suyu/src/audio_core/renderer/command/effect/capture.cpp
2022-07-22 01:11:32 +01:00

143 lines
5.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/capture.h"
#include "audio_core/renderer/effect/aux_.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer {
/**
* Reset an AuxBuffer.
*
* @param memory - Core memory for writing.
* @param aux_info - Memory address pointing to the AuxInfo to reset.
*/
static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
if (aux_info == 0) {
LOG_ERROR(Service_Audio, "Aux info is 0!");
return;
}
memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, read_offset)), 0);
memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, write_offset)), 0);
memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, total_sample_count)), 0);
}
/**
* Write the given input mix buffer to the memory at send_buffer, and update send_info_ if
* update_count is set, to notify the game that an update happened.
*
* @param memory - Core memory for writing.
* @param send_info_ - Header information for where to write the mix buffer.
* @param send_buffer - Memory address to write the mix buffer to.
* @param count_max - Maximum number of samples in the receiving buffer.
* @param input - Input mix buffer to write.
* @param write_count_ - Number of samples to write.
* @param write_offset - Current offset to begin writing the receiving buffer at.
* @param update_count - If non-zero, send_info_ will be updated.
* @return Number of samples written.
*/
static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
const CpuAddr send_buffer, u32 count_max, std::span<const s32> input,
const u32 write_count_, const u32 write_offset,
const u32 update_count) {
if (write_count_ > count_max) {
LOG_ERROR(Service_Audio,
"write_count must be smaller than count_max! write_count {}, count_max {}",
write_count_, count_max);
return 0;
}
if (send_info_ == 0) {
LOG_ERROR(Service_Audio, "send_info is 0!");
return 0;
}
if (input.empty()) {
LOG_ERROR(Service_Audio, "input buffer is empty!");
return 0;
}
if (send_buffer == 0) {
LOG_ERROR(Service_Audio, "send_buffer is 0!");
return 0;
}
if (count_max == 0) {
return 0;
}
AuxInfo::AuxBufferInfo send_info{};
memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo));
u32 target_write_offset{send_info.dsp_info.write_offset + write_offset};
if (target_write_offset > count_max || write_count_ == 0) {
return 0;
}
u32 write_count{write_count_};
u32 write_pos{0};
while (write_count > 0) {
u32 to_write{std::min(count_max - target_write_offset, write_count)};
if (to_write > 0) {
memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
&input[write_pos], to_write * sizeof(s32));
}
target_write_offset = (target_write_offset + to_write) % count_max;
write_count -= to_write;
write_pos += to_write;
}
if (update_count) {
const auto count_diff{send_info.dsp_info.total_sample_count -
send_info.cpu_info.total_sample_count};
if (count_diff >= count_max) {
auto dsp_lost_count{send_info.dsp_info.lost_sample_count + update_count};
if (dsp_lost_count - send_info.cpu_info.lost_sample_count <
send_info.dsp_info.lost_sample_count - send_info.cpu_info.lost_sample_count) {
dsp_lost_count = send_info.cpu_info.lost_sample_count - 1;
}
send_info.dsp_info.lost_sample_count = dsp_lost_count;
}
send_info.dsp_info.write_offset =
(send_info.dsp_info.write_offset + update_count + count_max) % count_max;
auto new_sample_count{send_info.dsp_info.total_sample_count + update_count};
if (new_sample_count - send_info.cpu_info.total_sample_count < count_diff) {
new_sample_count = send_info.cpu_info.total_sample_count - 1;
}
send_info.dsp_info.total_sample_count = new_sample_count;
}
memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo));
return write_count_;
}
void CaptureCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("CaptureCommand\n\tenabled {} input {:02X} output {:02X}", effect_enabled,
input, output);
}
void CaptureCommand::Process(const ADSP::CommandListProcessor& processor) {
if (effect_enabled) {
auto input_buffer{
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
WriteAuxBufferDsp(*processor.memory, send_buffer_info, send_buffer, count_max, input_buffer,
processor.sample_count, write_offset, update_count);
} else {
ResetAuxBufferDsp(*processor.memory, send_buffer_info);
}
}
bool CaptureCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer