, QString::number(current_build),
QString::number(ubr));
}
#endif
return QSysInfo::prettyProductName();
}
GMainWindow::GMainWindow(bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>(*system)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __linux__
SetupSigInterrupts();
#endif
Common::Log::Initialize();
LoadTranslation();
setAcceptDrops(true);
ui->setupUi(this);
statusBar()->hide();
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
system->GetRoomNetwork().Init();
RegisterMetaTypes();
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeHotkeys();
SetDefaultUIGeometry();
RestoreUIState();
ConnectMenuEvents();
ConnectWidgetEvents();
system->HIDCore().ReloadInputDevices();
controller_dialog->refreshConfiguration();
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
const auto override_build =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
LogRuntimes();
#ifdef ARCHITECTURE_x86_64
const auto& caps = Common::GetCPUCaps();
std::string cpu_string = caps.cpu_string;
if (caps.avx || caps.avx2 || caps.avx512f) {
cpu_string += " | AVX";
if (caps.avx512f) {
cpu_string += "512";
} else if (caps.avx2) {
cpu_string += '2';
}
if (caps.fma || caps.fma4) {
cpu_string += " | FMA";
}
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
#endif
LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
UpdateWindowTitle();
show();
system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
provider.get());
system->GetFileSystemController().CreateFactories(*vfs);
// Remove cached contents generated during the previous session
RemoveCachedContents();
// Gen keys if necessary
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_dirs);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
// make sure menubar has the arrow cursor instead of inheriting from this
ui->menubar->setCursor(QCursor());
statusBar()->setCursor(QCursor());
mouse_hide_timer.setInterval(default_mouse_hide_timeout);
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
mouse_center_timer.setInterval(default_mouse_center_timeout);
connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
MigrateConfigFiles();
if (has_broken_vulkan) {
UISettings::values.has_broken_vulkan = true;
QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed during boot.<br><br>Click <a "
"href='https://yuzu-emu.org/wiki/faq/"
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
"here for instructions to fix the issue</a>."));
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
renderer_status_button->setDisabled(true);
renderer_status_button->setChecked(false);
}
#if defined(HAVE_SDL2) && !defined(_WIN32)
SDL_InitSubSystem(SDL_INIT_VIDEO);
// SDL disables the screen saver by default, and setting the hint
// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
// for now.
SDL_EnableScreenSaver();
#endif
SetupPrepareForSleep();
Common::Log::Start();
QStringList args = QApplication::arguments();
if (args.size() < 2) {
return;
}
QString game_path;
bool has_gamepath = false;
bool is_fullscreen = false;
for (int i = 1; i < args.size(); ++i) {
// Preserves drag/drop functionality
if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
game_path = args[1];
has_gamepath = true;
break;
}
// Launch game in fullscreen mode
if (args[i] == QStringLiteral("-f")) {
is_fullscreen = true;
continue;
}
// Launch game with a specific user
if (args[i] == QStringLiteral("-u")) {
if (i >= args.size() - 1) {
continue;
}
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
continue;
}
bool argument_ok;
const std::size_t selected_user = args[++i].toUInt(&argument_ok);
if (!argument_ok) {
LOG_ERROR(Frontend, "Invalid user argument");
continue;
}
const Service::Account::ProfileManager manager;
if (!manager.UserExistsIndex(selected_user)) {
LOG_ERROR(Frontend, "Selected user doesn't exist");
continue;
}
Settings::values.current_user = static_cast<s32>(selected_user);
continue;
}
// Launch game at path
if (args[i] == QStringLiteral("-g")) {
if (i >= args.size() - 1) {
continue;
}
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
continue;
}
game_path = args[++i];
has_gamepath = true;
}
}
// Override fullscreen setting if gamepath or argument is provided
if (has_gamepath || is_fullscreen) {
ui->action_Fullscreen->setChecked(is_fullscreen);
}
if (!game_path.isEmpty()) {
BootGame(game_path);
}
}
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr) {
delete render_window;
}
system->GetRoomNetwork().Shutdown();
#ifdef __linux__
::close(sig_interrupt_fds[0]);
::close(sig_interrupt_fds[1]);
#endif
}
void GMainWindow::RegisterMetaTypes() {
// Register integral and floating point types
qRegisterMetaType<u8>("u8");
qRegisterMetaType<u16>("u16");
qRegisterMetaType<u32>("u32");
qRegisterMetaType<u64>("u64");
qRegisterMetaType<u128>("u128");
qRegisterMetaType<s8>("s8");
qRegisterMetaType<s16>("s16");
qRegisterMetaType<s32>("s32");
qRegisterMetaType<s64>("s64");
qRegisterMetaType<f32>("f32");
qRegisterMetaType<f64>("f64");
// Register string types
qRegisterMetaType<std::string>("std::string");
qRegisterMetaType<std::wstring>("std::wstring");
qRegisterMetaType<std::u8string>("std::u8string");
qRegisterMetaType<std::u16string>("std::u16string");
qRegisterMetaType<std::u32string>("std::u32string");
qRegisterMetaType<std::string_view>("std::string_view");
qRegisterMetaType<std::wstring_view>("std::wstring_view");
qRegisterMetaType<std::u8string_view>("std::u8string_view");
qRegisterMetaType<std::u16string_view>("std::u16string_view");
qRegisterMetaType<std::u32string_view>("std::u32string_view");
// Register applet types
// Controller Applet
qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
// Software Keyboard Applet
qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
"Core::Frontend::KeyboardInitializeParameters");
qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
"Core::Frontend::InlineAppearParameters");
qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
"Service::AM::Applets::SwkbdTextCheckResult");
qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");
// Web Browser Applet
qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
// Register loader types
qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
}
void GMainWindow::ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters) {
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
emit ControllerSelectorReconfigureFinished();
// Don't forget to apply settings.
