suyu/src/suyu/main.cpp

5678 lines
220 KiB
C++

// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cinttypes>
#include <clocale>
#include <cmath>
#include <fstream>
#include <iostream>
#include <memory>
#include <thread>
#include "core/hle/service/am/applet_manager.h"
#include "core/loader/nca.h"
#include "core/loader/nro.h"
#include "core/tools/renderdoc.h"
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
#ifdef __unix__
#include <csignal>
#include <QtDBus/QDBusInterface>
#include <QtDBus/QDBusMessage>
#include <QtDBus/QtDBus>
#include <sys/socket.h>
#include "common/linux/gamemode.h"
#endif
#include <boost/container/flat_set.hpp>
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/qt_amiibo_settings.h"
#include "applets/qt_controller.h"
#include "applets/qt_error.h"
#include "applets/qt_profile_select.h"
#include "applets/qt_software_keyboard.h"
#include "applets/qt_web_browser.h"
#include "common/nvidia_flags.h"
#include "common/settings_enums.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/set/system_settings_server.h"
#include "frontend_common/content_manager.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "suyu/multiplayer/state.h"
#include "suyu/util/controller_navigation.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::OpenMode mode) {
return vfs->CreateDirectory(path, mode);
}
// Overloaded function, also removed by palafiate
static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
const std::string& path) {
return dir->CreateFile(path);
}
#include <fmt/ostream.h>
#include <glad/glad.h>
#define QT_NO_OPENGL
#include <QClipboard>
#include <QDesktopServices>
#include <QDir>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
#include <QMessageBox>
#include <QProgressBar>
#include <QProgressDialog>
#include <QPushButton>
#include <QScreen>
#include <QShortcut>
#include <QStandardPaths>
#include <QStatusBar>
#include <QString>
#include <QSysInfo>
#include <QUrl>
#include <QtConcurrent/QtConcurrent>
#ifdef HAVE_SDL2
#include <SDL.h> // For SDL ScreenSaver functions
#endif
#include <fmt/format.h>
#include "common/detached_tasks.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/literals.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/memory_detect.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#ifdef _WIN32
#include <shlobj.h>
#include "common/windows/timer_resolution.h"
#endif
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/common_funcs.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "frontend_common/config.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/main.h"
#include "suyu/about_dialog.h"
#include "suyu/bootmanager.h"
#include "suyu/compatdb.h"
#include "suyu/compatibility_list.h"
#include "suyu/configuration/configure_dialog.h"
#include "suyu/configuration/configure_input_per_game.h"
#include "suyu/configuration/qt_config.h"
#include "suyu/debugger/console.h"
#include "suyu/debugger/controller.h"
#include "suyu/debugger/profiler.h"
#include "suyu/debugger/wait_tree.h"
#include "suyu/discord.h"
#include "suyu/game_list.h"
#include "suyu/game_list_p.h"
#include "suyu/hotkeys.h"
#include "suyu/install_dialog.h"
#include "suyu/loading_screen.h"
#include "suyu/main.h"
#include "suyu/play_time_manager.h"
#include "suyu/startup_checks.h"
#include "suyu/uisettings.h"
#include "suyu/util/clickable_label.h"
#include "suyu/vk_device_info.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
#ifdef SUYU_CRASH_DUMPS
#include "suyu/breakpad.h"
#endif
using namespace Common::Literals;
#ifdef USE_DISCORD_PRESENCE
#include "suyu/discord_impl.h"
#endif
#ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
#ifdef _WIN32
#include <windows.h>
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_input_update_timeout = 1;
constexpr size_t CopyBufferSize = 1_MiB;
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
*/
enum class CalloutFlag : uint32_t {
DRDDeprecation = 0x2,
};
const int GMainWindow::max_recent_files_item;
static void RemoveCachedContents() {
const auto cache_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::CacheDir);
const auto offline_fonts = cache_dir / "fonts";
const auto offline_manual = cache_dir / "offline_web_applet_manual";
const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
Common::FS::RemoveDirRecursively(offline_fonts);
Common::FS::RemoveDirRecursively(offline_manual);
Common::FS::RemoveDirRecursively(offline_legal_information);
Common::FS::RemoveDirRecursively(offline_system_data);
}
static void LogRuntimes() {
#ifdef _MSC_VER
// It is possible that the name of the dll will change.
// vcruntime140.dll is for 2015 and onwards
static constexpr char runtime_dll_name[] = "vcruntime140.dll";
UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
bool runtime_version_inspection_worked = false;
if (sz > 0) {
std::vector<u8> buf(sz);
if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
VS_FIXEDFILEINFO* pvi;
sz = sizeof(VS_FIXEDFILEINFO);
if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
if (pvi->dwSignature == VS_FFI_SIGNATURE) {
runtime_version_inspection_worked = true;
LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
}
}
}
}
if (!runtime_version_inspection_worked) {
LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
}
#endif
LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
}
static QString PrettyProductName() {
#ifdef _WIN32
// After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
// With that notation change they changed the registry key used to denote the current version
QSettings windows_registry(
QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
QSettings::NativeFormat);
const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
if (release_id == QStringLiteral("2009")) {
const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
const QString display_version =
windows_registry.value(QStringLiteral("DisplayVersion")).toString();
const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
u32 version = 10;
if (current_build >= 22000) {
version = 11;
}
return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
.arg(QString::number(version), display_version, QString::number(current_build),
QString::number(ubr));
}
#endif
return QSysInfo::prettyProductName();
}
#ifdef _WIN32
static void OverrideWindowsFont() {
// Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters
// Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
const QString startup_font = QApplication::font().family();
const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
if (ugly_fonts.contains(startup_font)) {
QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal));
}
}
#endif
GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __unix__
SetupSigInterrupts();
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
system->Initialize();
Common::Log::Initialize();
Common::Log::Start();
LoadTranslation();
setAcceptDrops(true);
ui->setupUi(this);
statusBar()->hide();
startup_icon_theme = QIcon::themeName();
// fallback can only be set once, default theme icons are okay on both light/dark
QIcon::setFallbackThemeName(QStringLiteral("default"));
QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
default_theme_paths = QIcon::themeSearchPaths();
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>(system->GetProfileManager());
system->GetRoomNetwork().Init();
RegisterMetaTypes();
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeHotkeys();
SetDefaultUIGeometry();
RestoreUIState();
UpdateUITheme();
ConnectMenuEvents();
ConnectWidgetEvents();
system->HIDCore().ReloadInputDevices();
controller_dialog->refreshConfiguration();
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
const auto suyu_build = fmt::format("suyu Development Build | {}-{}", branch_name, description);
const auto override_build =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto suyu_build_version = override_build.empty() ? suyu_build : override_build;
const auto processor_count = std::thread::hardware_concurrency();
LOG_INFO(Frontend, "suyu Version: {}", suyu_build_version);
LogRuntimes();
#ifdef ARCHITECTURE_x86_64
const auto& caps = Common::GetCPUCaps();
std::string cpu_string = caps.cpu_string;
if (caps.avx || caps.avx2 || caps.avx512f) {
cpu_string += " | AVX";
if (caps.avx512f) {
cpu_string += "512";
} else if (caps.avx2) {
cpu_string += '2';
}
if (caps.fma || caps.fma4) {
cpu_string += " | FMA";
}
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
if (std::optional<int> processor_core = Common::GetProcessorCount()) {
LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
}
#endif
LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
#ifdef _WIN32
LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
Common::Windows::SetCurrentTimerResolutionToMaximum())
.count());
system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
#endif
UpdateWindowTitle();
show();
system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
provider.get());
system->GetFileSystemController().CreateFactories(*vfs);
// Remove cached contents generated during the previous session
RemoveCachedContents();
// Gen keys if necessary
OnCheckFirmwareDecryption();
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_dirs);
// make sure menubar has the arrow cursor instead of inheriting from this
ui->menubar->setCursor(QCursor());
statusBar()->setCursor(QCursor());
mouse_hide_timer.setInterval(default_mouse_hide_timeout);
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
update_input_timer.setInterval(default_input_update_timeout);
connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
update_input_timer.start();
MigrateConfigFiles();
if (has_broken_vulkan) {
UISettings::values.has_broken_vulkan = true;
QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed during boot.<br><br>Click <a "
"href='https://suyu.dev/wiki/faq/"
"#suyu-starts-with-the-error-broken-vulkan-installation-detected'>"
"here for instructions to fix the issue</a>."));
#ifdef HAS_OPENGL
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
#else
Settings::values.renderer_backend = Settings::RendererBackend::Null;
#endif
UpdateAPIText();
renderer_status_button->setDisabled(true);
renderer_status_button->setChecked(false);
} else {
VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
}
#if defined(HAVE_SDL2) && !defined(_WIN32)
SDL_InitSubSystem(SDL_INIT_VIDEO);
// Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
// the user through their desktop environment.
//: TRANSLATORS: This string is shown to the user to explain why suyu needs to prevent the
//: computer from sleeping
QByteArray wakelock_reason = tr("Running a game").toUtf8();
SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
// SDL disables the screen saver by default, and setting the hint
// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
// for now.
