suyu/src/common/android/id_cache.cpp

592 lines
19 KiB
C++

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <jni.h>
#include "applets/software_keyboard.h"
#include "common/android/id_cache.h"
#include "common/assert.h"
#include "common/fs/fs_android.h"
#include "video_core/rasterizer_interface.h"
static JavaVM* s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
static jclass s_game_dir_class;
static jmethodID s_game_dir_constructor;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
static jmethodID s_on_emulation_stopped;
static jmethodID s_on_program_changed;
static jclass s_game_class;
static jmethodID s_game_constructor;
static jfieldID s_game_title_field;
static jfieldID s_game_path_field;
static jfieldID s_game_program_id_field;
static jfieldID s_game_developer_field;
static jfieldID s_game_version_field;
static jfieldID s_game_is_homebrew_field;
static jclass s_string_class;
static jclass s_pair_class;
static jmethodID s_pair_constructor;
static jfieldID s_pair_first_field;
static jfieldID s_pair_second_field;
static jclass s_overlay_control_data_class;
static jmethodID s_overlay_control_data_constructor;
static jfieldID s_overlay_control_data_id_field;
static jfieldID s_overlay_control_data_enabled_field;
static jfieldID s_overlay_control_data_landscape_position_field;
static jfieldID s_overlay_control_data_portrait_position_field;
static jfieldID s_overlay_control_data_foldable_position_field;
static jclass s_patch_class;
static jmethodID s_patch_constructor;
static jfieldID s_patch_enabled_field;
static jfieldID s_patch_name_field;
static jfieldID s_patch_version_field;
static jfieldID s_patch_type_field;
static jfieldID s_patch_program_id_field;
static jfieldID s_patch_title_id_field;
static jclass s_double_class;
static jmethodID s_double_constructor;
static jfieldID s_double_value_field;
static jclass s_integer_class;
static jmethodID s_integer_constructor;
static jfieldID s_integer_value_field;
static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jfieldID s_boolean_value_field;
static jclass s_player_input_class;
static jmethodID s_player_input_constructor;
static jfieldID s_player_input_connected_field;
static jfieldID s_player_input_buttons_field;
static jfieldID s_player_input_analogs_field;
static jfieldID s_player_input_motions_field;
static jfieldID s_player_input_vibration_enabled_field;
static jfieldID s_player_input_vibration_strength_field;
static jfieldID s_player_input_body_color_left_field;
static jfieldID s_player_input_body_color_right_field;
static jfieldID s_player_input_button_color_left_field;
static jfieldID s_player_input_button_color_right_field;
static jfieldID s_player_input_profile_name_field;
static jfieldID s_player_input_use_system_vibrator_field;
static jclass s_suyu_input_device_interface;
static jmethodID s_suyu_input_device_get_name;
static jmethodID s_suyu_input_device_get_guid;
static jmethodID s_suyu_input_device_get_port;
static jmethodID s_suyu_input_device_get_supports_vibration;
static jmethodID s_suyu_input_device_vibrate;
static jmethodID s_suyu_input_device_get_axes;
static jmethodID s_suyu_input_device_has_keys;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace Common::Android {
JNIEnv* GetEnvForThread() {
thread_local static struct OwnedEnv {
OwnedEnv() {
status = s_java_vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
if (status == JNI_EDETACHED)
s_java_vm->AttachCurrentThread(&env, nullptr);
}
~OwnedEnv() {
if (status == JNI_EDETACHED)
s_java_vm->DetachCurrentThread();
}
int status;
JNIEnv* env = nullptr;
} owned;
return owned.env;
}
jclass GetNativeLibraryClass() {
return s_native_library_class;
}
jclass GetDiskCacheProgressClass() {
return s_disk_cache_progress_class;
}
jclass GetDiskCacheLoadCallbackStageClass() {
return s_load_callback_stage_class;
}
jclass GetGameDirClass() {
return s_game_dir_class;
}
jmethodID GetGameDirConstructor() {
return s_game_dir_constructor;
}
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
jmethodID GetDiskCacheLoadProgress() {
return s_disk_cache_load_progress;
}
jmethodID GetOnEmulationStarted() {
return s_on_emulation_started;
}
jmethodID GetOnEmulationStopped() {
return s_on_emulation_stopped;
}
jmethodID GetOnProgramChanged() {
return s_on_program_changed;
}
jclass GetGameClass() {
return s_game_class;
}
jmethodID GetGameConstructor() {
return s_game_constructor;
}
jfieldID GetGameTitleField() {
return s_game_title_field;
}
jfieldID GetGamePathField() {
return s_game_path_field;
}
jfieldID GetGameProgramIdField() {
return s_game_program_id_field;
}
jfieldID GetGameDeveloperField() {
return s_game_developer_field;
}
jfieldID GetGameVersionField() {
return s_game_version_field;
}
jfieldID GetGameIsHomebrewField() {
return s_game_is_homebrew_field;
}
jclass GetStringClass() {
return s_string_class;
}
jclass GetPairClass() {
return s_pair_class;
}
jmethodID GetPairConstructor() {