system->ApplySettings();
config->Save();
UpdateStatusButtons();
}
void GMainWindow::ProfileSelectorSelectProfile() {
QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
const Service::Account::ProfileManager manager;
const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
if (!uuid.has_value()) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
emit ProfileSelectorFinishedSelection(uuid);
}
void GMainWindow::SoftwareKeyboardInitialize(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
if (software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is already initialized!");
return;
}
software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
std::move(initialize_parameters));
if (is_inline) {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
[this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
s32 cursor_position) {
emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
},
Qt::QueuedConnection);
} else {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
[this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text,
bool confirmed) {
emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
},
Qt::QueuedConnection);
}
}
void GMainWindow::SoftwareKeyboardShowNormal() {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
const auto& layout = render_window->GetFramebufferLayout();
const auto x = layout.screen.left;
const auto y = layout.screen.top;
const auto w = layout.screen.GetWidth();
const auto h = layout.screen.GetHeight();
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
}
void GMainWindow::SoftwareKeyboardShowTextCheck(
Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
}
void GMainWindow::SoftwareKeyboardShowInline(
Core::Frontend::InlineAppearParameters appear_parameters) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
const auto& layout = render_window->GetFramebufferLayout();
const auto x =
static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
((2.0f * appear_parameters.key_top_translate_x) +
(1.0f - appear_parameters.key_top_scale_x))));
const auto y =
static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
((2.0f * appear_parameters.key_top_translate_y) +
(1.0f - appear_parameters.key_top_scale_y))));
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
}
void GMainWindow::SoftwareKeyboardHideInline() {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->HideInlineKeyboard();
}
void GMainWindow::SoftwareKeyboardInlineTextChanged(
Core::Frontend::InlineTextParameters text_parameters) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->InlineTextChanged(std::move(text_parameters));
}
void GMainWindow::SoftwareKeyboardExit() {
if (!software_keyboard) {
return;
}
software_keyboard->ExitKeyboard();
software_keyboard = nullptr;
}
void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
const std::string& additional_args, bool is_local) {
#ifdef YUZU_USE_QT_WEB_ENGINE
// Raw input breaks with the web applet, Disable web applets if enabled
if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) {
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
"http://localhost/");
return;
}
QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get());
ui->action_Pause->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Stop->setEnabled(false);
{
QProgressDialog loading_progress(this);
loading_progress.setLabelText(tr("Loading Web Applet..."));
loading_progress.setRange(0, 3);
loading_progress.setValue(0);
if (is_local && !Common::FS::Exists(main_url)) {
loading_progress.show();
auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
loading_progress.setValue(1);
if (is_local) {
web_browser_view.LoadLocalWebPage(main_url, additional_args);
} else {
web_browser_view.LoadExternalWebPage(main_url, additional_args);
}
if (render_window->IsLoadingComplete()) {
render_window->hide();
}
const auto& layout = render_window->GetFramebufferLayout();
web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
static_cast<qreal>(Layout::ScreenUndocked::Width));
web_browser_view.setFocus();
web_browser_view.show();
loading_progress.setValue(2);
QCoreApplication::processEvents();
loading_progress.setValue(3);
}
bool exit_check = false;
// TODO (Morph): Remove this
QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
connect(exit_action, &QAction::triggered, this, [this, &web_browser_view] {
const auto result = QMessageBox::warning(
this, tr("Disable Web Applet"),
tr("Disabling the web applet can lead to undefined behavior and should only be used "
"with Super Mario 3D All-Stars. Are you sure you want to disable the web "
"applet?\n(This can be re-enabled in the Debug settings.)"),
QMessageBox::Yes | QMessageBox::No);
if (result == QMessageBox::Yes) {
UISettings::values.disable_web_applet = true;
web_browser_view.SetFinished(true);
}
});
ui->menubar->addAction(exit_action);
while (!web_browser_view.IsFinished()) {
QCoreApplication::processEvents();
if (!exit_check) {
web_browser_view.page()->runJavaScript(
QStringLiteral("end_applet;"), [&](const QVariant& variant) {
exit_check = false;
if (variant.toBool()) {
web_browser_view.SetFinished(true);
web_browser_view.SetExitReason(
Service::AM::Applets::WebExitReason::EndButtonPressed);
}
});
exit_check = true;
}
if (web_browser_view.GetCurrentURL().contains(QStringLiteral("localhost"))) {
if (!web_browser_view.IsFinished()) {
web_browser_view.SetFinished(true);
web_browser_view.SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
}
web_browser_view.SetLastURL(web_browser_view.GetCurrentURL().toStdString());
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
const auto exit_reason = web_browser_view.GetExitReason();
const auto last_url = web_browser_view.GetLastURL();
web_browser_view.hide();
render_window->setFocus();
if (render_window->IsLoadingComplete()) {
render_window->show();
}
ui->action_Pause->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Stop->setEnabled(true);
ui->menubar->removeAction(exit_action);
QCoreApplication::processEvents();
emit WebBrowserClosed(exit_reason, last_url);
#else
// Utilize the same fallback as the default web browser applet.
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");
#endif
}
void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
ui->action_Report_Compatibility->setVisible(true);
#endif
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide();
game_list = new GameList(vfs, provider.get(), *system, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
ui->horizontalLayout->addWidget(game_list_placeholder);
game_list_placeholder->setVisible(false);
loading_screen = new LoadingScreen(this);
loading_screen->hide();
ui->horizontalLayout->addWidget(loading_screen);
connect(loading_screen, &LoadingScreen::Hidden, [&] {
loading_screen->Clear();
if (emulation_running) {
render_window->show();
render_window->setFocus();
}
});
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
ui->action_Show_Room, system->GetRoomNetwork());
multiplayer_state->setVisible(false);
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
statusBar()->addPermanentWidget(message_label, 1);
shader_building_label = new QLabel();
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
res_scale_label = new QLabel();
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a Switch."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label = new QLabel();
emu_frametime_label->setToolTip(
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label);
}
// TODO (flTobi): Add the widget when multiplayer is fully implemented
// statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
// statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
// setup AA button
aa_status_button = new QPushButton();
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
aa_status_button->setFocusPolicy(Qt::NoFocus);
connect(aa_status_button, &QPushButton::clicked, [&] {
auto aa_mode = Settings::values.anti_aliasing.GetValue();
if (aa_mode == Settings::AntiAliasing::LastAA) {
aa_mode = Settings::AntiAliasing::None;
} else {
aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
}
Settings::values.anti_aliasing.SetValue(aa_mode);
aa_status_button->setChecked(true);
UpdateAAText();
});
UpdateAAText();
aa_status_button->setCheckable(true);
aa_status_button->setChecked(true);
statusBar()->insertPermanentWidget(0, aa_status_button);
// Setup Filter button
filter_status_button = new QPushButton();
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
filter_status_button->setFocusPolicy(Qt::NoFocus);
connect(filter_status_button, &QPushButton::clicked, this,
&GMainWindow::OnToggleAdaptingFilter);
auto filter = Settings::values.scaling_filter.GetValue();
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) {
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
}
UpdateFilterText();
filter_status_button->setCheckable(true);
filter_status_button->setChecked(true);
statusBar()->insertPermanentWidget(0, filter_status_button);
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
dock_status_button->setCheckable(true);
UpdateDockedButton();
statusBar()->insertPermanentWidget(0, dock_status_button);
gpu_accuracy_button = new QPushButton();
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
UpdateGPUAccuracyButton();
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
renderer_status_button = new QPushButton();
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true);
renderer_status_button->setFocusPolicy(Qt::NoFocus);
connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
});
renderer_status_button->toggle();
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
connect(renderer_status_button, &QPushButton::clicked, [this] {
if (emulation_running) {
return;
}
if (renderer_status_button->isChecked()) {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
} else {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
UpdateFilterText();
}
}
system->ApplySettings();
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
void GMainWindow::InitializeDebugWidgets() {
QMenu* debug_menu = ui->menu_View_Debugging;
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
waitTreeWidget = new WaitTreeWidget(*system, this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
&WaitTreeWidget::OnEmulationStopping);
}
void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
ui->menu_recent_files->addAction(actions_recent_files[i]);
}
ui->menu_recent_files->addSeparator();
QAction* action_clear_recent_files = new QAction(this);
action_clear_recent_files->setText(tr("&Clear Recent Files"));
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
UISettings::values.recent_files.clear();
UpdateRecentFiles();
});
ui->menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) {
static const QString main_window = QStringLiteral("Main Window");
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
action->setAutoRepeat(false);
this->addAction(action);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
connect(
controller_hotkey, &ControllerShortcut::Activated, this, [action] { action->trigger(); },
Qt::QueuedConnection);
}
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"));
LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"));
LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"));