SDL_EnableScreenSaver();
#endif
#ifdef __unix__
SetupPrepareForSleep();
ListenColorSchemeChange();
#endif
QStringList args = QApplication::arguments();
if (args.size() < 2) {
return;
}
QString game_path;
bool has_gamepath = false;
bool is_fullscreen = false;
bool is_qlaunch = false;
for (int i = 1; i < args.size(); ++i) {
// Preserves drag/drop functionality
if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
game_path = args[1];
has_gamepath = true;
break;
}
// Launch game in fullscreen mode
if (args[i] == QStringLiteral("-f")) {
is_fullscreen = true;
continue;
}
// Use QLaunch at startup
if (args[i] == QStringLiteral("-ql")) {
is_qlaunch = true;
continue;
}
// Launch game with a specific user
if (args[i] == QStringLiteral("-u")) {
if (i >= args.size() - 1) {
continue;
}
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
continue;
}
int user_arg_idx = ++i;
bool argument_ok;
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
const std::string user_arg_str = args[user_arg_idx].toStdString();
const auto user_idx = system->GetProfileManager().GetUserIndex(user_arg_str);
if (user_idx == std::nullopt) {
LOG_ERROR(Frontend, "Invalid user argument");
continue;
}
selected_user = user_idx.value();
}
if (!system->GetProfileManager().UserExistsIndex(selected_user)) {
LOG_ERROR(Frontend, "Selected user doesn't exist");
continue;
}
Settings::values.current_user = static_cast<s32>(selected_user);
user_flag_cmd_line = true;
continue;
}
// Launch game at path
if (args[i] == QStringLiteral("-g")) {
if (i >= args.size() - 1) {
continue;
}
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
continue;
}
game_path = args[++i];
has_gamepath = true;
}
}
// Override fullscreen setting if gamepath or argument is provided
if (has_gamepath || is_fullscreen) {
ui->action_Fullscreen->setChecked(is_fullscreen);
}
// Open HomeMenu
if (!has_gamepath && is_qlaunch) {
OnHomeMenu();
}
if (!game_path.isEmpty()) {
BootGame(game_path, ApplicationAppletParameters());
}
}
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr) {
delete render_window;
}
#ifdef __unix__
::close(sig_interrupt_fds[0]);
::close(sig_interrupt_fds[1]);
#endif
}
void GMainWindow::RegisterMetaTypes() {
// Register integral and floating point types
qRegisterMetaType<u8>("u8");
qRegisterMetaType<u16>("u16");
qRegisterMetaType<u32>("u32");
qRegisterMetaType<u64>("u64");
qRegisterMetaType<u128>("u128");
qRegisterMetaType<s8>("s8");
qRegisterMetaType<s16>("s16");
qRegisterMetaType<s32>("s32");
qRegisterMetaType<s64>("s64");
qRegisterMetaType<f32>("f32");
qRegisterMetaType<f64>("f64");
// Register string types
qRegisterMetaType<std::string>("std::string");
qRegisterMetaType<std::wstring>("std::wstring");
qRegisterMetaType<std::u8string>("std::u8string");
qRegisterMetaType<std::u16string>("std::u16string");
qRegisterMetaType<std::u32string>("std::u32string");
qRegisterMetaType<std::string_view>("std::string_view");
qRegisterMetaType<std::wstring_view>("std::wstring_view");
qRegisterMetaType<std::u8string_view>("std::u8string_view");
qRegisterMetaType<std::u16string_view>("std::u16string_view");
qRegisterMetaType<std::u32string_view>("std::u32string_view");
// Register applet types
// Cabinet Applet
qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters");
qRegisterMetaType<std::shared_ptr<Service::NFC::NfcDevice>>(
"std::shared_ptr<Service::NFC::NfcDevice>");
// Controller Applet
qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
// Profile Select Applet
qRegisterMetaType<Core::Frontend::ProfileSelectParameters>(
"Core::Frontend::ProfileSelectParameters");
// Software Keyboard Applet
qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
"Core::Frontend::KeyboardInitializeParameters");
qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
"Core::Frontend::InlineAppearParameters");
qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
qRegisterMetaType<Service::AM::Frontend::SwkbdResult>("Service::AM::Frontend::SwkbdResult");
qRegisterMetaType<Service::AM::Frontend::SwkbdTextCheckResult>(
"Service::AM::Frontend::SwkbdTextCheckResult");
qRegisterMetaType<Service::AM::Frontend::SwkbdReplyType>(
"Service::AM::Frontend::SwkbdReplyType");
// Web Browser Applet
qRegisterMetaType<Service::AM::Frontend::WebExitReason>("Service::AM::Frontend::WebExitReason");
// Register loader types
qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
}
void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
std::shared_ptr<Service::NFC::NfcDevice> nfp_device) {
cabinet_applet =
new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device);
SCOPE_EXIT {
cabinet_applet->deleteLater();
cabinet_applet = nullptr;
};
cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
cabinet_applet->setWindowModality(Qt::WindowModal);
if (cabinet_applet->exec() == QDialog::Rejected) {
emit AmiiboSettingsFinished(false, {});
return;
}
emit AmiiboSettingsFinished(true, cabinet_applet->GetName());
}
void GMainWindow::AmiiboSettingsRequestExit() {
if (cabinet_applet) {
cabinet_applet->reject();
}
}
void GMainWindow::ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters) {
controller_applet =
new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *system);
SCOPE_EXIT {
controller_applet->deleteLater();
controller_applet = nullptr;
};
controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint);
controller_applet->setWindowModality(Qt::WindowModal);
bool is_success = controller_applet->exec() != QDialog::Rejected;
// Don't forget to apply settings.
system->HIDCore().DisableAllControllerConfiguration();
system->ApplySettings();
config->SaveAllValues();
UpdateStatusButtons();
emit ControllerSelectorReconfigureFinished(is_success);
}
void GMainWindow::ControllerSelectorRequestExit() {
if (controller_applet) {
controller_applet->reject();
}
}
void GMainWindow::ProfileSelectorSelectProfile(
const Core::Frontend::ProfileSelectParameters& parameters) {
profile_select_applet = new QtProfileSelectionDialog(*system, this, parameters);
SCOPE_EXIT {
profile_select_applet->deleteLater();
profile_select_applet = nullptr;
};
profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
profile_select_applet->setWindowModality(Qt::WindowModal);
if (profile_select_applet->exec() == QDialog::Rejected) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
const auto uuid = system->GetProfileManager().GetUser(
static_cast<std::size_t>(profile_select_applet->GetIndex()));
if (!uuid.has_value()) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
emit ProfileSelectorFinishedSelection(uuid);
}
void GMainWindow::ProfileSelectorRequestExit() {
if (profile_select_applet) {
profile_select_applet->reject();
}
}
void GMainWindow::SoftwareKeyboardInitialize(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
if (software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is already initialized!");
return;
}
software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
std::move(initialize_parameters));
if (is_inline) {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
[this](Service::AM::Frontend::SwkbdReplyType reply_type, std::u16string submitted_text,
s32 cursor_position) {
emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
},
Qt::QueuedConnection);
} else {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
[this](Service::AM::Frontend::SwkbdResult result, std::u16string submitted_text,
bool confirmed) {
emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
},
Qt::QueuedConnection);
}
}
void GMainWindow::SoftwareKeyboardShowNormal() {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
const auto& layout = render_window->GetFramebufferLayout();
const auto x = layout.screen.left;
const auto y = layout.screen.top;
const auto w = layout.screen.GetWidth();
const auto h = layout.screen.GetHeight();
const auto scale_ratio = devicePixelRatioF();
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
QSize(w, h) / scale_ratio);
}
void GMainWindow::SoftwareKeyboardShowTextCheck(
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
}
void GMainWindow::SoftwareKeyboardShowInline(
Core::Frontend::InlineAppearParameters appear_parameters) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
const auto& layout = render_window->GetFramebufferLayout();
const auto x =
static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
((2.0f * appear_parameters.key_top_translate_x) +
(1.0f - appear_parameters.key_top_scale_x))));
const auto y =
static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
((2.0f * appear_parameters.key_top_translate_y) +
(1.0f - appear_parameters.key_top_scale_y))));
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
const auto scale_ratio = devicePixelRatioF();
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
QSize(w, h) / scale_ratio);
}
void GMainWindow::SoftwareKeyboardHideInline() {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->HideInlineKeyboard();
}
void GMainWindow::SoftwareKeyboardInlineTextChanged(
Core::Frontend::InlineTextParameters text_parameters) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->InlineTextChanged(std::move(text_parameters));
}
void GMainWindow::SoftwareKeyboardExit() {
if (!software_keyboard) {
return;
}
software_keyboard->ExitKeyboard();
software_keyboard = nullptr;
}
void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
const std::string& additional_args, bool is_local) {
#ifdef SUYU_USE_QT_WEB_ENGINE
// Raw input breaks with the web applet, Disable web applets if enabled
if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) {
emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed,
"http://localhost/");
return;
}
web_applet = new QtNXWebEngineView(this, *system, input_subsystem.get());
ui->action_Pause->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Stop->setEnabled(false);
{
QProgressDialog loading_progress(this);
loading_progress.setLabelText(tr("Loading Web Applet..."));
loading_progress.setRange(0, 3);
loading_progress.setValue(0);
if (is_local && !Common::FS::Exists(main_url)) {
loading_progress.show();
auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
loading_progress.setValue(1);
if (is_local) {
web_applet->LoadLocalWebPage(main_url, additional_args);
} else {
web_applet->LoadExternalWebPage(main_url, additional_args);
}
if (render_window->IsLoadingComplete()) {
render_window->hide();
}
const auto& layout = render_window->GetFramebufferLayout();
const auto scale_ratio = devicePixelRatioF();
web_applet->resize(layout.screen.GetWidth() / scale_ratio,
layout.screen.GetHeight() / scale_ratio);
web_applet->move(layout.screen.left / scale_ratio,
(layout.screen.top / scale_ratio) + menuBar()->height());
web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) /
static_cast<qreal>(Layout::ScreenUndocked::Width));
web_applet->setFocus();
web_applet->show();
loading_progress.setValue(2);
QCoreApplication::processEvents();
loading_progress.setValue(3);
}
bool exit_check = false;
// TODO (Morph): Remove this
QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
connect(exit_action, &QAction::triggered, this, [this] {
const auto result = QMessageBox::warning(
this, tr("Disable Web Applet"),
tr("Disabling the web applet can lead to undefined behavior and should only be used "
"with Super Mario 3D All-Stars. Are you sure you want to disable the web "
"applet?\n(This can be re-enabled in the Debug settings.)"),
QMessageBox::Yes | QMessageBox::No);
if (result == QMessageBox::Yes) {
UISettings::values.disable_web_applet = true;
web_applet->SetFinished(true);
}
});
ui->menubar->addAction(exit_action);
while (!web_applet->IsFinished()) {
QCoreApplication::processEvents();
if (!exit_check) {
web_applet->page()->runJavaScript(
QStringLiteral("end_applet;"), [&](const QVariant& variant) {
exit_check = false;
if (variant.toBool()) {
web_applet->SetFinished(true);
web_applet->SetExitReason(
Service::AM::Frontend::WebExitReason::EndButtonPressed);
}
});
exit_check = true;
}
if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) {
if (!web_applet->IsFinished()) {
web_applet->SetFinished(true);
web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::CallbackURL);
}
web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString());
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
const auto exit_reason = web_applet->GetExitReason();
const auto last_url = web_applet->GetLastURL();
web_applet->hide();
render_window->setFocus();
if (render_window->IsLoadingComplete()) {
render_window->show();
}
ui->action_Pause->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Stop->setEnabled(true);
ui->menubar->removeAction(exit_action);
QCoreApplication::processEvents();
emit WebBrowserClosed(exit_reason, last_url);
#else
// Utilize the same fallback as the default web browser applet.
emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed, "http://localhost/");
#endif
}
void GMainWindow::WebBrowserRequestExit() {
#ifdef SUYU_USE_QT_WEB_ENGINE
if (web_applet) {
web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::ExitRequested);
web_applet->SetFinished(true);
}
#endif
}
void GMainWindow::InitializeWidgets() {
#ifdef SUYU_ENABLE_COMPATIBILITY_REPORTING
ui->action_Report_Compatibility->setVisible(true);
#endif
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide();
game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
ui->horizontalLayout->addWidget(game_list_placeholder);
game_list_placeholder->setVisible(false);
loading_screen = new LoadingScreen(this);
loading_screen->hide();
ui->horizontalLayout->addWidget(loading_screen);
connect(loading_screen, &LoadingScreen::Hidden, [&] {
loading_screen->Clear();
if (emulation_running) {
render_window->show();
render_window->setFocus();
}
});
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
ui->action_Show_Room, *system);
multiplayer_state->setVisible(false);
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
statusBar()->addPermanentWidget(message_label, 1);
shader_building_label = new QLabel();
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
res_scale_label = new QLabel();
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a Switch."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label = new QLabel();
emu_frametime_label->setToolTip(
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label);
}
firmware_label = new QLabel();
firmware_label->setObjectName(QStringLiteral("FirmwareLabel"));
firmware_label->setVisible(false);
firmware_label->setFocusPolicy(Qt::NoFocus);
statusBar()->addPermanentWidget(firmware_label);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
volume_popup = new QWidget(this);
volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
volume_popup->setLayout(new QVBoxLayout());
volume_popup->setMinimumWidth(200);
volume_slider = new QSlider(Qt::Horizontal);
volume_slider->setObjectName(QStringLiteral("volume_slider"));
volume_slider->setMaximum(200);
volume_slider->setPageStep(5);
volume_popup->layout()->addWidget(volume_slider);
volume_button = new VolumeButton();
volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
volume_button->setFocusPolicy(Qt::NoFocus);
volume_button->setCheckable(true);
UpdateVolumeUI();
connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
Settings::values.audio_muted = false;
const auto volume = static_cast<u8>(percentage);
Settings::values.volume.SetValue(volume);
UpdateVolumeUI();
});
connect(volume_button, &QPushButton::clicked, this, [&] {
UpdateVolumeUI();
volume_popup->setVisible(!volume_popup->isVisible());
QRect rect = volume_button->geometry();
QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
});
volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(volume_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(
Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
Settings::values.audio_muted = !Settings::values.audio_muted;
UpdateVolumeUI();
});
context_menu.addAction(tr("Reset Volume"), [this] {
Settings::values.volume.SetValue(100);
UpdateVolumeUI();
});
context_menu.exec(volume_button->mapToGlobal(menu_location));
volume_button->repaint();
});
connect(volume_button, &VolumeButton::VolumeChanged, this, &GMainWindow::UpdateVolumeUI);
statusBar()->insertPermanentWidget(0, volume_button);
// setup AA button
aa_status_button = new QPushButton();
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
aa_status_button->setFocusPolicy(Qt::NoFocus);
connect(aa_status_button, &QPushButton::clicked, [&] {
auto aa_mode = Settings::values.anti_aliasing.GetValue();
aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
if (aa_mode == Settings::AntiAliasing::MaxEnum) {
aa_mode = Settings::AntiAliasing::None;
}
Settings::values.anti_aliasing.SetValue(aa_mode);
aa_status_button->setChecked(true);
UpdateAAText();
});
UpdateAAText();
aa_status_button->setCheckable(true);
aa_status_button->setChecked(true);
aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(aa_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
UpdateAAText();
});
}
context_menu.exec(aa_status_button->mapToGlobal(menu_location));
aa_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, aa_status_button);
// Setup Filter button
filter_status_button = new QPushButton();
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
filter_status_button->setFocusPolicy(Qt::NoFocus);
connect(filter_status_button, &QPushButton::clicked, this,
&GMainWindow::OnToggleAdaptingFilter);
UpdateFilterText();
filter_status_button->setCheckable(true);
filter_status_button->setChecked(true);
filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(filter_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
Settings::values.scaling_filter.SetValue(filter_text_pair.first);
UpdateFilterText();
});
}
context_menu.exec(filter_status_button->mapToGlobal(menu_location));
filter_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, filter_status_button);
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
dock_status_button->setCheckable(true);
UpdateDockedButton();
dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(dock_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
context_menu.addAction(pair.second, [this, &pair] {
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
OnToggleDockedMode();
}
});
}
context_menu.exec(dock_status_button->mapToGlobal(menu_location));
dock_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, dock_status_button);
// Setup GPU Accuracy button
gpu_accuracy_button = new QPushButton();
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
UpdateGPUAccuracyButton();
gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
continue;
}
context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
UpdateGPUAccuracyButton();
});
}
context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
gpu_accuracy_button->repaint();
});
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
renderer_status_button = new QPushButton();
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true);
renderer_status_button->setFocusPolicy(Qt::NoFocus);
connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
UpdateAPIText();
renderer_status_button->setCheckable(true);
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(renderer_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& renderer_backend_pair :
ConfigurationShared::renderer_backend_texts_map) {
if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
continue;
}
context_menu.addAction(
renderer_backend_pair.second, [this, renderer_backend_pair] {
Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
UpdateAPIText();
});
}
context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
renderer_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
void GMainWindow::InitializeDebugWidgets() {
QMenu* debug_menu = ui->menu_View_Debugging;
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
waitTreeWidget = new WaitTreeWidget(*system, this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
&WaitTreeWidget::OnEmulationStopping);
}
void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
ui->menu_recent_files->addAction(actions_recent_files[i]);
}
ui->menu_recent_files->addSeparator();
QAction* action_clear_recent_files = new QAction(this);
action_clear_recent_files->setText(tr("&Clear Recent Files"));
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
UISettings::values.recent_files.clear();
UpdateRecentFiles();
});
ui->menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
const bool tas_allowed) {
static const auto main_window = std::string("Main Window");
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
action->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
action->setAutoRepeat(false);
this->addAction(action);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
connect(
controller_hotkey, &ControllerShortcut::Activated, this,
[action, tas_allowed, this] {
auto [tas_status, current_tas_frame, total_tas_frames] =
input_subsystem->GetTas()->GetStatus();
if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) {
action->trigger();
}
},
Qt::QueuedConnection);
}
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit suyu"));
LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
LinkActionShortcut(ui->action_View_Lobby,
QStringLiteral("Multiplayer Browse Public Game Lobby"));
LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
LinkActionShortcut(ui->action_Connect_To_Room,
QStringLiteral("Multiplayer Direct Connect to Room"));
LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
static const QString main_window = QStringLiteral("Main Window");
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
const auto* hotkey =
hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
main_window.toStdString(), action_name.toStdString(), controller);
connect(hotkey, &QShortcut::activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
Qt::QueuedConnection);
};
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
if (emulation_running && ui->action_Fullscreen->isChecked()) {
ui->action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
connect_shortcut(QStringLiteral("Change Adapting Filter"),
&GMainWindow::OnToggleAdaptingFilter);
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
if (Settings::values.enable_renderdoc_hotkey) {
system->GetRenderdocAPI().ToggleCapture();
}
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() * 2 / 3;
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
setGeometry(x, y, w, h);
}
void GMainWindow::RestoreUIState() {
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
// Work-around because the games list isn't supposed to be full screen
if (isFullScreen()) {
showNormal();
}
restoreState(UISettings::values.state);
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif
game_list->LoadInterfaceLayout();
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
ToggleWindowMode();
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
ui->action_Display_Dock_Widget_Headers->setChecked(
UISettings::values.display_titlebar.GetValue());
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
ui->action_Show_Folders_In_List->setChecked(UISettings::values.show_folders_in_list.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
Debugger::ToggleConsole();
}
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (!emulation_running) {
return;
}
if (UISettings::values.pause_when_in_background) {
if (emu_thread->IsRunning() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
}
}
if (UISettings::values.mute_when_in_background) {
if (!Settings::values.audio_muted &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
Settings::values.audio_muted = true;
auto_muted = true;
} else if (auto_muted && state == Qt::ApplicationActive) {
Settings::values.audio_muted = false;
auto_muted = false;
}
UpdateVolumeUI();
}
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGameFromList);
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
&GMainWindow::OnGameListRemoveInstalledEntry);
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
connect(game_list, &GameList::RemovePlayTimeRequested, this,
&GMainWindow::OnGameListRemovePlayTimeData);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::VerifyIntegrityRequested, this,
&GMainWindow::OnGameListVerifyIntegrity);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&GMainWindow::OnGameListAddDirectory);
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig);
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
connect(this, &GMainWindow::UpdateInstallProgress, this,
&GMainWindow::IncrementInstallProgress);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, render_window,
&GRenderWindow::OnEmulationStopping);
// Software Keyboard Applet
connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
&MultiplayerState::UpdateThemedIcons);
}
void GMainWindow::ConnectMenuEvents() {
const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
connect(action, &QAction::triggered, this, event_fn);
// Add actions to this window so that hiding menus in fullscreen won't disable them
addAction(action);
// Add actions to the render window so that they work outside of single window mode
render_window->addAction(action);
};
// File
connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
connect_menu(ui->action_Exit, &QMainWindow::close);
connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
// Emulation
connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
// View
connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
connect_menu(ui->action_Show_Folders_In_List, &GMainWindow::OnToggleFoldersInList);
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
ui->action_Reset_Window_Size_900,
ui->action_Reset_Window_Size_1080});
// Multiplayer
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnViewLobby);
connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnCreateRoom);
connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnCloseRoom);
connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnDirectConnectToRoom);
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnOpenNetworkRoom);
connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
// Tools
connect_menu(ui->action_Load_Album, &GMainWindow::OnAlbum);
connect_menu(ui->action_Load_Cabinet_Nickname_Owner,
[this]() { OnCabinet(Service::NFP::CabinetMode::StartNicknameAndOwnerSettings); });
connect_menu(ui->action_Load_Cabinet_Eraser,
[this]() { OnCabinet(Service::NFP::CabinetMode::StartGameDataEraser); });
connect_menu(ui->action_Load_Cabinet_Restorer,
[this]() { OnCabinet(Service::NFP::CabinetMode::StartRestorer); });
connect_menu(ui->action_Load_Cabinet_Formatter,
[this]() { OnCabinet(Service::NFP::CabinetMode::StartFormatter); });
connect_menu(ui->action_Load_Mii_Edit, &GMainWindow::OnMiiEdit);
connect_menu(ui->action_Open_Controller_Menu, &GMainWindow::OnOpenControllerMenu);
connect_menu(ui->action_Load_Home_Menu, &GMainWindow::OnHomeMenu);
connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
// TAS
connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
// Help
connect_menu(ui->action_Open_suyu_Folder, &GMainWindow::OnOpenSuyuFolder);
connect_menu(ui->action_Verify_installed_contents, &GMainWindow::OnVerifyInstalledContents);
connect_menu(ui->action_Install_Firmware, &GMainWindow::OnInstallFirmware);
connect_menu(ui->action_Install_Keys, &GMainWindow::OnInstallDecryptionKeys);
connect_menu(ui->action_About, &GMainWindow::OnAbout);
}
void GMainWindow::UpdateMenuState() {
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
const bool is_firmware_available = CheckFirmwarePresence();
const std::array running_actions{
ui->action_Stop,
ui->action_Restart,
ui->action_Configure_Current_Game,
ui->action_Report_Compatibility,
ui->action_Load_Amiibo,
ui->action_Pause,
};
const std::array applet_actions{ui->action_Load_Album,
ui->action_Load_Cabinet_Nickname_Owner,
ui->action_Load_Cabinet_Eraser,
ui->action_Load_Cabinet_Restorer,
ui->action_Load_Cabinet_Formatter,
ui->action_Load_Mii_Edit,
ui->action_Open_Controller_Menu};
for (QAction* action : running_actions) {
action->setEnabled(emulation_running);
}
ui->action_Install_Firmware->setEnabled(!emulation_running);
ui->action_Install_Keys->setEnabled(!emulation_running);
for (QAction* action : applet_actions) {
action->setEnabled(is_firmware_available && !emulation_running);
}
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
if (emulation_running && is_paused) {
ui->action_Pause->setText(tr("&Continue"));
} else {
ui->action_Pause->setText(tr("&Pause"));
}
multiplayer_state->UpdateNotificationStatus();
}
void GMainWindow::OnDisplayTitleBars(bool show) {
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
delete old;
}
}
}
#ifdef __unix__
void GMainWindow::SetupPrepareForSleep() {
auto bus = QDBusConnection::systemBus();
if (bus.isConnected()) {
const bool success = bus.connect(
QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"),
QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"),
QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
if (!success) {
LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
}
} else {
LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
}
}
#endif // __unix__
void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
if (emu_thread == nullptr) {
return;
}
if (prepare_sleep) {
if (emu_thread->IsRunning()) {
auto_paused = true;
OnPauseGame();
}
} else {
if (!emu_thread->IsRunning() && auto_paused) {
auto_paused = false;
OnStartGame();
}
}
}
#ifdef __unix__
std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
void GMainWindow::SetupSigInterrupts() {
if (sig_interrupt_fds[2] == 1) {
return;
}
socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
sig_interrupt_fds[2] = 1;
struct sigaction sa;
sa.sa_handler = &GMainWindow::HandleSigInterrupt;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sa, nullptr);
sigaction(SIGTERM, &sa, nullptr);
sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
&GMainWindow::OnSigInterruptNotifierActivated);
connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
}
void GMainWindow::HandleSigInterrupt(int sig) {
if (sig == SIGINT) {
_exit(1);
}
// Calling into Qt directly from a signal handler is not safe,
// so wake up a QSocketNotifier with this hacky write call instead.
char a = 1;
int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
(void)ret;
}
void GMainWindow::OnSigInterruptNotifierActivated() {
sig_interrupt_notifier->setEnabled(false);
char a;
int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
(void)ret;
sig_interrupt_notifier->setEnabled(true);
emit SigInterrupt();
}
#endif // __unix__
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#elif defined(HAVE_SDL2)
SDL_DisableScreenSaver();
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#elif defined(HAVE_SDL2)
SDL_EnableScreenSaver();
#endif
}
bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params) {
if (Loader::AppLoader_NRO::IdentifyType(
Core::GetGameFileFromPath(vfs, filename.toStdString())) != Loader::FileType::NRO) {
if (!CheckFirmwarePresence()) {
QMessageBox::critical(this, tr("Component Missing"), tr("Missing Firmware."));
return false;
}
if (!ContentManager::AreKeysPresent()) {
QMessageBox::warning(
this, tr("Encryption Keys Missing"),
tr("In order to use suyu you need to provide your own encryption keys. "
"You can install them by going to Tools -> Install encryption keys."));
return false;
}
}
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr) {
ShutdownGame();
}
if (!render_window->InitRenderTarget()) {
return false;
}
system->SetFilesystem(vfs);
if (params.launch_type == Service::AM::LaunchType::FrontendInitiated) {
system->GetUserChannel().clear();
}
system->SetFrontendAppletSet({
std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
(UISettings::values.controller_applet_disabled.GetValue() == true)
? nullptr
: std::make_unique<QtControllerSelector>(*this), // Controller Selector
std::make_unique<QtErrorDisplay>(*this), // Error Display
nullptr, // Mii Editor
nullptr, // Parental Controls
nullptr, // Photo Viewer
std::make_unique<QtProfileSelector>(*this), // Profile Selector
std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
std::make_unique<QtWebBrowser>(*this), // Web Browser
});
const Core::SystemResultStatus result{
system->Load(*render_window, filename.toStdString(), params)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
if (result == Core::SystemResultStatus::Success &&
system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
drd_callout) {
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
static_cast<u32>(CalloutFlag::DRDDeprecation);
QMessageBox::warning(
this, tr("Warning Outdated Game Format"),
tr("You are using the deconstructed ROM directory format for this game, which is an "
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
"support.<br><br>For an explanation of the various Switch formats suyu supports, <a "
"href='https://suyu.dev/wiki/overview-of-switch-game-formats'>check out our "
"wiki</a>. This message will not be shown again."));
}
if (result != Core::SystemResultStatus::Success) {
switch (result) {
case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
case Core::SystemResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
tr("suyu has encountered an error while running the video core. "
"This is usually caused by outdated GPU drivers, including integrated ones. "
"Please see the log for more details. "
"For more information on accessing the log, please see the following page: "
"<a href='https://suyu.dev/help/reference/log-files/'>"
"How to Upload the Log File</a>. "));
break;
default:
if (result > Core::SystemResultStatus::ErrorLoader) {
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
const u16 error_id = static_cast<u16>(result) - loader_id;
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
const auto title =
tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
.arg(QString::fromStdString(error_code));
const auto description =
tr("%1<br>Please follow <a href='https://suyu.dev/help/quickstart/'>the "
"suyu quickstart guide</a> to redump your files.<br>You can refer "
"to the suyu wiki</a> or the suyu Chat</a> for help.",
"%1 signifies an error string.")
.arg(QString::fromStdString(
GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
QMessageBox::critical(this, title, description);
} else {
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("An unknown error occurred. Please see the log for more details."));
}
break;
}
return false;
}
current_game_path = filename;
return true;
}
bool GMainWindow::SelectAndSetCurrentUser(
const Core::Frontend::ProfileSelectParameters& parameters) {
QtProfileSelectionDialog dialog(*system, this, parameters);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return false;
}
Settings::values.current_user = dialog.GetIndex();
return true;
}
void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
// Ensure all NCAs are registered before launching the game
const auto file = vfs->OpenFile(filepath, FileSys::OpenMode::Read);
if (!file) {
return;
}
auto loader = Loader::GetLoader(*system, file);
if (!loader) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id,
file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
}
void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
StartGameType type) {
LOG_INFO(Frontend, "suyu starting...");
if (params.program_id == 0 ||
params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
StoreRecentFile(filename); // Put the filename on top of the list
}
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
config->SaveAllValues();
u64 title_id{0};
last_filename_booted = filename;
ConfigureFilesystemProvider(filename.toStdString());
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(*system, v_file, params.program_id, params.program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
// Load per game settings
const auto file_path =
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
system->HIDCore().ReloadInputDevices();
system->ApplySettings();
}
Settings::LogSettings();
if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) {
const Core::Frontend::ProfileSelectParameters parameters{
.mode = Service::AM::Frontend::UiMode::UserSelector,
.invalid_uid_list = {},
.display_options = {},
.purpose = Service::AM::Frontend::UserSelectionPurpose::General,
};
if (SelectAndSetCurrentUser(parameters) == false) {
return;
}
}
// If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first
// game startup only. If the user stops emulation and starts a new one, go back to the expected
// behavior of asking.
user_flag_cmd_line = false;
if (!LoadROM(filename, params)) {
return;
}
system->SetShuttingDown(false);
game_list->setDisabled(true);
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
// Register an ExecuteProgram callback such that Core can execute a sub-program
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
system->RegisterExitCallback([this] {
emu_thread->ForceStop();
render_window->Exit();
});
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI
UpdateStatusButtons();
if (ui->action_Single_Window_Mode->isChecked()) {
game_list->hide();
game_list_placeholder->hide();
}
status_bar_update_timer.start(500);
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
render_window->InitializeCamera();
std::string title_name;
std::string title_version;
const auto res = system->GetGameName(title_name);
const auto metadata = [this, title_id] {
const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
system->GetContentProvider());
return pm.GetControlMetadata();
}();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
title_name = metadata.first->GetApplicationName();
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
title_name = Common::FS::PathToUTF8String(
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
.filename());
}
const bool is_64bit = system->Kernel().ApplicationProcess()->Is64Bit();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
.toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);
loading_screen->Prepare(system->GetAppLoader());
loading_screen->show();
emulation_running = true;
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
}
OnStartGame();
}
void GMainWindow::BootGameFromList(const QString& filename, StartGameType with_config) {
BootGame(filename, ApplicationAppletParameters(), with_config);
}
bool GMainWindow::OnShutdownBegin() {
if (!emulation_running) {
return false;
}
if (ui->action_Fullscreen->isChecked()) {
HideFullscreen();
}
AllowOSSleep();
// Disable unlimited frame rate
Settings::values.use_speed_limit.SetValue(true);
if (system->IsShuttingDown()) {
return false;
}
system->SetShuttingDown(true);
discord_rpc->Pause();
RequestGameExit();
emu_thread->disconnect();
emu_thread->SetRunning(true);
emit EmulationStopping();
int shutdown_time = 1000;
if (system->DebuggerEnabled()) {
shutdown_time = 0;
} else if (system->GetExitLocked()) {
shutdown_time = 5000;
}
shutdown_timer.setSingleShot(true);
shutdown_timer.start(shutdown_time);
connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
// Disable everything to prevent anything from being triggered here
ui->action_Pause->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Stop->setEnabled(false);
return true;
}
void GMainWindow::OnShutdownBeginDialog() {
shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."),
QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
shutdown_dialog->open();
}
void GMainWindow::OnEmulationStopTimeExpired() {
if (emu_thread) {
emu_thread->ForceStop();
}
}
void GMainWindow::OnEmulationStopped() {
shutdown_timer.stop();
if (emu_thread) {
emu_thread->disconnect();
emu_thread->wait();
emu_thread.reset();
}
if (shutdown_dialog) {
shutdown_dialog->deleteLater();
shutdown_dialog = nullptr;
}
emulation_running = false;
discord_rpc->Update();
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
UpdateMenuState();
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
if (game_list->IsEmpty()) {
game_list_placeholder->show();
} else {
game_list->show();
}
game_list->SetFilterFocus();
tas_label->clear();
input_subsystem->GetTas()->Stop();
OnTasStateChanged();
render_window->FinalizeCamera();
system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::None);
// Enable all controllers
system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
UpdateWindowTitle();
// Disable status bar updates
status_bar_update_timer.stop();
shader_building_label->setVisible(false);
res_scale_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
if (!firmware_label->text().isEmpty()) {
firmware_label->setVisible(true);
}
current_game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
// Enable game list
game_list->setEnabled(true);
Settings::RestoreGlobalState(system->IsPoweredOn());
system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();
}
void GMainWindow::ShutdownGame() {
if (!emulation_running) {
return;
}
play_time_manager->Stop();
OnShutdownBegin();
OnEmulationStopTimeExpired();
OnEmulationStopped();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
UpdateRecentFiles();
}
void GMainWindow::UpdateRecentFiles() {
const int num_recent_files =
std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
for (int i = 0; i < num_recent_files; i++) {
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
actions_recent_files[j]->setVisible(false);
}
// Enable the recent files menu if the list isn't empty
ui->menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
auto params = ApplicationAppletParameters();
params.program_id = program_id;
BootGame(game_path, params);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path) {
std::filesystem::path path;
QString open_target;
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(vfs, game_path);
const auto loader = Loader::GetLoader(*system, file);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
}
}();
const bool has_user_save{user_save_size > 0};
const bool has_device_save{device_save_size > 0};
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
const auto nand_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::NANDDir);
auto vfs_nand_dir =
vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
if (has_user_save) {
// User save data
const auto select_profile = [this] {
const Core::Frontend::ProfileSelectParameters parameters{
.mode = Service::AM::Frontend::UiMode::UserSelector,
.invalid_uid_list = {},
.display_options = {},
.purpose = Service::AM::Frontend::UserSelectionPurpose::General,
};
QtProfileSelectionDialog dialog(*system, this, parameters);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return -1;
}
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1) {
return;
}
const auto user_id =
system->GetProfileManager().GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
program_id, user_id->AsU128(), 0);
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
} else {
// Device save data
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
program_id, {}, 0);
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
}
if (!Common::FS::CreateDirs(path)) {
LOG_ERROR(Frontend, "Unable to create the directories for save data");
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
path = Common::FS::GetSuyuPath(Common::FS::SuyuPath::LoadDir) /
fmt::format("{:016X}", program_id);
break;
}
default:
UNIMPLEMENTED();
break;
}
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::ShaderDir);
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("Failed to create the shader cache directory for this title."));
return;
}
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
}
static bool RomFSRawCopy(size_t total_size, size_t& read_size, QProgressDialog& dialog,
const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest,
bool full) {
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
return false;
if (dialog.wasCanceled())
return false;
std::vector<u8> buffer(CopyBufferSize);
auto last_timestamp = std::chrono::steady_clock::now();
const auto QtRawCopy = [&](const FileSys::VirtualFile& src_file,
const FileSys::VirtualFile& dest_file) {
if (src_file == nullptr || dest_file == nullptr) {
return false;
}
if (!dest_file->Resize(src_file->GetSize())) {
return false;
}
for (std::size_t i = 0; i < src_file->GetSize(); i += buffer.size()) {
if (dialog.wasCanceled()) {
dest_file->Resize(0);
return false;
}
using namespace std::literals::chrono_literals;
const auto new_timestamp = std::chrono::steady_clock::now();
if ((new_timestamp - last_timestamp) > 33ms) {
last_timestamp = new_timestamp;
dialog.setValue(
static_cast<int>(std::min(read_size, total_size) * 100 / total_size));
QCoreApplication::processEvents();
}
const auto read = src_file->Read(buffer.data(), buffer.size(), i);
dest_file->Write(buffer.data(), read, i);
read_size += read;
}
return true;
};
if (full) {
for (const auto& file : src->GetFiles()) {
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
if (!QtRawCopy(file, out))
return false;
}
}
for (const auto& dir : src->GetSubdirectories()) {
const auto out = dest->CreateSubdirectory(dir->GetName());
if (!RomFSRawCopy(total_size, read_size, dialog, dir, out, full))
return false;
}
return true;
}
QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const {
switch (type) {
case InstalledEntryType::Game:
return tr("Error Removing Contents");
case InstalledEntryType::Update:
return tr("Error Removing Update");
case InstalledEntryType::AddOnContent:
return tr("Error Removing DLC");
default:
return QStringLiteral("Error Removing <Invalid Type>");
}
}
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
const QString entry_question = [type] {
switch (type) {
case InstalledEntryType::Game:
return tr("Remove Installed Game Contents?");
case InstalledEntryType::Update:
return tr("Remove Installed Game Update?");
case InstalledEntryType::AddOnContent:
return tr("Remove Installed Game DLC?");
default:
return QStringLiteral("Remove Installed Game <Invalid Type>?");
}
}();
if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
QMessageBox::No)) {
return;
}
switch (type) {
case InstalledEntryType::Game:
RemoveBaseContent(program_id, type);
[[fallthrough]];
case InstalledEntryType::Update:
RemoveUpdateContent(program_id, type);
if (type != InstalledEntryType::Game) {
break;
}
[[fallthrough]];
case InstalledEntryType::AddOnContent:
RemoveAddOnContent(program_id, type);
break;
}
Common::FS::RemoveDirRecursively(Common::FS::GetSuyuPath(Common::FS::SuyuPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
const auto res =
ContentManager::RemoveBaseContent(system->GetFileSystemController(), program_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed base game."));
} else {
QMessageBox::warning(
this, GetGameListErrorRemoving(type),
tr("The base game is not installed in the NAND and cannot be removed."));
}
}
void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
const auto res = ContentManager::RemoveUpdate(system->GetFileSystemController(), program_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed update."));
} else {
QMessageBox::warning(this, GetGameListErrorRemoving(type),
tr("There is no update installed for this title."));
}
}
void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
const size_t count = ContentManager::RemoveAllDLC(*system, program_id);
if (count == 0) {
QMessageBox::warning(this, GetGameListErrorRemoving(type),
tr("There are no DLC installed for this title."));
return;
}
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed %1 installed DLC.").arg(count));
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
const std::string& game_path) {
const QString question = [target] {
switch (target) {
case GameListRemoveTarget::GlShaderCache:
return tr("Delete OpenGL Transferable Shader Cache?");
case GameListRemoveTarget::VkShaderCache:
return tr("Delete Vulkan Transferable Shader Cache?");
case GameListRemoveTarget::AllShaderCache:
return tr("Delete All Transferable Shader Caches?");
case GameListRemoveTarget::CustomConfiguration:
return tr("Remove Custom Game Configuration?");
case GameListRemoveTarget::CacheStorage:
return tr("Remove Cache Storage?");
default:
return QString{};
}
}();
if (!GMainWindow::question(this, tr("Remove File"), question,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
return;
}
switch (target) {
case GameListRemoveTarget::VkShaderCache:
RemoveVulkanDriverPipelineCache(program_id);
[[fallthrough]];
case GameListRemoveTarget::GlShaderCache:
RemoveTransferableShaderCache(program_id, target);
break;
case GameListRemoveTarget::AllShaderCache:
RemoveAllTransferableShaderCaches(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id, game_path);
break;
case GameListRemoveTarget::CacheStorage:
RemoveCacheStorage(program_id);
break;
}
}
void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
QMessageBox::Yes | QMessageBox::No,
QMessageBox::No) != QMessageBox::Yes) {
return;
}
play_time_manager->ResetProgramPlayTime(program_id);
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
const auto target_file_name = [target] {
switch (target) {
case GameListRemoveTarget::GlShaderCache:
return "opengl.bin";
case GameListRemoveTarget::VkShaderCache:
return "vulkan.bin";
default:
return "";
}
}();
const auto shader_cache_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::ShaderDir);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
if (!Common::FS::Exists(target_file)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(target_file)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("Failed to remove the transferable shader cache."));
}
}
void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
const auto shader_cache_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::ShaderDir);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
if (!Common::FS::Exists(target_file)) {
return;
}
if (!Common::FS::RemoveFile(target_file)) {
QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"),
tr("Failed to remove the driver pipeline cache."));
}
}
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::ShaderDir);
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
if (!Common::FS::Exists(program_shader_cache_dir)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader caches."));
} else {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
tr("Failed to remove the transferable shader cache directory."));
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
const auto config_file_name =
program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetSuyuPath(Common::FS::SuyuPath::ConfigDir) / "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("A custom configuration for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(custom_config_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the custom game configuration."));
} else {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("Failed to remove the custom game configuration."));
}
}
void GMainWindow::RemoveCacheStorage(u64 program_id) {
const auto nand_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::NANDDir);
auto vfs_nand_dir =
vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Cache,
0 /* program_id */, {}, 0);
const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path);
// Not an error if it wasn't cleared.
Common::FS::RemoveDirRecursively(path);
}
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
DumpRomFSTarget target) {
const auto failed = [this] {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There was an error copying the RomFS files or the user "
"cancelled the operation."));
};
const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read));
if (loader == nullptr) {
failed();
return;
}
FileSys::VirtualFile packed_update_raw{};
loader->ReadUpdateRaw(packed_update_raw);
const auto& installed = system->GetContentProvider();
u64 title_id{};
u8 raw_type{};
if (!SelectRomFSDumpTarget(installed, program_id, &title_id, &raw_type)) {
failed();
return;
}
const auto type = static_cast<FileSys::ContentRecordType>(raw_type);
const auto base_nca = installed.GetEntry(title_id, type);
if (!base_nca) {
failed();
return;
}
const FileSys::NCA update_nca{packed_update_raw, nullptr};
if (type != FileSys::ContentRecordType::Program ||
update_nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS ||
update_nca.GetTitleId() != FileSys::GetUpdateTitleID(title_id)) {
packed_update_raw = {};
}
const auto base_romfs = base_nca->GetRomFS();
const auto dump_dir =
target == DumpRomFSTarget::Normal
? Common::FS::GetSuyuPath(Common::FS::SuyuPath::DumpDir)
: Common::FS::GetSuyuPath(Common::FS::SuyuPath::SDMCDir) / "atmosphere" / "contents";
const auto romfs_dir = fmt::format("{:016X}/romfs", title_id);
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), installed};
auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false);
const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::OpenMode::ReadWrite);
if (out == nullptr) {
failed();
vfs->DeleteDirectory(path);
return;
}
bool ok = false;
const QStringList selections{tr("Full"), tr("Skeleton")};
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Mode"),
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
"files into the new directory while <br>skeleton will only create the directory "
"structure."),
selections, 0, false, &ok);
if (!ok) {
failed();
vfs->DeleteDirectory(path);
return;
}
const auto extracted = FileSys::ExtractRomFS(romfs);
if (extracted == nullptr) {
failed();
return;
}
const auto full = res == selections.constFirst();
// The expected required space is the size of the RomFS + 1 GiB
const auto minimum_free_space = romfs->GetSize() + 0x40000000;
if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There is not enough free space at %1 to extract the RomFS. Please "
"free up space or select a different dump directory at "
"Emulation > Configure > System > Filesystem > Dump Root")
.arg(QString::fromStdString(path)));
return;
}
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
progress.setAutoClose(false);
progress.setAutoReset(false);
size_t read_size = 0;
if (RomFSRawCopy(romfs->GetSize(), read_size, progress, extracted, out, full)) {
progress.close();
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
tr("The operation completed successfully."));
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
} else {
progress.close();
failed();
vfs->DeleteDirectory(path);
}
}
void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
const auto NotImplemented = [this] {
QMessageBox::warning(this, tr("Integrity verification couldn't be performed!"),
tr("File contents were not checked for validity."));
};
QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
progress.setAutoClose(false);
progress.setAutoReset(false);
const auto QtProgressCallback = [&](size_t total_size, size_t processed_size) {
progress.setValue(static_cast<int>((processed_size * 100) / total_size));
return progress.wasCanceled();
};
const auto result = ContentManager::VerifyGameContents(*system, game_path, QtProgressCallback);
progress.close();
switch (result) {
case ContentManager::GameVerificationResult::Success:
QMessageBox::information(this, tr("Integrity verification succeeded!"),
tr("The operation completed successfully."));
break;
case ContentManager::GameVerificationResult::Failed:
QMessageBox::critical(this, tr("Integrity verification failed!"),
tr("File contents may be corrupt."));
break;
case ContentManager::GameVerificationResult::NotImplemented:
NotImplemented();
}
}
void GMainWindow::OnGameListCopyTID(u64 program_id) {
QClipboard* clipboard = QGuiApplication::clipboard();
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
}
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end()) {
directory = it->second.second;
}
QDesktopServices::openUrl(QUrl(QStringLiteral("https://suyu.dev/game/") + directory));
}
bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command,
const std::string& arguments, const std::string& categories,
const std::string& keywords, const std::string& name) try {
#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop");
std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
if (!shortcut_stream.is_open()) {
LOG_ERROR(Frontend, "Failed to create shortcut");
return false;
}
// TODO: Migrate fmt::print to std::print in futures STD C++ 23.