return s_pair_constructor;
}
jfieldID GetPairFirstField() {
return s_pair_first_field;
}
jfieldID GetPairSecondField() {
return s_pair_second_field;
}
jclass GetOverlayControlDataClass() {
return s_overlay_control_data_class;
}
jmethodID GetOverlayControlDataConstructor() {
return s_overlay_control_data_constructor;
}
jfieldID GetOverlayControlDataIdField() {
return s_overlay_control_data_id_field;
}
jfieldID GetOverlayControlDataEnabledField() {
return s_overlay_control_data_enabled_field;
}
jfieldID GetOverlayControlDataLandscapePositionField() {
return s_overlay_control_data_landscape_position_field;
}
jfieldID GetOverlayControlDataPortraitPositionField() {
return s_overlay_control_data_portrait_position_field;
}
jfieldID GetOverlayControlDataFoldablePositionField() {
return s_overlay_control_data_foldable_position_field;
}
jclass GetPatchClass() {
return s_patch_class;
}
jmethodID GetPatchConstructor() {
return s_patch_constructor;
}
jfieldID GetPatchEnabledField() {
return s_patch_enabled_field;
}
jfieldID GetPatchNameField() {
return s_patch_name_field;
}
jfieldID GetPatchVersionField() {
return s_patch_version_field;
}
jfieldID GetPatchTypeField() {
return s_patch_type_field;
}
jfieldID GetPatchProgramIdField() {
return s_patch_program_id_field;
}
jfieldID GetPatchTitleIdField() {
return s_patch_title_id_field;
}
jclass GetDoubleClass() {
return s_double_class;
}
jmethodID GetDoubleConstructor() {
return s_double_constructor;
}
jfieldID GetDoubleValueField() {
return s_double_value_field;
}
jclass GetIntegerClass() {
return s_integer_class;
}
jmethodID GetIntegerConstructor() {
return s_integer_constructor;
}
jfieldID GetIntegerValueField() {
return s_integer_value_field;
}
jclass GetBooleanClass() {
return s_boolean_class;
}
jmethodID GetBooleanConstructor() {
return s_boolean_constructor;
}
jfieldID GetBooleanValueField() {
return s_boolean_value_field;
}
jclass GetPlayerInputClass() {
return s_player_input_class;
}
jmethodID GetPlayerInputConstructor() {
return s_player_input_constructor;
}
jfieldID GetPlayerInputConnectedField() {
return s_player_input_connected_field;
}
jfieldID GetPlayerInputButtonsField() {
return s_player_input_buttons_field;
}
jfieldID GetPlayerInputAnalogsField() {
return s_player_input_analogs_field;
}
jfieldID GetPlayerInputMotionsField() {
return s_player_input_motions_field;
}
jfieldID GetPlayerInputVibrationEnabledField() {
return s_player_input_vibration_enabled_field;
}
jfieldID GetPlayerInputVibrationStrengthField() {
return s_player_input_vibration_strength_field;
}
jfieldID GetPlayerInputBodyColorLeftField() {
return s_player_input_body_color_left_field;
}
jfieldID GetPlayerInputBodyColorRightField() {
return s_player_input_body_color_right_field;
}
jfieldID GetPlayerInputButtonColorLeftField() {
return s_player_input_button_color_left_field;
}
jfieldID GetPlayerInputButtonColorRightField() {
return s_player_input_button_color_right_field;
}
jfieldID GetPlayerInputProfileNameField() {
return s_player_input_profile_name_field;
}
jfieldID GetPlayerInputUseSystemVibratorField() {
return s_player_input_use_system_vibrator_field;
}
jclass GetSuyuInputDeviceInterface() {
return s_suyu_input_device_interface;
}
jmethodID GetSuyuDeviceGetName() {
return s_suyu_input_device_get_name;
}
jmethodID GetSuyuDeviceGetGUID() {
return s_suyu_input_device_get_guid;
}
jmethodID GetSuyuDeviceGetPort() {
return s_suyu_input_device_get_port;
}
jmethodID GetSuyuDeviceGetSupportsVibration() {
return s_suyu_input_device_get_supports_vibration;
}
jmethodID GetSuyuDeviceVibrate() {
return s_suyu_input_device_vibrate;
}
jmethodID GetSuyuDeviceGetAxes() {
return s_suyu_input_device_get_axes;
}
jmethodID GetSuyuDeviceHasKeys() {
return s_suyu_input_device_has_keys;
}
#ifdef __cplusplus
extern "C" {
#endif
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_java_vm = vm;
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK)
return JNI_ERR;
// Initialize Java classes
const jclass native_library_class = env->FindClass("org/suyu/suyu_emu/NativeLibrary");
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/suyu/suyu_emu/disk_shader_cache/DiskShaderCacheProgress")));
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/suyu/suyu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/suyu/suyu_emu/model/GameDir");
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_disk_cache_load_progress =
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
s_on_emulation_started =
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/suyu/suyu_emu/model/Game");
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
s_game_constructor = env->GetMethodID(game_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
env->DeleteLocalRef(game_class);
const jclass string_class = env->FindClass("java/lang/String");
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
env->DeleteLocalRef(string_class);