static const QString main_window = QStringLiteral("Main Window");
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
connect(hotkey, &QShortcut::activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
Qt::QueuedConnection);
};
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
if (emulation_running && ui->action_Fullscreen->isChecked()) {
ui->action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
connect_shortcut(QStringLiteral("Change Adapting Filter"),
&GMainWindow::OnToggleAdaptingFilter);
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
int step = 5;
if (current_volume <= 30) {
step = 2;
}
if (current_volume <= 6) {
step = 1;
}
const auto new_volume = std::max(current_volume - step, 0);
Settings::values.volume.SetValue(static_cast<u8>(new_volume));
});
connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
int step = 5;
if (current_volume < 30) {
step = 2;
}
if (current_volume < 6) {
step = 1;
}
const auto new_volume = std::min(current_volume + step, 100);
Settings::values.volume.SetValue(static_cast<u8>(new_volume));
});
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() * 2 / 3;
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
setGeometry(x, y, w, h);
}
void GMainWindow::RestoreUIState() {
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
// Work-around because the games list isn't supposed to be full screen
if (isFullScreen()) {
showNormal();
}
restoreState(UISettings::values.state);
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif
game_list->LoadInterfaceLayout();
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
ToggleWindowMode();
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
ui->action_Display_Dock_Widget_Headers->setChecked(
UISettings::values.display_titlebar.GetValue());
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
Debugger::ToggleConsole();
}
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (!emulation_running) {
return;
}
if (UISettings::values.pause_when_in_background) {
if (emu_thread->IsRunning() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
RequestGameResume();
OnStartGame();
}
}
if (UISettings::values.mute_when_in_background) {
if (!Settings::values.audio_muted &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
Settings::values.audio_muted = true;
auto_muted = true;
} else if (auto_muted && state == Qt::ApplicationActive) {
Settings::values.audio_muted = false;
auto_muted = false;
}
}
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
&GMainWindow::OnGameListRemoveInstalledEntry);
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&GMainWindow::OnGameListAddDirectory);
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
connect(this, &GMainWindow::UpdateInstallProgress, this,
&GMainWindow::IncrementInstallProgress);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, render_window,
&GRenderWindow::OnEmulationStopping);
// Software Keyboard Applet
connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
&MultiplayerState::UpdateThemedIcons);
}
void GMainWindow::ConnectMenuEvents() {
const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
connect(action, &QAction::triggered, this, event_fn);
// Add actions to this window so that hiding menus in fullscreen won't disable them
addAction(action);
// Add actions to the render window so that they work outside of single window mode
render_window->addAction(action);
};
// File
connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
connect_menu(ui->action_Exit, &QMainWindow::close);
connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
// Emulation
connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
// View
connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
ui->action_Reset_Window_Size_900,
ui->action_Reset_Window_Size_1080});
// Multiplayer
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnViewLobby);
connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnCreateRoom);
connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnCloseRoom);
connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnDirectConnectToRoom);
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnOpenNetworkRoom);
// Tools
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
ReinitializeKeyBehavior::Warning));
connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
// TAS
connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
// Help
connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
connect_menu(ui->action_About, &GMainWindow::OnAbout);
}
void GMainWindow::UpdateMenuState() {
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
const std::array running_actions{
ui->action_Stop,
ui->action_Restart,
ui->action_Configure_Current_Game,
ui->action_Report_Compatibility,
ui->action_Load_Amiibo,
ui->action_Pause,
};
for (QAction* action : running_actions) {
action->setEnabled(emulation_running);
}
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
if (emulation_running && is_paused) {
ui->action_Pause->setText(tr("&Continue"));
} else {
ui->action_Pause->setText(tr("&Pause"));
}
}
void GMainWindow::OnDisplayTitleBars(bool show) {
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
delete old;
}
}
}
void GMainWindow::SetupPrepareForSleep() {
#ifdef __linux__
auto bus = QDBusConnection::systemBus();
if (bus.isConnected()) {
const bool success = bus.connect(
QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"),
QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"),
QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
if (!success) {
LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
}
} else {
LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
}
#endif // __linux__
}
void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
if (emu_thread == nullptr) {
return;
}
if (prepare_sleep) {
if (emu_thread->IsRunning()) {
auto_paused = true;
OnPauseGame();
}
} else {
if (!emu_thread->IsRunning() && auto_paused) {
auto_paused = false;
RequestGameResume();
OnStartGame();
}
}
}
#ifdef __linux__
static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) {
if (!QDBusConnection::sessionBus().isConnected()) {
return {};
}
// reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit
QDBusInterface xdp(QString::fromLatin1("org.freedesktop.portal.Desktop"),
QString::fromLatin1("/org/freedesktop/portal/desktop"),
QString::fromLatin1("org.freedesktop.portal.Inhibit"));
if (!xdp.isValid()) {
LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint");
return {};
}
QVariantMap options = {};
//: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
//: computer from sleeping
options.insert(QString::fromLatin1("reason"),
QCoreApplication::translate("GMainWindow", "yuzu is running a game"));
// 0x4: Suspend lock; 0x8: Idle lock
QDBusReply<QDBusObjectPath> reply =
xdp.call(QString::fromLatin1("Inhibit"),
QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options);
if (reply.isValid()) {
return reply.value();
}
LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}",
reply.error().message().toStdString());
return {};
}
static void ReleaseWakeLockLinux(QDBusObjectPath lock) {
if (!QDBusConnection::sessionBus().isConnected()) {
return;
}
QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(),
QString::fromLatin1("org.freedesktop.portal.Request"));
unlocker.call(QString::fromLatin1("Close"));
}
std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
void GMainWindow::SetupSigInterrupts() {
if (sig_interrupt_fds[2] == 1) {
return;
}
socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
sig_interrupt_fds[2] = 1;
struct sigaction sa;
sa.sa_handler = &GMainWindow::HandleSigInterrupt;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sa, nullptr);
sigaction(SIGTERM, &sa, nullptr);
sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
&GMainWindow::OnSigInterruptNotifierActivated);
connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
}
void GMainWindow::HandleSigInterrupt(int sig) {
if (sig == SIGINT) {
exit(1);
}
// Calling into Qt directly from a signal handler is not safe,
// so wake up a QSocketNotifier with this hacky write call instead.
char a = 1;
int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
(void)ret;
}
void GMainWindow::OnSigInterruptNotifierActivated() {
sig_interrupt_notifier->setEnabled(false);
char a;
int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
(void)ret;
sig_interrupt_notifier->setEnabled(true);
emit SigInterrupt();
}
#endif // __linux__
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#elif defined(HAVE_SDL2)
SDL_DisableScreenSaver();
#ifdef __linux__
auto reply = HoldWakeLockLinux(winId());
if (reply) {
wake_lock = std::move(reply.value());
}
#endif
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#elif defined(HAVE_SDL2)
SDL_EnableScreenSaver();
#ifdef __linux__
if (!wake_lock.path().isEmpty()) {
ReleaseWakeLockLinux(wake_lock);
}
#endif
#endif
}
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
if (!render_window->InitRenderTarget()) {
return false;
}
system->SetFilesystem(vfs);
system->SetAppletFrontendSet({
std::make_unique<QtControllerSelector>(*this), // Controller Selector
std::make_unique<QtErrorDisplay>(*this), // Error Display
nullptr, // Mii Editor
nullptr, // Parental Controls
nullptr, // Photo Viewer
std::make_unique<QtProfileSelector>(*this), // Profile Selector
std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
std::make_unique<QtWebBrowser>(*this), // Web Browser
});
const Core::SystemResultStatus result{
system->Load(*render_window, filename.toStdString(), program_id, program_index)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
if (result == Core::SystemResultStatus::Success &&
system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
drd_callout) {
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
static_cast<u32>(CalloutFlag::DRDDeprecation);
QMessageBox::warning(
this, tr("Warning Outdated Game Format"),
tr("You are using the deconstructed ROM directory format for this game, which is an "
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
"wiki</a>. This message will not be shown again."));
}
if (result != Core::SystemResultStatus::Success) {
switch (result) {
case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
case Core::SystemResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
tr("yuzu has encountered an error while running the video core. "
"This is usually caused by outdated GPU drivers, including integrated ones. "
"Please see the log for more details. "
"For more information on accessing the log, please see the following page: "
"<a href='https://yuzu-emu.org/help/reference/log-files/'>"
"How to Upload the Log File</a>. "));
break;
default:
if (result > Core::SystemResultStatus::ErrorLoader) {
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
const u16 error_id = static_cast<u16>(result) - loader_id;
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
const auto title =
tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
.arg(QString::fromStdString(error_code));
const auto description =
tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
"yuzu quickstart guide</a> to redump your files.<br>You can refer "
"to the yuzu wiki</a> or the yuzu Discord</a> for help.",
"%1 signifies an error string.")