fmt::print(shortcut_stream, "[Desktop Entry]\n");
fmt::print(shortcut_stream, "Type=Application\n");
fmt::print(shortcut_stream, "Version=1.0\n");
fmt::print(shortcut_stream, "Name={}\n", name);
if (!comment.empty()) {
fmt::print(shortcut_stream, "Comment={}\n", comment);
}
if (std::filesystem::is_regular_file(icon_path)) {
fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
}
fmt::print(shortcut_stream, "TryExec={}\n", command.string());
fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments);
if (!categories.empty()) {
fmt::print(shortcut_stream, "Categories={}\n", categories);
}
if (!keywords.empty()) {
fmt::print(shortcut_stream, "Keywords={}\n", keywords);
}
return true;
#elif defined(_WIN32) // Windows
HRESULT hr = CoInitialize(nullptr);
if (FAILED(hr)) {
LOG_ERROR(Frontend, "CoInitialize failed");
return false;
}
SCOPE_EXIT {
CoUninitialize();
};
IShellLinkW* ps1 = nullptr;
IPersistFile* persist_file = nullptr;
SCOPE_EXIT {
if (persist_file != nullptr) {
persist_file->Release();
}
if (ps1 != nullptr) {
ps1->Release();
}
};
HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
reinterpret_cast<void**>(&ps1));
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
return false;
}
hres = ps1->SetPath(command.c_str());
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to set path");
return false;
}
if (!arguments.empty()) {
hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data());
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to set arguments");
return false;
}
}
if (!comment.empty()) {
hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data());
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to set description");
return false;
}
}
if (std::filesystem::is_regular_file(icon_path)) {
hres = ps1->SetIconLocation(icon_path.c_str(), 0);
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to set icon location");
return false;
}
}
hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file));
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to get IPersistFile interface");
return false;
}
hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE);
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to save shortcut");
return false;
}
return true;
#else // Unsupported platform
return false;
#endif
} catch (const std::exception& e) {
LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
return false;
}
// Messages in pre-defined message boxes for less code spaghetti
bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
int result = 0;
QMessageBox::StandardButtons buttons;
switch (imsg) {
case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
buttons = QMessageBox::Yes | QMessageBox::No;
result =
QMessageBox::information(parent, tr("Create Shortcut"),
tr("Do you want to launch the game in fullscreen?"), buttons);
return result == QMessageBox::Yes;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
QMessageBox::information(parent, tr("Create Shortcut"),
tr("Successfully created a shortcut to %1").arg(game_title));
return false;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
result =
QMessageBox::warning(this, tr("Create Shortcut"),
tr("This will create a shortcut to the current AppImage. This may "
"not work well if you update. Continue?"),
buttons);
return result == QMessageBox::Ok;
default:
buttons = QMessageBox::Ok;
QMessageBox::critical(parent, tr("Create Shortcut"),
tr("Failed to create a shortcut to %1").arg(game_title), buttons);
return false;
}
}
bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path) {
// Get path to Suyu icons directory & icon extension
std::string ico_extension = "png";
#if defined(_WIN32)
out_icon_path = Common::FS::GetSuyuPath(Common::FS::SuyuPath::IconsDir);
ico_extension = "ico";
#elif defined(__linux__) || defined(__FreeBSD__)
out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
#endif
// Create icons directory if it doesn't exist
if (!Common::FS::CreateDirs(out_icon_path)) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
.arg(QString::fromStdString(out_icon_path.string())),
QMessageBox::StandardButton::Ok);
out_icon_path.clear();
return false;
}
// Create icon file path
out_icon_path /= (program_id == 0 ? fmt::format("suyu-{}.{}", game_file_name, ico_extension)
: fmt::format("suyu-{:016X}.{}", program_id, ico_extension));
return true;
}
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target) {
// Get path to suyu executable
const QStringList args = QApplication::arguments();
std::filesystem::path suyu_command = args[0].toStdString();
// If relative path, make it an absolute path
if (suyu_command.c_str()[0] == '.') {
suyu_command = Common::FS::GetCurrentDir() / suyu_command;
}
// Shortcut path
std::filesystem::path shortcut_path{};
if (target == GameListShortcutTarget::Desktop) {
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
} else if (target == GameListShortcutTarget::Applications) {
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
}
if (!std::filesystem::exists(shortcut_path)) {
GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
QString::fromStdString(shortcut_path.generic_string()));
LOG_ERROR(Frontend, "Invalid shortcut target {}", shortcut_path.generic_string());
return;
}
// Get title from game file
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata();
const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read));
std::string game_title = fmt::format("{:016X}", program_id);
if (control.first != nullptr) {
game_title = control.first->GetApplicationName();
} else {
loader->ReadTitle(game_title);
}
// Delete illegal characters from title
const std::string illegal_chars = "<>:\"/\\|?*.";
for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
if (illegal_chars.find(*it) != std::string::npos) {
game_title.erase(it.base() - 1);
}
}
const QString qt_game_title = QString::fromStdString(game_title);
// Get icon from game file
std::vector<u8> icon_image_file{};
if (control.second != nullptr) {
icon_image_file = control.second->ReadAllBytes();
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
}
QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
std::filesystem::path out_icon_path;
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
if (!SaveIconToFile(out_icon_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
}
#if defined(__linux__)
// Special case for AppImages
// Warn once if we are making a shortcut to a volatile AppImage
const std::string appimage_ending =
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
if (suyu_command.string().ends_with(appimage_ending) &&
!UISettings::values.shortcut_already_warned) {
if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
return;
}
UISettings::values.shortcut_already_warned = true;
}
#endif // __linux__
// Create shortcut
std::string arguments = fmt::format("-g \"{:s}\"", game_path);
if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
arguments = "-f " + arguments;
}
const std::string comment = fmt::format("Start {:s} with the suyu Emulator", game_title);
const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;";
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, suyu_command,
arguments, categories, keywords, game_title)) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
qt_game_title);
return;
}
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
qt_game_title);
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
std::filesystem::path fs_path;
if (directory == QStringLiteral("SDMC")) {
fs_path =
Common::FS::GetSuyuPath(Common::FS::SuyuPath::SDMCDir) / "Nintendo/Contents/registered";
} else if (directory == QStringLiteral("UserNAND")) {
fs_path =
Common::FS::GetSuyuPath(Common::FS::SuyuPath::NANDDir) / "user/Contents/registered";
} else if (directory == QStringLiteral("SysNAND")) {
fs_path =
Common::FS::GetSuyuPath(Common::FS::SuyuPath::NANDDir) / "system/Contents/registered";
} else {
fs_path = directory.toStdString();
}
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
if (!Common::FS::IsDir(fs_path)) {
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
tr("Folder does not exist!"));
return;
}
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
}
void GMainWindow::OnGameListAddDirectory() {
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (dir_path.isEmpty()) {
return;
}
UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
game_list->PopulateAsync(UISettings::values.game_dirs);
} else {
LOG_WARNING(Frontend, "Selected directory is already in the game list");
}
OnSaveConfig();
}
void GMainWindow::OnGameListShowList(bool show) {
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
return;
game_list->setVisible(show);
game_list_placeholder->setVisible(!show);
};
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
const auto loader = Loader::GetLoader(*system, v_file);
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
return;
}
OpenPerGameConfiguration(title_id, file);
}
void GMainWindow::OnMenuLoadFile() {
if (is_load_file_select_active) {
return;
}
is_load_file_select_active = true;
const QString extensions =
QStringLiteral("*.")
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
.append(QStringLiteral(" main"));
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
is_load_file_select_active = false;
if (filename.isEmpty()) {
return;
}
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, ApplicationAppletParameters());
}
void GMainWindow::OnMenuLoadFolder() {
const QString dir_path =
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
if (dir_path.isNull()) {
return;
}
const QDir dir{dir_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + QDir::separator() + matching_main[0], ApplicationAppletParameters());
} else {
QMessageBox::warning(this, tr("Invalid Directory Selected"),
tr("The directory you have selected does not contain a 'main' file."));
}
}
void GMainWindow::IncrementInstallProgress() {
install_progress->setValue(install_progress->value() + 1);
}
void GMainWindow::OnMenuInstallToNAND() {
const QString file_filter =
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
"Image (*.xci)");
QStringList filenames = QFileDialog::getOpenFileNames(
this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
file_filter);
if (filenames.isEmpty()) {
return;
}
InstallDialog installDialog(this, filenames);
if (installDialog.exec() == QDialog::Rejected) {
return;
}
const QStringList files = installDialog.GetFiles();
if (files.isEmpty()) {
return;
}
// Save folder location of the first selected file
UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
int remaining = filenames.size();
// This would only overflow above 2^51 bytes (2.252 PB)
int total_size = 0;
for (const QString& file : files) {
total_size += static_cast<int>(QFile(file).size() / CopyBufferSize);
}
if (total_size < 0) {
LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
return;
}
QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
QStringList failed_files{}; // Files that failed to install due to errors
bool detected_base_install{}; // Whether a base game was attempted to be installed
ui->action_Install_File_NAND->setEnabled(false);
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
install_progress->show();
for (const QString& file : files) {
install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
install_progress->setLabelText(
tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
QFuture<ContentManager::InstallResult> future;
ContentManager::InstallResult result;
if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
const auto progress_callback = [this](size_t size, size_t progress) {
emit UpdateInstallProgress();
if (install_progress->wasCanceled()) {
return true;
}
return false;
};
future = QtConcurrent::run([this, &file, progress_callback] {
return ContentManager::InstallNSP(*system, *vfs, file.toStdString(),
progress_callback);
});
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
result = future.result();
} else {
result = InstallNCA(file);
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
switch (result) {
case ContentManager::InstallResult::Success:
new_files.append(QFileInfo(file).fileName());
break;
case ContentManager::InstallResult::Overwrite:
overwritten_files.append(QFileInfo(file).fileName());
break;
case ContentManager::InstallResult::Failure:
failed_files.append(QFileInfo(file).fileName());
break;
case ContentManager::InstallResult::BaseInstallAttempted:
failed_files.append(QFileInfo(file).fileName());
detected_base_install = true;
break;
}
--remaining;
}
install_progress->close();
if (detected_base_install) {
QMessageBox::warning(
this, tr("Install Results"),
tr("To avoid possible conflicts, we discourage users from installing base games to the "
"NAND.\nPlease, only use this feature to install updates and DLC."));
}
const QString install_results =
(new_files.isEmpty() ? QString{}
: tr("%n file(s) were newly installed\n", "", new_files.size())) +
(overwritten_files.isEmpty()
? QString{}
: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
(failed_files.isEmpty() ? QString{}
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
Common::FS::RemoveDirRecursively(Common::FS::GetSuyuPath(Common::FS::SuyuPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
ui->action_Install_File_NAND->setEnabled(true);
}
ContentManager::InstallResult GMainWindow::InstallNCA(const QString& filename) {
const QStringList tt_options{tr("System Application"),
tr("System Archive"),
tr("System Application Update"),
tr("Firmware Package (Type A)"),
tr("Firmware Package (Type B)"),
tr("Game"),
tr("Game Update"),
tr("Game DLC"),
tr("Delta Title")};
bool ok;
const auto item = QInputDialog::getItem(
this, tr("Select NCA Install Type..."),
tr("Please select the type of title you would like to install this NCA as:\n(In "
"most instances, the default 'Game' is fine.)"),
tt_options, 5, false, &ok);
auto index = tt_options.indexOf(item);
if (!ok || index == -1) {
QMessageBox::warning(this, tr("Failed to Install"),
tr("The title type you selected for the NCA is invalid."));
return ContentManager::InstallResult::Failure;
}
// If index is equal to or past Game, add the jump in TitleType.