const jclass pair_class = env->FindClass("kotlin/Pair");
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
s_pair_constructor =
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
env->DeleteLocalRef(pair_class);
const jclass overlay_control_data_class =
env->FindClass("org/suyu/suyu_emu/overlay/model/OverlayControlData");
s_overlay_control_data_class =
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
s_overlay_control_data_constructor =
env->GetMethodID(overlay_control_data_class, "<init>",
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V");
s_overlay_control_data_id_field =
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
s_overlay_control_data_enabled_field =
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
s_overlay_control_data_landscape_position_field =
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
s_overlay_control_data_portrait_position_field =
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
s_overlay_control_data_foldable_position_field =
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/suyu/suyu_emu/model/Patch");
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_field = env->GetFieldID(double_class, "value", "D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
env->DeleteLocalRef(boolean_class);
const jclass player_input_class =
env->FindClass("org/suyu/suyu_emu/features/input/model/PlayerInput");
s_player_input_class = reinterpret_cast<jclass>(env->NewGlobalRef(player_input_class));
s_player_input_constructor = env->GetMethodID(
player_input_class, "<init>",
"(Z[Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;ZIJJJJLjava/lang/String;Z)V");
s_player_input_connected_field = env->GetFieldID(player_input_class, "connected", "Z");
s_player_input_buttons_field =
env->GetFieldID(player_input_class, "buttons", "[Ljava/lang/String;");
s_player_input_analogs_field =
env->GetFieldID(player_input_class, "analogs", "[Ljava/lang/String;");
s_player_input_motions_field =
env->GetFieldID(player_input_class, "motions", "[Ljava/lang/String;");
s_player_input_vibration_enabled_field =
env->GetFieldID(player_input_class, "vibrationEnabled", "Z");
s_player_input_vibration_strength_field =
env->GetFieldID(player_input_class, "vibrationStrength", "I");
s_player_input_body_color_left_field =
env->GetFieldID(player_input_class, "bodyColorLeft", "J");
s_player_input_body_color_right_field =
env->GetFieldID(player_input_class, "bodyColorRight", "J");
s_player_input_button_color_left_field =
env->GetFieldID(player_input_class, "buttonColorLeft", "J");
s_player_input_button_color_right_field =
env->GetFieldID(player_input_class, "buttonColorRight", "J");
s_player_input_profile_name_field =
env->GetFieldID(player_input_class, "profileName", "Ljava/lang/String;");
s_player_input_use_system_vibrator_field =
env->GetFieldID(player_input_class, "useSystemVibrator", "Z");
env->DeleteLocalRef(player_input_class);
const jclass suyu_input_device_interface =
env->FindClass("org/suyu/suyu_emu/features/input/SuyuInputDevice");
s_suyu_input_device_interface =
reinterpret_cast<jclass>(env->NewGlobalRef(suyu_input_device_interface));
s_suyu_input_device_get_name =
env->GetMethodID(suyu_input_device_interface, "getName", "()Ljava/lang/String;");
s_suyu_input_device_get_guid =
env->GetMethodID(suyu_input_device_interface, "getGUID", "()Ljava/lang/String;");
s_suyu_input_device_get_port = env->GetMethodID(suyu_input_device_interface, "getPort", "()I");
s_suyu_input_device_get_supports_vibration =
env->GetMethodID(suyu_input_device_interface, "getSupportsVibration", "()Z");
s_suyu_input_device_vibrate = env->GetMethodID(suyu_input_device_interface, "vibrate", "(F)V");
s_suyu_input_device_get_axes =
env->GetMethodID(suyu_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
s_suyu_input_device_has_keys =
env->GetMethodID(suyu_input_device_interface, "hasKeys", "([I)[Z");
env->DeleteLocalRef(suyu_input_device_interface);
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
// Initialize applets
Common::Android::SoftwareKeyboard::InitJNI(env);
return JNI_VERSION;
}
void JNI_OnUnload(JavaVM* vm, void* reserved) {
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK) {
return;
}
// UnInitialize Android Storage
Common::FS::Android::UnRegisterCallbacks();
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
env->DeleteGlobalRef(s_game_dir_class);
env->DeleteGlobalRef(s_game_class);
env->DeleteGlobalRef(s_string_class);
env->DeleteGlobalRef(s_pair_class);
env->DeleteGlobalRef(s_overlay_control_data_class);
env->DeleteGlobalRef(s_patch_class);
env->DeleteGlobalRef(s_double_class);
env->DeleteGlobalRef(s_integer_class);
env->DeleteGlobalRef(s_boolean_class);
env->DeleteGlobalRef(s_player_input_class);
env->DeleteGlobalRef(s_suyu_input_device_interface);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);
}
#ifdef __cplusplus
}
#endif
} // namespace Common::Android