.arg(QString::fromStdString(
GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
QMessageBox::critical(this, title, description);
} else {
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("An unknown error occurred. Please see the log for more details."));
}
break;
}
return false;
}
current_game_path = filename;
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}
void GMainWindow::SelectAndSetCurrentUser() {
QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return;
}
Settings::values.current_user = dialog.GetIndex();
}
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
StartGameType type) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
u64 title_id{0};
last_filename_booted = filename;
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
// Load per game settings
const auto file_path =
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
config->Save();
Settings::LogSettings();
if (UISettings::values.select_user_on_boot) {
SelectAndSetCurrentUser();
}
if (!LoadROM(filename, program_id, program_index))
return;
system->SetShuttingDown(false);
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
// Register an ExecuteProgram callback such that Core can execute a sub-program
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
// Register an Exit callback such that Core can exit the currently running application.
system->RegisterExitCallback([this]() { render_window->Exit(); });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI
UpdateStatusButtons();
if (ui->action_Single_Window_Mode->isChecked()) {
game_list->hide();
game_list_placeholder->hide();
}
status_bar_update_timer.start(500);
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
render_window->InitializeCamera();
std::string title_name;
std::string title_version;
const auto res = system->GetGameName(title_name);
const auto metadata = [this, title_id] {
const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
system->GetContentProvider());
return pm.GetControlMetadata();
}();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
title_name = metadata.first->GetApplicationName();
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
title_name = Common::FS::PathToUTF8String(
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
.filename());
}
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
.toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);
loading_screen->Prepare(system->GetAppLoader());
loading_screen->show();
emulation_running = true;
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
}
OnStartGame();
}
void GMainWindow::ShutdownGame() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
HideFullscreen();
}
AllowOSSleep();
system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
emu_thread->RequestStop();
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
emu_thread->wait();
emu_thread = nullptr;
emulation_running = false;
discord_rpc->Update();
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
UpdateMenuState();
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
if (game_list->IsEmpty()) {
game_list_placeholder->show();
} else {
game_list->show();
}
game_list->SetFilterFocus();
tas_label->clear();
input_subsystem->GetTas()->Stop();
OnTasStateChanged();
render_window->FinalizeCamera();
// Enable all controllers
system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
UpdateWindowTitle();
// Disable status bar updates
status_bar_update_timer.stop();
shader_building_label->setVisible(false);
res_scale_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
current_game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
UpdateRecentFiles();
}
void GMainWindow::UpdateRecentFiles() {
const int num_recent_files =
std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
for (int i = 0; i < num_recent_files; i++) {
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
actions_recent_files[j]->setVisible(false);
}
// Enable the recent files menu if the list isn't empty
ui->menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
BootGame(game_path, program_id);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path) {
std::filesystem::path path;
QString open_target;
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(vfs, game_path);
const auto loader = Loader::GetLoader(*system, file);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
}
}();
const bool has_user_save{user_save_size > 0};
const bool has_device_save{device_save_size > 0};
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
if (has_user_save) {
// User save data
const auto select_profile = [this] {
QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return -1;
}
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1) {
return;
}
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, user_id->AsU128(), 0);
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
} else {
// Device save data
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, {}, 0);
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
}
if (!Common::FS::CreateDirs(path)) {
LOG_ERROR(Frontend, "Unable to create the directories for save data");
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
fmt::format("{:016X}", program_id);
break;
}
default:
UNIMPLEMENTED();
}
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("Failed to create the shader cache directory for this title."));
return;
}
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
}
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
std::size_t out = 0;
for (const auto& subdir : dir->GetSubdirectories()) {
out += 1 + CalculateRomFSEntrySize(subdir, full);
}
return out + (full ? dir->GetFiles().size() : 0);
}
static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
return false;
if (dialog.wasCanceled())
return false;
if (full) {
for (const auto& file : src->GetFiles()) {
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
if (!FileSys::VfsRawCopy(file, out, block_size))
return false;
dialog.setValue(dialog.value() + 1);
if (dialog.wasCanceled())
return false;
}
}
for (const auto& dir : src->GetSubdirectories()) {
const auto out = dest->CreateSubdirectory(dir->GetName());
if (!RomFSRawCopy(dialog, dir, out, block_size, full))
return false;
dialog.setValue(dialog.value() + 1);
if (dialog.wasCanceled())
return false;
}
return true;
}
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
const QString entry_type = [this, type] {
switch (type) {
case InstalledEntryType::Game:
return tr("Contents");
case InstalledEntryType::Update:
return tr("Update");
case InstalledEntryType::AddOnContent:
return tr("DLC");
default:
return QString{};
}
}();
if (QMessageBox::question(
this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
return;
}
switch (type) {
case InstalledEntryType::Game:
RemoveBaseContent(program_id, entry_type);
[[fallthrough]];
case InstalledEntryType::Update:
RemoveUpdateContent(program_id, entry_type);
if (type != InstalledEntryType::Game) {
break;
}
[[fallthrough]];
case InstalledEntryType::AddOnContent:
RemoveAddOnContent(program_id, entry_type);
break;
}
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed base game."));
} else {
QMessageBox::warning(
this, tr("Error Removing %1").arg(entry_type),
tr("The base game is not installed in the NAND and cannot be removed."));
}
}
void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
const auto update_id = program_id | 0x800;
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed update."));
} else {
QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
tr("There is no update installed for this title."));
}
}
void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
u32 count{};
const auto& fs_controller = system->GetFileSystemController();
const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
for (const auto& entry : dlc_entries) {
if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
const auto res =
fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
if (res) {
++count;
}
}
}
if (count == 0) {
QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
tr("There are no DLC installed for this title."));
return;
}
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed %1 installed DLC.").arg(count));
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
const std::string& game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::GlShaderCache:
return tr("Delete OpenGL Transferable Shader Cache?");
case GameListRemoveTarget::VkShaderCache:
return tr("Delete Vulkan Transferable Shader Cache?");
case GameListRemoveTarget::AllShaderCache:
return tr("Delete All Transferable Shader Caches?");
case GameListRemoveTarget::CustomConfiguration:
return tr("Remove Custom Game Configuration?");
default:
return QString{};
}
}();
if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
QMessageBox::No) != QMessageBox::Yes) {
return;
}
switch (target) {
case GameListRemoveTarget::GlShaderCache:
case GameListRemoveTarget::VkShaderCache:
RemoveTransferableShaderCache(program_id, target);
break;
case GameListRemoveTarget::AllShaderCache:
RemoveAllTransferableShaderCaches(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id, game_path);
break;
}
}
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
const auto target_file_name = [target] {
switch (target) {
case GameListRemoveTarget::GlShaderCache:
return "opengl.bin";
case GameListRemoveTarget::VkShaderCache:
return "vulkan.bin";
default:
return "";
}
}();
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
if (!Common::FS::Exists(target_file)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(target_file)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("Failed to remove the transferable shader cache."));
}
}
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
if (!Common::FS::Exists(program_shader_cache_dir)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader caches."));
} else {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
tr("Failed to remove the transferable shader cache directory."));
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
const auto config_file_name =
program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("A custom configuration for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(custom_config_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the custom game configuration."));
} else {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("Failed to remove the custom game configuration."));
}
}
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
DumpRomFSTarget target) {
const auto failed = [this] {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There was an error copying the RomFS files or the user "
"cancelled the operation."));
};
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
failed();
return;
}
FileSys::VirtualFile file;
if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
failed();
return;
}
const auto& installed = system->GetContentProvider();
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
failed();
return;
}
const auto dump_dir =
target == DumpRomFSTarget::Normal
? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
: Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
FileSys::VirtualFile romfs;
if (*romfs_title_id == program_id) {
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
romfs =
pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
} else {
romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
}
const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
if (extracted == nullptr) {
failed();
return;
}
const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
if (out == nullptr) {
failed();
vfs->DeleteDirectory(path);
return;
}
bool ok = false;
const QStringList selections{tr("Full"), tr("Skeleton")};
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Mode"),
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
"files into the new directory while <br>skeleton will only create the directory "
"structure."),
selections, 0, false, &ok);
if (!ok) {
failed();
vfs->DeleteDirectory(path);
return;
}
const auto full = res == selections.constFirst();
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
// The minimum required space is the size of the extracted RomFS + 1 GiB
const auto minimum_free_space = extracted->GetSize() + 0x40000000;
if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There is not enough free space at %1 to extract the RomFS. Please "
"free up space or select a different dump directory at "
"Emulation > Configure > System > Filesystem > Dump Root")
.arg(QString::fromStdString(path)));
return;
}
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
static_cast<s32>(entry_size), this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
progress.close();
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
tr("The operation completed successfully."));
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
} else {
progress.close();
failed();
vfs->DeleteDirectory(path);
}
}
void GMainWindow::OnGameListCopyTID(u64 program_id) {
QClipboard* clipboard = QGuiApplication::clipboard();
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
}
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end()) {
directory = it->second.second;
}
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
std::filesystem::path fs_path;
if (directory == QStringLiteral("SDMC")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
} else if (directory == QStringLiteral("UserNAND")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
} else if (directory == QStringLiteral("SysNAND")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
} else {
fs_path = directory.toStdString();
}
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
if (!Common::FS::IsDir(fs_path)) {
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
tr("Folder does not exist!"));
return;
}
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
}
void GMainWindow::OnGameListAddDirectory() {
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (dir_path.isEmpty()) {
return;
}
UISettings::GameDir game_dir{dir_path, false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
game_list->PopulateAsync(UISettings::values.game_dirs);
} else {
LOG_WARNING(Frontend, "Selected directory is already in the game list");
}
}
void GMainWindow::OnGameListShowList(bool show) {
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
return;
game_list->setVisible(show);
game_list_placeholder->setVisible(!show);
};
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
const auto loader = Loader::GetLoader(*system, v_file);
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
return;
}
OpenPerGameConfiguration(title_id, file);
}
void GMainWindow::OnMenuLoadFile() {
if (is_load_file_select_active) {
return;
}
is_load_file_select_active = true;
const QString extensions =
QStringLiteral("*.")
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
.append(QStringLiteral(" main"));
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), UISettings::values.roms_path, file_filter);
is_load_file_select_active = false;
if (filename.isEmpty()) {
return;
}
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
}
void GMainWindow::OnMenuLoadFolder() {
const QString dir_path =
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
if (dir_path.isNull()) {
return;
}
const QDir dir{dir_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + QDir::separator() + matching_main[0]);
} else {
QMessageBox::warning(this, tr("Invalid Directory Selected"),
tr("The directory you have selected does not contain a 'main' file."));
}
}
void GMainWindow::IncrementInstallProgress() {
install_progress->setValue(install_progress->value() + 1);
}
void GMainWindow::OnMenuInstallToNAND() {
const QString file_filter =
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
"Image (*.xci)");
QStringList filenames = QFileDialog::getOpenFileNames(
this, tr("Install Files"), UISettings::values.roms_path, file_filter);
if (filenames.isEmpty()) {
return;
}
InstallDialog installDialog(this, filenames);
if (installDialog.exec() == QDialog::Rejected) {
return;
}
const QStringList files = installDialog.GetFiles();
if (files.isEmpty()) {
return;
}
int remaining = filenames.size();
// This would only overflow above 2^43 bytes (8.796 TB)
int total_size = 0;
for (const QString& file : files) {
total_size += static_cast<int>(QFile(file).size() / 0x1000);
}
if (total_size < 0) {
LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
return;
}
QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
QStringList failed_files{}; // Files that failed to install due to errors
bool detected_base_install{}; // Whether a base game was attempted to be installed
ui->action_Install_File_NAND->setEnabled(false);
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
~Qt::WindowMaximizeButtonHint);
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
install_progress->show();
for (const QString& file : files) {
install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
install_progress->setLabelText(
tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
QFuture<InstallResult> future;
InstallResult result;
if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
result = future.result();
} else {
result = InstallNCA(file);
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
switch (result) {
case InstallResult::Success:
new_files.append(QFileInfo(file).fileName());
break;
case InstallResult::Overwrite:
overwritten_files.append(QFileInfo(file).fileName());
break;
case InstallResult::Failure:
failed_files.append(QFileInfo(file).fileName());
break;
case InstallResult::BaseInstallAttempted:
failed_files.append(QFileInfo(file).fileName());
detected_base_install = true;
break;
}
--remaining;
}
install_progress->close();
if (detected_base_install) {
QMessageBox::warning(
this, tr("Install Results"),
tr("To avoid possible conflicts, we discourage users from installing base games to the "
"NAND.\nPlease, only use this feature to install updates and DLC."));
}
const QString install_results =
(new_files.isEmpty() ? QString{}
: tr("%n file(s) were newly installed\n", "", new_files.size())) +
(overwritten_files.isEmpty()
? QString{}
: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
(failed_files.isEmpty() ? QString{}
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
ui->action_Install_File_NAND->setEnabled(true);
}
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
const FileSys::VirtualFile& dest, std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
return false;
}
if (!dest->Resize(src->GetSize())) {
return false;
}
std::array<u8, 0x1000> buffer{};
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
if (install_progress->wasCanceled()) {
dest->Resize(0);
return false;
}
emit UpdateInstallProgress();
const auto read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return true;
};
std::shared_ptr<FileSys::NSP> nsp;
if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
nsp = std::make_shared<FileSys::NSP>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
if (nsp->IsExtractedType()) {
return InstallResult::Failure;
}
} else {
const auto xci = std::make_shared<FileSys::XCI>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
nsp = xci->GetSecurePartitionNSP();
}
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
return InstallResult::Failure;
}
const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
*nsp, true, qt_raw_copy);
switch (res) {
case FileSys::InstallResult::Success:
return InstallResult::Success;
case FileSys::InstallResult::OverwriteExisting:
return InstallResult::Overwrite;
case FileSys::InstallResult::ErrorBaseInstall:
return InstallResult::BaseInstallAttempted;
default:
return InstallResult::Failure;
}
}
InstallResult GMainWindow::InstallNCA(const QString& filename) {
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
const FileSys::VirtualFile& dest, std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
return false;
}
if (!dest->Resize(src->GetSize())) {
return false;
}
std::array<u8, 0x1000> buffer{};
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
if (install_progress->wasCanceled()) {
dest->Resize(0);
return false;
}
emit UpdateInstallProgress();
const auto read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return true;
};
const auto nca =
std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
const auto id = nca->GetStatus();
// Game updates necessary are missing base RomFS
if (id != Loader::ResultStatus::Success &&
id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
return InstallResult::Failure;
}
const QStringList tt_options{tr("System Application"),
tr("System Archive"),
tr("System Application Update"),
tr("Firmware Package (Type A)"),
tr("Firmware Package (Type B)"),
tr("Game"),
tr("Game Update"),
tr("Game DLC"),
tr("Delta Title")};
bool ok;
const auto item = QInputDialog::getItem(
this, tr("Select NCA Install Type..."),
tr("Please select the type of title you would like to install this NCA as:\n(In "
"most instances, the default 'Game' is fine.)"),
tt_options, 5, false, &ok);
auto index = tt_options.indexOf(item);
if (!ok || index == -1) {
QMessageBox::warning(this, tr("Failed to Install"),
tr("The title type you selected for the NCA is invalid."));
return InstallResult::Failure;
}
// If index is equal to or past Game, add the jump in TitleType.
if (index >= 5) {
index += static_cast<size_t>(FileSys::TitleType::Application) -
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
}
const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
const auto& fs_controller = system->GetFileSystemController();
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
: fs_controller.GetSystemNANDContents();
const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
true, qt_raw_copy);
if (res == FileSys::InstallResult::Success) {
return InstallResult::Success;
} else if (res == FileSys::InstallResult::OverwriteExisting) {
return InstallResult::Overwrite;
} else {
return InstallResult::Failure;
}
}
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
const QString filename = action->data().toString();
if (QFileInfo::exists(filename)) {
BootGame(filename);
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"),
tr("File \"%1\" not found").arg(filename));
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
void GMainWindow::OnStartGame() {
PreventOSSleep();
emu_thread->SetRunning(true);
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
UpdateMenuState();
OnTasStateChanged();
discord_rpc->Update();
}
void GMainWindow::OnRestartGame() {
if (!system->IsPoweredOn()) {
return;
}
// Make a copy since BootGame edits game_path
BootGame(QString(current_game_path));
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
UpdateMenuState();
AllowOSSleep();
}
void GMainWindow::OnPauseContinueGame() {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
RequestGameResume();
OnStartGame();
}
}
}
void GMainWindow::OnStopGame() {
if (system->GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
void GMainWindow::OnLoadComplete() {
loading_screen->OnLoadComplete();
}
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
BootGame(last_filename_booted, 0, program_index);
}
void GMainWindow::OnExit() {
OnStopGame();
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
Qt::AlignLeft | Qt::AlignVCenter);
dialog.exec();
emit ErrorDisplayFinished();
}
void GMainWindow::OnMenuReportCompatibility() {
if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{system->TelemetrySession(), this};
compatdb.exec();
} else {
QMessageBox::critical(
this, tr("Missing yuzu Account"),
tr("In order to submit a game compatibility test case, you must link your yuzu "
"account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration "
"&gt; "
"Web."));
}
}
void GMainWindow::OpenURL(const QUrl& url) {
const bool open = QDesktopServices::openUrl(url);
if (!open) {
QMessageBox::warning(this, tr("Error opening URL"),
tr("Unable to open the URL \"%1\".").arg(url.toString()));
}
}
void GMainWindow::OnOpenModsPage() {
OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
}
void GMainWindow::OnOpenQuickstartGuide() {
OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
}
void GMainWindow::OnOpenFAQ() {
OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
}
void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
}
}
// We're going to return the screen that the given window has the most pixels on
static QScreen* GuessCurrentScreen(QWidget* window) {
const QList<QScreen*> screens = QGuiApplication::screens();
return *std::max_element(
screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
const QSize left_size = left->geometry().intersected(window->geometry()).size();
const QSize right_size = right->geometry().intersected(window->geometry()).size();
return (left_size.height() * left_size.width()) <
(right_size.height() * right_size.width());
});
}
void GMainWindow::ShowFullscreen() {
const auto show_fullscreen = [](QWidget* window) {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
window->showFullScreen();
return;
}
window->hide();
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
screen_geometry.height() + 1);
window->raise();
window->showNormal();
};
if (ui->action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
ui->menubar->hide();
statusBar()->hide();
show_fullscreen(this);
} else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
show_fullscreen(render_window);
}
}
void GMainWindow::HideFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
showNormal();
restoreGeometry(UISettings::values.geometry);
} else {
hide();
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
raise();
show();
}
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->menubar->show();
} else {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
} else {
render_window->hide();
render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
render_window->raise();
render_window->show();
}
}
}
void GMainWindow::ToggleWindowMode() {
if (ui->action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui->horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->setFocus();
game_list->hide();
}
} else {
// Render in a separate window...
ui->horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
game_list->show();
}
}
}
void GMainWindow::ResetWindowSize(u32 width, u32 height) {
const auto aspect_ratio = Layout::EmulationAspectRatio(
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
static_cast<float>(height) / width);
if (!ui->action_Single_Window_Mode->isChecked()) {
render_window->resize(height / aspect_ratio, height);
} else {
const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
}
}
void GMainWindow::ResetWindowSize720() {
ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
}
void GMainWindow::ResetWindowSize900() {
ResetWindowSize(1600U, 900U);
}
void GMainWindow::ResetWindowSize1080() {
ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
}
void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
!multiplayer_state->IsHostingPublicRoom());
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
&GMainWindow::OnLanguageChanged);
const auto result = configure_dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
!UISettings::values.reset_to_defaults) {
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
// or `Reset to Defaults` button
return;
} else if (result == QDialog::Accepted) {
// Only apply new changes if user hit Okay
// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
// Cancel
configure_dialog.ApplyConfiguration();
} else if (UISettings::values.reset_to_defaults) {
LOG_INFO(Frontend, "Resetting all settings to defaults");
if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
LOG_WARNING(Frontend, "Failed to remove configuration file");
}
if (!Common::FS::RemoveDirContentsRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
LOG_WARNING(Frontend, "Failed to remove custom configuration files");
}
if (!Common::FS::RemoveDirRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
}
// Explicitly save the game directories, since reinitializing config does not explicitly do
// so.
QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
Settings::values.disabled_addons.clear();
config = std::make_unique<Config>(*system);
UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs);
UISettings::values.favorited_ids = std::move(old_favorited_ids);
InitializeRecentFileMenuActions();
SetDefaultUIGeometry();
RestoreUIState();
ShowTelemetryCallout();
}
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
UpdateUITheme();
}
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
}
emit UpdateThemedIcons();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
UISettings::values.configuration_applied = false;
config->Save();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
} else {
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
}
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
// Restart camera config
if (emulation_running) {
render_window->FinalizeCamera();
render_window->InitializeCamera();
}
if (!UISettings::values.has_broken_vulkan) {
renderer_status_button->setEnabled(!emulation_running);
}
UpdateStatusButtons();
controller_dialog->refreshConfiguration();
}
void GMainWindow::OnConfigureTas() {
ConfigureTasDialog dialog(this);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
}
void GMainWindow::OnTasStartStop() {
if (!emulation_running) {
return;
}
// Disable system buttons to prevent TAS from executing a hotkey
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
controller->ResetSystemButtons();
input_subsystem->GetTas()->StartStop();
OnTasStateChanged();
}
void GMainWindow::OnTasRecord() {
if (!emulation_running) {
return;
}
if (is_tas_recording_dialog_active) {
return;
}
// Disable system buttons to prevent TAS from recording a hotkey
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
controller->ResetSystemButtons();
const bool is_recording = input_subsystem->GetTas()->Record();
if (!is_recording) {
is_tas_recording_dialog_active = true;
ControllerNavigation* controller_navigation =
new ControllerNavigation(system->HIDCore(), this);
// Use QMessageBox instead of question so we can link controller navigation
QMessageBox* box_dialog = new QMessageBox();
box_dialog->setWindowTitle(tr("TAS Recording"));
box_dialog->setText(tr("Overwrite file of player 1?"));
box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
box_dialog->setDefaultButton(QMessageBox::Yes);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[box_dialog](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(box_dialog, event);
});
int res = box_dialog->exec();
controller_navigation->UnloadController();
input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
is_tas_recording_dialog_active = false;
}
OnTasStateChanged();
}
void GMainWindow::OnTasReset() {
input_subsystem->GetTas()->Reset();
}
void GMainWindow::OnToggleDockedMode() {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (!is_docked && handheld->IsConnected()) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
handheld->Disconnect();
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
player_1->Connect();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
UpdateDockedButton();
OnDockedModeChanged(is_docked, !is_docked, *system);
}
void GMainWindow::OnToggleGpuAccuracy() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
break;
}
case Settings::GPUAccuracy::Normal:
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
}
}
system->ApplySettings();
UpdateGPUAccuracyButton();
}
void GMainWindow::OnToggleAdaptingFilter() {
auto filter = Settings::values.scaling_filter.GetValue();
if (filter == Settings::ScalingFilter::LastFilter) {
filter = Settings::ScalingFilter::NearestNeighbor;
} else {
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
}
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) {
filter = Settings::ScalingFilter::NearestNeighbor;
}
Settings::values.scaling_filter.SetValue(filter);
filter_status_button->setChecked(true);
UpdateFilterText();
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
}
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
Settings::SetConfiguringGlobal(false);
ConfigurePerGame dialog(this, title_id, file_name, *system);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
// Do not cause the global config to write local settings into the config file
const bool is_powered_on = system->IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
UISettings::values.configuration_applied = false;
if (!is_powered_on) {
config->Save();
}
}
void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
if (is_amiibo_file_select_active) {
return;
}
Service::SM::ServiceManager& sm = system->ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
if (nfc == nullptr) {
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
return;
}
const auto nfc_state = nfc->GetCurrentState();
if (nfc_state == Service::NFP::DeviceState::TagFound ||
nfc_state == Service::NFP::DeviceState::TagMounted) {
nfc->CloseAmiibo();
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
return;
}
if (nfc_state != Service::NFP::DeviceState::SearchingForTag) {
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
return;
}
is_amiibo_file_select_active = true;
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
is_amiibo_file_select_active = false;
if (filename.isEmpty()) {
return;
}
LoadAmiibo(filename);
}
void GMainWindow::LoadAmiibo(const QString& filename) {
Service::SM::ServiceManager& sm = system->ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
if (nfc == nullptr) {
return;
}
// Remove amiibo if one is connected
const auto nfc_state = nfc->GetCurrentState();
if (nfc_state == Service::NFP::DeviceState::TagFound ||
nfc_state == Service::NFP::DeviceState::TagMounted) {
nfc->CloseAmiibo();
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
return;
}
QFile nfc_file{filename};
if (!nfc_file.open(QIODevice::ReadOnly)) {
QMessageBox::warning(this, tr("Error opening Amiibo data file"),
tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
return;
}
const u64 nfc_file_size = nfc_file.size();
std::vector<u8> buffer(nfc_file_size);
const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size);
if (nfc_file_size != read_size) {
QMessageBox::warning(this, tr("Error reading Amiibo data file"),
tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
"was only able to read %2 bytes.")
.arg(nfc_file_size)
.arg(read_size));
return;
}
if (!nfc->LoadAmiibo(buffer)) {
QMessageBox::warning(this, tr("Error loading Amiibo data"),
tr("Unable to load Amiibo data."));
}
}
void GMainWindow::OnOpenYuzuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
}
void GMainWindow::OnAbout() {
AboutDialog aboutDialog(this);
aboutDialog.exec();
}
void GMainWindow::OnToggleFilterBar() {
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
if (ui->action_Show_Filter_Bar->isChecked()) {
game_list->SetFilterFocus();
} else {
game_list->ClearFilter();
}
}
void GMainWindow::OnToggleStatusBar() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}
void GMainWindow::OnCaptureScreenshot() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
const u64 title_id = system->GetCurrentProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1/%2_%3.png")
.arg(screenshot_path)
.arg(title_id, 16, 16, QLatin1Char{'0'})
.arg(date);
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
return;
}
#ifdef _WIN32
if (UISettings::values.enable_screenshot_save_as) {
OnPauseGame();
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
tr("PNG Image (*.png)"));
OnStartGame();
if (filename.isEmpty()) {
return;
}
}
#endif
render_window->CaptureScreenshot(filename);
}
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
void GMainWindow::MigrateConfigFiles() {
const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
const QDir config_dir =
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
LOG_ERROR(Frontend, "Failed to create new config file directory");
}
for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
const auto filename = it->toStdString();
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
continue;
}
const auto origin = config_dir_fs_path / filename;
const auto destination = config_dir_fs_path / "custom" / filename;
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
if (!Common::FS::RenameFile(origin, destination)) {
// Delete the old config file if one already exists in the new location.
Common::FS::RemoveFile(origin);
}
}
}
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
std::string_view gpu_vendor) {
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
const auto override_title =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto window_title = override_title.empty() ? yuzu_title : override_title;
if (title_name.empty()) {
setWindowTitle(QString::fromStdString(window_title));
} else {
const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
if (title_version.empty()) {
return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
}
return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
gpu_vendor);
}();
setWindowTitle(QString::fromStdString(run_title));
}
}
QString GMainWindow::GetTasStateDescription() const {
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
switch (tas_status) {
case InputCommon::TasInput::TasState::Running:
return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
case InputCommon::TasInput::TasState::Recording:
return tr("TAS state: Recording %1").arg(total_tas_frames);
case InputCommon::TasInput::TasState::Stopped:
return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
default:
return tr("TAS State: Invalid");
}
}
void GMainWindow::OnTasStateChanged() {
bool is_running = false;
bool is_recording = false;
if (emulation_running) {
const InputCommon::TasInput::TasState tas_status =
std::get<0>(input_subsystem->GetTas()->GetStatus());
is_running = tas_status == InputCommon::TasInput::TasState::Running;
is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
}
ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
ui->action_TAS_Start->setEnabled(emulation_running);
ui->action_TAS_Record->setEnabled(emulation_running);
ui->action_TAS_Reset->setEnabled(emulation_running);
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr || !system->IsPoweredOn()) {
status_bar_update_timer.stop();
return;
}
if (Settings::values.tas_enable) {
tas_label->setText(GetTasStateDescription());
} else {
tas_label->clear();
}
auto results = system->GetAndResetPerfStats();
auto& shader_notify = system->GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
if (shaders_building > 0) {
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
shader_building_label->setVisible(true);
} else {
shader_building_label->setVisible(false);
}
const auto res_info = Settings::values.resolution_info;
const auto res_scale = res_info.up_factor;
res_scale_label->setText(
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.speed_limit.GetValue()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
if (!Settings::values.use_speed_limit) {
game_fps_label->setText(
tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
} else {
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
}
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
res_scale_label->setVisible(true);
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
}
void GMainWindow::UpdateGPUAccuracyButton() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::Normal: {
gpu_accuracy_button->setText(tr("GPU NORMAL"));
gpu_accuracy_button->setChecked(false);
break;
}
case Settings::GPUAccuracy::High: {
gpu_accuracy_button->setText(tr("GPU HIGH"));
gpu_accuracy_button->setChecked(true);
break;
}
case Settings::GPUAccuracy::Extreme: {
gpu_accuracy_button->setText(tr("GPU EXTREME"));
gpu_accuracy_button->setChecked(true);
break;
}
default: {
gpu_accuracy_button->setText(tr("GPU ERROR"));
gpu_accuracy_button->setChecked(true);
}
}
}
void GMainWindow::UpdateDockedButton() {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
dock_status_button->setChecked(is_docked);
dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
}
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
switch (filter) {
case Settings::ScalingFilter::NearestNeighbor:
filter_status_button->setText(tr("NEAREST"));
break;
case Settings::ScalingFilter::Bilinear:
filter_status_button->setText(tr("BILINEAR"));
break;
case Settings::ScalingFilter::Bicubic:
filter_status_button->setText(tr("BICUBIC"));
break;
case Settings::ScalingFilter::Gaussian:
filter_status_button->setText(tr("GAUSSIAN"));
break;
case Settings::ScalingFilter::ScaleForce:
filter_status_button->setText(tr("SCALEFORCE"));
break;
case Settings::ScalingFilter::Fsr:
filter_status_button->setText(tr("FSR"));
break;
default:
filter_status_button->setText(tr("BILINEAR"));
break;
}
}
void GMainWindow::UpdateAAText() {
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
switch (aa_mode) {
case Settings::AntiAliasing::None:
aa_status_button->setText(tr("NO AA"));
break;
case Settings::AntiAliasing::Fxaa:
aa_status_button->setText(tr("FXAA"));
break;
default:
aa_status_button->setText(tr("NO AA"));
break;
}
}
void GMainWindow::UpdateStatusButtons() {
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateGPUAccuracyButton();
UpdateDockedButton();
UpdateFilterText();
UpdateAAText();
}
void GMainWindow::UpdateUISettings() {
if (!ui->action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
}
void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.stop();
ShowMouseCursor();
return;
}
render_window->setCursor(QCursor(Qt::BlankCursor));
}
void GMainWindow::ShowMouseCursor() {
render_window->unsetCursor();
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
}
void GMainWindow::CenterMouseCursor() {
if (emu_thread == nullptr || !Settings::values.mouse_panning) {
mouse_center_timer.stop();
return;
}
if (!this->isActiveWindow()) {
mouse_center_timer.stop();
return;
}
const int center_x = render_window->width() / 2;
const int center_y = render_window->height() / 2;
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
}
void GMainWindow::OnMouseActivity() {
if (!Settings::values.mouse_panning) {
ShowMouseCursor();
}
mouse_center_timer.stop();
}
void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
QMessageBox::StandardButton answer;
QString status_message;
const QString common_message =
tr("The game you are trying to load requires additional files from your Switch to be "
"dumped "
"before playing.<br/><br/>For more information on dumping these files, please see the "
"following wiki page: <a "
"href='https://yuzu-emu.org/wiki/"
"dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
"Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
"quit "
"back to the game list? Continuing emulation may result in crashes, corrupted save "
"data, or other bugs.");
switch (result) {
case Core::SystemResultStatus::ErrorSystemFiles: {
QString message;
if (details.empty()) {
message =
tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
} else {
message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
.arg(QString::fromStdString(details), common_message);
}
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("System Archive Missing");
break;
}
case Core::SystemResultStatus::ErrorSharedFont: {
const QString message =
tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("Shared Font Missing");
break;
}
default:
answer = QMessageBox::question(
this, tr("Fatal Error"),
tr("yuzu has encountered a fatal error, please see the log for more details. "
"For more information on accessing the log, please see the following page: "
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
"to "
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
"list? "
"Continuing emulation may result in crashes, corrupted save data, or other "
"bugs."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("Fatal Error encountered");
break;
}
if (answer == QMessageBox::Yes) {
if (emu_thread) {
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
} else {
// Only show the message if the game is still running.
if (emu_thread) {
emu_thread->SetRunning(true);
message_label->setText(status_message);
}
}
}
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (behavior == ReinitializeKeyBehavior::Warning) {
const auto res = QMessageBox::information(
this, tr("Confirm Key Rederivation"),
tr("You are about to force rederive all of your keys. \nIf you do not know what "
"this "
"means or what you are doing, \nthis is a potentially destructive action. "
"\nPlease "
"make sure this is what you want \nand optionally make backups.\n\nThis will "
"delete "
"your autogenerated key files and re-run the key derivation module."),
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
if (res == QMessageBox::Cancel)
return;
const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
}
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
if (keys.BaseDeriveNecessary()) {
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
system->GetFileSystemController().CreateFactories(*vfs);
keys.DeriveETicket(pdm, system->GetContentProvider());
};
QString errors;
if (!pdm.HasFuses()) {
errors += tr("Missing fuses");
}
if (!pdm.HasBoot0()) {
errors += tr(" - Missing BOOT0");
}
if (!pdm.HasPackage2()) {
errors += tr(" - Missing BCPKG2-1-Normal-Main");
}
if (!pdm.HasProdInfo()) {
errors += tr(" - Missing PRODINFO");
}
if (!errors.isEmpty()) {
QMessageBox::warning(
this, tr("Derivation Components Missing"),
tr("Encryption keys are missing. "
"<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
"quickstart guide</a> to get all your keys, firmware and "
"games.<br><br><small>(%1)</small>")
.arg(errors));
}
QProgressDialog prog(this);
prog.setRange(0, 0);
prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
"system's performance."));
prog.setWindowTitle(tr("Deriving Keys"));
prog.show();
auto future = QtConcurrent::run(function);
while (!future.isFinished()) {
QCoreApplication::processEvents();
}
prog.close();
}
system->GetFileSystemController().CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
}
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
u64 program_id) {
const auto dlc_entries =
installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
std::vector<FileSys::ContentProviderEntry> dlc_match;
dlc_match.reserve(dlc_entries.size());
std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
[&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
return FileSys::GetBaseTitleID(entry.title_id) == program_id &&
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
});
std::vector<u64> romfs_tids;
romfs_tids.push_back(program_id);
for (const auto& entry : dlc_match) {
romfs_tids.push_back(entry.title_id);
}
if (romfs_tids.size() > 1) {
QStringList list{QStringLiteral("Base")};
for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
}
bool ok;
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Target"),
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
if (!ok) {
return {};
}
return romfs_tids[list.indexOf(res)];
}
return program_id;
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
return true;
}
const auto text = tr("Are you sure you want to close yuzu?");
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
return answer != QMessageBox::No;
}
void GMainWindow::closeEvent(QCloseEvent* event) {
if (!ConfirmClose()) {
event->ignore();
return;
}
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
// Unload controllers early
controller_dialog->UnloadController();
game_list->UnloadController();
system->HIDCore().UnloadInputDevices();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
render_window->close();
multiplayer_state->Close();
QWidget::closeEvent(event);
}
static bool IsSingleFileDropEvent(const QMimeData* mime) {
return mime->hasUrls() && mime->urls().length() == 1;
}
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
if (IsSingleFileDropEvent(event->mimeData())) {
event->setDropAction(Qt::DropAction::LinkAction);
event->accept();
}
}
bool GMainWindow::DropAction(QDropEvent* event) {
if (!IsSingleFileDropEvent(event->mimeData())) {
return false;
}
const QMimeData* mime_data = event->mimeData();
const QString& filename = mime_data->urls().at(0).toLocalFile();
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
// Amiibo
LoadAmiibo(filename);
} else {
// Game
if (ConfirmChangeGame()) {
BootGame(filename);
}
}
return true;
}
void GMainWindow::dropEvent(QDropEvent* event) {
DropAction(event);
}
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
AcceptDropEvent(event);
}
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
AcceptDropEvent(event);
}
void GMainWindow::leaveEvent(QEvent* event) {
if (Settings::values.mouse_panning) {
const QRect& rect = geometry();
QPoint position = QCursor::pos();
qint32 x = qBound(rect.left(), position.x(), rect.right());
qint32 y = qBound(rect.top(), position.y(), rect.bottom());
// Only start the timer if the mouse has left the window bound.
// The leave event is also triggered when the window looses focus.
if (x != position.x() || y != position.y()) {
mouse_center_timer.start();
}
event->accept();
}
}
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
const auto answer = QMessageBox::question(
this, tr("yuzu"),
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
bool GMainWindow::ConfirmForceLockedExit() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
return true;
}
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
"Would you like to bypass this and exit anyway?");
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
return answer != QMessageBox::No;
}
void GMainWindow::RequestGameExit() {
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->RequestExit();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->RequestExit();
}
}
void GMainWindow::RequestGameResume() {
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->RequestResume();
return;
}
if (applet_ae != nullptr) {
applet_ae->GetMessageQueue()->RequestResume();
}
}
void GMainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
}
void GMainWindow::UpdateUITheme() {
const QString default_theme = QStringLiteral("default");
QString current_theme = UISettings::values.theme;
QStringList theme_paths(default_theme_paths);
if (current_theme.isEmpty()) {
current_theme = default_theme;
}
if (current_theme != default_theme) {
QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
QFile f(theme_uri);
if (!f.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
UISettings::values.theme.toStdString());
current_theme = default_theme;
}
}
QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
QFile f(theme_uri);
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
setStyleSheet(ts.readAll());
} else {
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
UISettings::values.theme.toStdString());
qApp->setStyleSheet({});
setStyleSheet({});
}
QPalette new_pal(qApp->palette());
if (UISettings::IsDarkTheme()) {
new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
} else {
new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
}
qApp->setPalette(new_pal);
QIcon::setThemeName(current_theme);
QIcon::setThemeSearchPaths(theme_paths);
}
void GMainWindow::LoadTranslation() {
// If the selected language is English, no need to install any translation
if (UISettings::values.language == QStringLiteral("en")) {
return;
}
bool loaded;
if (UISettings::values.language.isEmpty()) {
// If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else {
// Otherwise load from the specified file
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
}
if (loaded) {
qApp->installTranslator(&translator);
} else {
UISettings::values.language = QStringLiteral("en");
}
}
void GMainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language != QStringLiteral("en")) {
qApp->removeTranslator(&translator);
}
UISettings::values.language = locale;
LoadTranslation();
ui->retranslateUi(this);
multiplayer_state->retranslateUi();
UpdateWindowTitle();
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}
#else
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
#endif
discord_rpc->Update();
}
#ifdef main
#undef main
#endif
int main(int argc, char* argv[]) {
bool has_broken_vulkan = false;
if (StartupChecks(argv[0], &has_broken_vulkan)) {
return 0;
}
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
Common::ConfigureNvidiaEnvironmentFlags();
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
#ifdef _WIN32
// Increases the maximum open file limit to 8192
_setmaxstdio(8192);
#endif
#ifdef __APPLE__
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of
// the user folder in the Qt Frontend, we need to cd into that working directory
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
#endif
#ifdef __linux__
// Set the DISPLAY variable in order to open web browsers
// TODO (lat9nq): Find a better solution for AppImages to start external applications
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
qputenv("DISPLAY", ":0");
}
#endif
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
// Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
// so we can see if we get \u3008 instead
// TL;DR all other number formats are consecutive in unicode code points
// This bug is fixed in Qt6, specifically 6.0.0-alpha1
const QLocale locale = QLocale::system();
if (QStringLiteral("\u3008") == locale.toString(1)) {
QLocale::setDefault(QLocale::system().name());
}
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window{has_broken_vulkan};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
&GMainWindow::OnAppFocusStateChanged);
int result = app.exec();
detached_tasks.WaitForAllTasks();
return result;
}