if (index >= 5) {
index += static_cast<size_t>(FileSys::TitleType::Application) -
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
}
const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
const auto& fs_controller = system->GetFileSystemController();
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
: fs_controller.GetSystemNANDContents();
const auto progress_callback = [this](size_t size, size_t progress) {
emit UpdateInstallProgress();
if (install_progress->wasCanceled()) {
return true;
}
return false;
};
return ContentManager::InstallNCA(*vfs, filename.toStdString(), *registered_cache,
static_cast<FileSys::TitleType>(index), progress_callback);
}
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
const QString filename = action->data().toString();
if (QFileInfo::exists(filename)) {
BootGame(filename, ApplicationAppletParameters());
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"),
tr("File \"%1\" not found").arg(filename));
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
void GMainWindow::OnStartGame() {
PreventOSSleep();
emu_thread->SetRunning(true);
UpdateMenuState();
OnTasStateChanged();
play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
play_time_manager->Start();
discord_rpc->Update();
#ifdef __unix__
Common::Linux::StartGamemode();
#endif
}
void GMainWindow::OnRestartGame() {
if (!system->IsPoweredOn()) {
return;
}
if (ConfirmShutdownGame()) {
// Make a copy since ShutdownGame edits game_path
const auto current_game = QString(current_game_path);
ShutdownGame();
BootGame(current_game, ApplicationAppletParameters());
}
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
#ifdef __unix__
Common::Linux::StopGamemode();
#endif
}
void GMainWindow::OnPauseContinueGame() {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
}
void GMainWindow::OnStopGame() {
if (ConfirmShutdownGame()) {
play_time_manager->Stop();
// Update game list to show new play time
game_list->PopulateAsync(UISettings::values.game_dirs);
if (OnShutdownBegin()) {
OnShutdownBeginDialog();
} else {
OnEmulationStopped();
}
}
}
bool GMainWindow::ConfirmShutdownGame() {
if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
if (system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) {
return false;
}
} else {
if (!ConfirmChangeGame()) {
return false;
}
}
} else {
if (UISettings::values.confirm_before_stopping.GetValue() ==
ConfirmStop::Ask_Based_On_Game &&
system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) {
return false;
}
}
}
return true;
}
void GMainWindow::OnLoadComplete() {
loading_screen->OnLoadComplete();
}
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
auto params = ApplicationAppletParameters();
params.program_index = static_cast<s32>(program_index);
params.launch_type = Service::AM::LaunchType::ApplicationInitiated;
BootGame(last_filename_booted, params);
}
void GMainWindow::OnExit() {
ShutdownGame();
}
void GMainWindow::OnSaveConfig() {
system->ApplySettings();
config->SaveAllValues();
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
error_applet = new OverlayDialog(render_window, *system, error_code, error_text, QString{},
tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
SCOPE_EXIT {
error_applet->deleteLater();
error_applet = nullptr;
};
error_applet->exec();
emit ErrorDisplayFinished();
}
void GMainWindow::ErrorDisplayRequestExit() {
if (error_applet) {
error_applet->reject();
}
}
void GMainWindow::OnMenuReportCompatibility() {
#if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
const auto& caps = Common::GetCPUCaps();
const bool has_fma = caps.fma || caps.fma4;
const auto processor_count = std::thread::hardware_concurrency();
const bool has_4threads = processor_count == 0 || processor_count >= 4;
const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
QMessageBox::critical(this, tr("Hardware requirements not met"),
tr("Your system does not meet the recommended hardware requirements. "
"Compatibility reporting has been disabled."));
return;
}
if (!Settings::values.suyu_token.GetValue().empty() &&
!Settings::values.suyu_username.GetValue().empty()) {
CompatDB compatdb{this};
compatdb.exec();
} else {
QMessageBox::critical(
this, tr("Missing suyu Account"),
tr("In order to submit a game compatibility test case, you must link your suyu "
"account.<br><br/>To link your suyu account, go to Emulation &gt; Configuration "
"&gt; "
"Web."));
}
#else
QMessageBox::critical(this, tr("Hardware requirements not met"),
tr("Your system does not meet the recommended hardware requirements. "
"Compatibility reporting has been disabled."));
#endif
}
void GMainWindow::OpenURL(const QUrl& url) {
const bool open = QDesktopServices::openUrl(url);
if (!open) {
QMessageBox::warning(this, tr("Error opening URL"),
tr("Unable to open the URL \"%1\".").arg(url.toString()));
}
}
void GMainWindow::OnOpenModsPage() {
OpenURL(QUrl(QStringLiteral("https://gitlab.com/suyu-emu/suyu/wiki/Switch-Mods")));
}
void GMainWindow::OnOpenQuickstartGuide() {
OpenURL(QUrl(QStringLiteral("https://suyu.dev/help/quickstart/")));
}
void GMainWindow::OnOpenFAQ() {
OpenURL(QUrl(QStringLiteral("https://suyu.dev/wiki/faq/")));
}
void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
}
}
// We're going to return the screen that the given window has the most pixels on
static QScreen* GuessCurrentScreen(QWidget* window) {
const QList<QScreen*> screens = QGuiApplication::screens();
return *std::max_element(
screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
const QSize left_size = left->geometry().intersected(window->geometry()).size();
const QSize right_size = right->geometry().intersected(window->geometry()).size();
return (left_size.height() * left_size.width()) <
(right_size.height() * right_size.width());
});
}
bool GMainWindow::UsingExclusiveFullscreen() {
return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
QGuiApplication::platformName() == QStringLiteral("wayland") ||
QGuiApplication::platformName() == QStringLiteral("wayland-egl");
}
void GMainWindow::ShowFullscreen() {
const auto show_fullscreen = [this](QWidget* window) {
if (UsingExclusiveFullscreen()) {
window->showFullScreen();
return;
}
window->hide();
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
screen_geometry.height() + 1);
window->raise();
window->showNormal();
};
if (ui->action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
ui->menubar->hide();
statusBar()->hide();
show_fullscreen(this);
} else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
show_fullscreen(render_window);
}
}
void GMainWindow::HideFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) {
if (UsingExclusiveFullscreen()) {
showNormal();
restoreGeometry(UISettings::values.geometry);
} else {
hide();
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
raise();
show();
}
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->menubar->show();
} else {
if (UsingExclusiveFullscreen()) {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
} else {
render_window->hide();
render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
render_window->raise();
render_window->show();
}
}
}
void GMainWindow::ToggleWindowMode() {
if (ui->action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui->horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->setFocus();
game_list->hide();
}
} else {
// Render in a separate window...
ui->horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
game_list->show();
}
}
}
void GMainWindow::ResetWindowSize(u32 width, u32 height) {
const auto aspect_ratio = Layout::EmulationAspectRatio(
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
static_cast<float>(height) / width);
if (!ui->action_Single_Window_Mode->isChecked()) {
render_window->resize(height / aspect_ratio, height);
} else {
const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
}
}
void GMainWindow::ResetWindowSize720() {
ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
}
void GMainWindow::ResetWindowSize900() {
ResetWindowSize(1600U, 900U);
}
void GMainWindow::ResetWindowSize1080() {
ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
}
void GMainWindow::OnConfigure() {
const QString old_theme = UISettings::values.theme;
DarkModeState old_dark_mode_state = UISettings::values.dark_mode_state;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
#ifdef __unix__
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
#endif
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
vk_device_records, *system,
!multiplayer_state->IsHostingPublicRoom());
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
&GMainWindow::OnLanguageChanged);
const auto result = configure_dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
!UISettings::values.reset_to_defaults) {
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
// or `Reset to Defaults` button
return;
} else if (result == QDialog::Accepted) {
// Only apply new changes if user hit Okay
// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
// Cancel
configure_dialog.ApplyConfiguration();
} else if (UISettings::values.reset_to_defaults) {
LOG_INFO(Frontend, "Resetting all settings to defaults");
if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
LOG_WARNING(Frontend, "Failed to remove configuration file");
}
if (!Common::FS::RemoveDirContentsRecursively(
Common::FS::GetSuyuPath(Common::FS::SuyuPath::ConfigDir) / "custom")) {
LOG_WARNING(Frontend, "Failed to remove custom configuration files");
}
if (!Common::FS::RemoveDirRecursively(
Common::FS::GetSuyuPath(Common::FS::SuyuPath::CacheDir) / "game_list")) {
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
}
// Explicitly save the game directories, since reinitializing config does not explicitly do
// so.
QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
Settings::values.disabled_addons.clear();
config = std::make_unique<QtConfig>();
UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs);
UISettings::values.favorited_ids = std::move(old_favorited_ids);
InitializeRecentFileMenuActions();
SetDefaultUIGeometry();
RestoreUIState();
}
InitializeHotkeys();
if (UISettings::values.theme != old_theme ||
UISettings::values.dark_mode_state != old_dark_mode_state) {
UpdateUITheme();
}
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
#ifdef __unix__
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
}
#endif
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
}
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload || Settings::values.language_index.GetValue() != old_language_index) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
UISettings::values.configuration_applied = false;
config->SaveAllValues();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
} else {
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
}
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
// Restart camera config
if (emulation_running) {
render_window->FinalizeCamera();
render_window->InitializeCamera();
}
if (!UISettings::values.has_broken_vulkan) {
renderer_status_button->setEnabled(!emulation_running);
}
UpdateStatusButtons();
controller_dialog->refreshConfiguration();
system->ApplySettings();
}
void GMainWindow::OnConfigureTas() {
ConfigureTasDialog dialog(this);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
OnSaveConfig();
}
}
void GMainWindow::OnTasStartStop() {
if (!emulation_running) {
return;
}
// Disable system buttons to prevent TAS from executing a hotkey
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
controller->ResetSystemButtons();
input_subsystem->GetTas()->StartStop();
OnTasStateChanged();
}
void GMainWindow::OnTasRecord() {
if (!emulation_running) {
return;
}
if (is_tas_recording_dialog_active) {
return;
}
// Disable system buttons to prevent TAS from recording a hotkey
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
controller->ResetSystemButtons();
const bool is_recording = input_subsystem->GetTas()->Record();
if (!is_recording) {
is_tas_recording_dialog_active = true;
bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
input_subsystem->GetTas()->SaveRecording(answer);
is_tas_recording_dialog_active = false;
}
OnTasStateChanged();
}
void GMainWindow::OnTasReset() {
input_subsystem->GetTas()->Reset();
}
void GMainWindow::OnToggleDockedMode() {
const bool is_docked = Settings::IsDockedMode();
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (!is_docked && handheld->IsConnected()) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
handheld->Disconnect();
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
player_1->Connect();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld
: Settings::ConsoleMode::Docked);
UpdateDockedButton();
OnDockedModeChanged(is_docked, !is_docked, *system);
}
void GMainWindow::OnToggleGpuAccuracy() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GpuAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
break;
}
case Settings::GpuAccuracy::Normal:
case Settings::GpuAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
break;
}
}
system->ApplySettings();
UpdateGPUAccuracyButton();
}
void GMainWindow::OnMute() {
Settings::values.audio_muted = !Settings::values.audio_muted;
UpdateVolumeUI();
}
void GMainWindow::OnDecreaseVolume() {
Settings::values.audio_muted = false;
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
int step = 5;
if (current_volume <= 30) {
step = 2;
}
if (current_volume <= 6) {
step = 1;
}
Settings::values.volume.SetValue(std::max(current_volume - step, 0));
UpdateVolumeUI();
}
void GMainWindow::OnIncreaseVolume() {
Settings::values.audio_muted = false;
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
int step = 5;
if (current_volume < 30) {
step = 2;
}
if (current_volume < 6) {
step = 1;
}
Settings::values.volume.SetValue(current_volume + step);
UpdateVolumeUI();
}
void GMainWindow::OnToggleAdaptingFilter() {
auto filter = Settings::values.scaling_filter.GetValue();
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
if (filter == Settings::ScalingFilter::MaxEnum) {
filter = Settings::ScalingFilter::NearestNeighbor;
}
Settings::values.scaling_filter.SetValue(filter);
filter_status_button->setChecked(true);
UpdateFilterText();
}
void GMainWindow::OnToggleGraphicsAPI() {
auto api = Settings::values.renderer_backend.GetValue();
if (api != Settings::RendererBackend::Vulkan) {
api = Settings::RendererBackend::Vulkan;
} else {
#ifdef HAS_OPENGL
api = Settings::RendererBackend::OpenGL;
#else
api = Settings::RendererBackend::Null;
#endif
}
Settings::values.renderer_backend.SetValue(api);
renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
UpdateAPIText();
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetApplicationProcessProgramID();
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
}
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
Settings::SetConfiguringGlobal(false);
ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *system);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
// Do not cause the global config to write local settings into the config file
const bool is_powered_on = system->IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
system->HIDCore().ReloadInputDevices();
UISettings::values.configuration_applied = false;
if (!is_powered_on) {
config->SaveAllValues();
}
}
void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
if (is_amiibo_file_select_active) {
return;
}
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
// Remove amiibo if one is connected
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
virtual_amiibo->CloseAmiibo();
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
return;
}
if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
return;
}
is_amiibo_file_select_active = true;
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
is_amiibo_file_select_active = false;
if (filename.isEmpty()) {
return;
}
LoadAmiibo(filename);
}
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons,
QMessageBox::StandardButton defaultButton) {
QMessageBox* box_dialog = new QMessageBox(parent);
box_dialog->setWindowTitle(title);
box_dialog->setText(text);
box_dialog->setStandardButtons(buttons);
box_dialog->setDefaultButton(defaultButton);
ControllerNavigation* controller_navigation =
new ControllerNavigation(system->HIDCore(), box_dialog);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[box_dialog](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(box_dialog, event);
});
int res = box_dialog->exec();
controller_navigation->UnloadController();
return res == QMessageBox::Yes;
}
void GMainWindow::LoadAmiibo(const QString& filename) {
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
const QString title = tr("Error loading Amiibo data");
// Remove amiibo if one is connected
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
virtual_amiibo->CloseAmiibo();
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
return;
}
switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
break;
case InputCommon::VirtualAmiibo::Info::UnableToLoad:
QMessageBox::warning(this, title, tr("The selected file is already on use"));
break;
case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
break;
case InputCommon::VirtualAmiibo::Info::Unknown:
QMessageBox::warning(this, title, tr("An unknown error occurred"));
break;
default:
break;
}
}
void GMainWindow::OnOpenSuyuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
QString::fromStdString(Common::FS::GetSuyuPathString(Common::FS::SuyuPath::SuyuDir))));
}
void GMainWindow::OnVerifyInstalledContents() {
// Initialize a progress dialog.
QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
progress.setAutoClose(false);
progress.setAutoReset(false);
// Declare progress callback.
auto QtProgressCallback = [&](size_t total_size, size_t processed_size) {
progress.setValue(static_cast<int>((processed_size * 100) / total_size));
return progress.wasCanceled();
};
const std::vector<std::string> result =
ContentManager::VerifyInstalledContents(*system, *provider, QtProgressCallback);
progress.close();
if (result.empty()) {
QMessageBox::information(this, tr("Integrity verification succeeded!"),
tr("The operation completed successfully."));
} else {
const auto failed_names =
QString::fromStdString(fmt::format("{}", fmt::join(result, "\n")));
QMessageBox::critical(
this, tr("Integrity verification failed!"),
tr("Verification failed for the following files:\n\n%1").arg(failed_names));
}
}
void GMainWindow::OnInstallFirmware() {
// Don't do this while emulation is running, that'd probably be a bad idea.
if (emu_thread != nullptr && emu_thread->IsRunning()) {
return;
}
// Check for installed keys, error out, suggest restart?
if (!ContentManager::AreKeysPresent()) {
QMessageBox::information(
this, tr("Keys not installed"),
tr("Install decryption keys and restart suyu before attempting to install firmware."));
return;
}
const QString firmware_source_location = QFileDialog::getExistingDirectory(
this, tr("Select Dumped Firmware Source Location"), {}, QFileDialog::ShowDirsOnly);
if (firmware_source_location.isEmpty()) {
return;
}
QProgressDialog progress(tr("Installing Firmware..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
progress.setAutoClose(false);
progress.setAutoReset(false);
progress.show();
// Declare progress callback.
auto QtProgressCallback = [&](size_t total_size, size_t processed_size) {
progress.setValue(static_cast<int>((processed_size * 100) / total_size));
return progress.wasCanceled();
};
LOG_INFO(Frontend, "Installing firmware from {}", firmware_source_location.toStdString());
// Check for a reasonable number of .nca files (don't hardcode them, just see if there's some in
// there.)
std::filesystem::path firmware_source_path = firmware_source_location.toStdString();
if (!Common::FS::IsDir(firmware_source_path)) {
progress.close();
return;
}
std::vector<std::filesystem::path> out;
const Common::FS::DirEntryCallable callback =
[&out](const std::filesystem::directory_entry& entry) {
if (entry.path().has_extension() && entry.path().extension() == ".nca") {
out.emplace_back(entry.path());
}
return true;
};
QtProgressCallback(100, 10);
Common::FS::IterateDirEntries(firmware_source_path, callback, Common::FS::DirEntryFilter::File);
if (out.size() <= 0) {
progress.close();
QMessageBox::warning(this, tr("Firmware install failed"),
tr("Unable to locate potential firmware NCA files"));
return;
}
// Locate and erase the content of nand/system/Content/registered/*.nca, if any.
auto sysnand_content_vdir = system->GetFileSystemController().GetSystemNANDContentDirectory();
if (!sysnand_content_vdir->CleanSubdirectoryRecursive("registered")) {
progress.close();
QMessageBox::critical(this, tr("Firmware install failed"),
tr("Failed to delete one or more firmware file."));
return;
}
LOG_INFO(Frontend,
"Cleaned nand/system/Content/registered folder in preparation for new firmware.");
QtProgressCallback(100, 20);
auto firmware_vdir = sysnand_content_vdir->GetDirectoryRelative("registered");
bool success = true;
int i = 0;
for (const auto& firmware_src_path : out) {
i++;
auto firmware_src_vfile =
vfs->OpenFile(firmware_src_path.generic_string(), FileSys::OpenMode::Read);
auto firmware_dst_vfile =
firmware_vdir->CreateFileRelative(firmware_src_path.filename().string());
if (!VfsRawCopy(firmware_src_vfile, firmware_dst_vfile)) {
LOG_ERROR(Frontend, "Failed to copy firmware file {} to {} in registered folder!",
firmware_src_path.generic_string(), firmware_src_path.filename().string());
success = false;
}
if (QtProgressCallback(
100, 20 + static_cast<int>(((i) / static_cast<float>(out.size())) * 70.0))) {
progress.close();
QMessageBox::warning(
this, tr("Firmware install failed"),
tr("Firmware installation cancelled, firmware may be in bad state, "
"restart suyu or re-install firmware."));
return;
}
}
if (!success) {
progress.close();
QMessageBox::critical(this, tr("Firmware install failed"),
tr("One or more firmware files failed to copy into NAND."));
return;
}
// Re-scan VFS for the newly placed firmware files.
system->GetFileSystemController().CreateFactories(*vfs);
auto VerifyFirmwareCallback = [&](size_t total_size, size_t processed_size) {
progress.setValue(90 + static_cast<int>((processed_size * 10) / total_size));
return progress.wasCanceled();
};
auto result =
ContentManager::VerifyInstalledContents(*system, *provider, VerifyFirmwareCallback, true);
if (result.size() > 0) {
const auto failed_names =
QString::fromStdString(fmt::format("{}", fmt::join(result, "\n")));
progress.close();
QMessageBox::critical(
this, tr("Firmware integrity verification failed!"),
tr("Verification failed for the following files:\n\n%1").arg(failed_names));
return;
}
progress.close();
OnCheckFirmwareDecryption();
}
void GMainWindow::OnInstallDecryptionKeys() {
// Don't do this while emulation is running.
if (emu_thread != nullptr && emu_thread->IsRunning()) {
return;
}
const QString key_source_location = QFileDialog::getOpenFileName(
this, tr("Select Dumped Keys Location"), {}, QStringLiteral("prod.keys (prod.keys)"), {},
QFileDialog::ReadOnly);
if (key_source_location.isEmpty()) {
return;
}
// Verify that it contains prod.keys, title.keys and optionally, key_retail.bin
LOG_INFO(Frontend, "Installing key files from {}", key_source_location.toStdString());
const std::filesystem::path prod_key_path = key_source_location.toStdString();
const std::filesystem::path key_source_path = prod_key_path.parent_path();
if (!Common::FS::IsDir(key_source_path)) {
return;
}
bool prod_keys_found = false;
std::vector<std::filesystem::path> source_key_files;
if (Common::FS::Exists(prod_key_path)) {
prod_keys_found = true;
source_key_files.emplace_back(prod_key_path);
}
if (Common::FS::Exists(key_source_path / "title.keys")) {
source_key_files.emplace_back(key_source_path / "title.keys");
}
if (Common::FS::Exists(key_source_path / "key_retail.bin")) {
source_key_files.emplace_back(key_source_path / "key_retail.bin");
}
// There should be at least prod.keys.
if (source_key_files.empty() || !prod_keys_found) {
QMessageBox::warning(this, tr("Decryption Keys install failed"),
tr("prod.keys is a required decryption key file."));
return;
}
const auto suyu_keys_dir = Common::FS::GetSuyuPath(Common::FS::SuyuPath::KeysDir);
for (auto key_file : source_key_files) {
std::filesystem::path destination_key_file = suyu_keys_dir / key_file.filename();
if (!std::filesystem::copy_file(key_file, destination_key_file,
std::filesystem::copy_options::overwrite_existing)) {
LOG_ERROR(Frontend, "Failed to copy file {} to {}", key_file.string(),
destination_key_file.string());
QMessageBox::critical(this, tr("Decryption Keys install failed"),
tr("One or more keys failed to copy."));
return;
}
}
// Reinitialize the key manager, re-read the vfs (for update/dlc files),
// and re-populate the game list in the UI if the user has already added
// game folders.
Core::Crypto::KeyManager::Instance().ReloadKeys();
system->GetFileSystemController().CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.game_dirs);
if (ContentManager::AreKeysPresent()) {
QMessageBox::information(this, tr("Decryption Keys install succeeded"),
tr("Decryption Keys were successfully installed"));
} else {
QMessageBox::critical(
this, tr("Decryption Keys install failed"),
tr("Decryption Keys failed to initialize. Check that your dumping tools are "
"up to date and re-dump keys."));
}
OnCheckFirmwareDecryption();
}
void GMainWindow::OnAbout() {
AboutDialog aboutDialog(this);
aboutDialog.exec();
}
void GMainWindow::OnToggleFilterBar() {
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
if (ui->action_Show_Filter_Bar->isChecked()) {
game_list->SetFilterFocus();
} else {
game_list->ClearFilter();
}
}
void GMainWindow::OnToggleStatusBar() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}
void GMainWindow::OnToggleFoldersInList() {
UISettings::values.show_folders_in_list = ui->action_Show_Folders_In_List->isChecked();
game_list->ClearList();
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void GMainWindow::OnAlbum() {
constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
QMessageBox::warning(this, tr("No firmware available"),
tr("Please install the firmware to use the Album applet."));
return;
}
auto album_nca = bis_system->GetEntry(AlbumId, FileSys::ContentRecordType::Program);
if (!album_nca) {
QMessageBox::warning(this, tr("Album Applet"),
tr("Album applet is not available. Please reinstall firmware."));
return;
}
system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::PhotoViewer);
const auto filename = QString::fromStdString(album_nca->GetFullPath());
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, LibraryAppletParameters(AlbumId, Service::AM::AppletId::PhotoViewer));
}
void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
constexpr u64 CabinetId = static_cast<u64>(Service::AM::AppletProgramId::Cabinet);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
QMessageBox::warning(this, tr("No firmware available"),
tr("Please install the firmware to use the Cabinet applet."));
return;
}
auto cabinet_nca = bis_system->GetEntry(CabinetId, FileSys::ContentRecordType::Program);
if (!cabinet_nca) {
QMessageBox::warning(this, tr("Cabinet Applet"),
tr("Cabinet applet is not available. Please reinstall firmware."));
return;
}
system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Cabinet);
system->GetFrontendAppletHolder().SetCabinetMode(mode);
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, LibraryAppletParameters(CabinetId, Service::AM::AppletId::Cabinet));
}
void GMainWindow::OnMiiEdit() {
constexpr u64 MiiEditId = static_cast<u64>(Service::AM::AppletProgramId::MiiEdit);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
QMessageBox::warning(this, tr("No firmware available"),
tr("Please install the firmware to use the Mii editor."));
return;
}
auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program);
if (!mii_applet_nca) {
QMessageBox::warning(this, tr("Mii Edit Applet"),
tr("Mii editor is not available. Please reinstall firmware."));
return;
}
system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::MiiEdit);
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, LibraryAppletParameters(MiiEditId, Service::AM::AppletId::MiiEdit));
}
void GMainWindow::OnOpenControllerMenu() {
constexpr u64 ControllerAppletId = static_cast<u64>(Service::AM::AppletProgramId::Controller);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
QMessageBox::warning(this, tr("No firmware available"),
tr("Please install the firmware to use the Controller Menu."));
return;
}
auto controller_applet_nca =
bis_system->GetEntry(ControllerAppletId, FileSys::ContentRecordType::Program);
if (!controller_applet_nca) {
QMessageBox::warning(this, tr("Controller Applet"),
tr("Controller Menu is not available. Please reinstall firmware."));
return;
}
system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Controller);
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename,
LibraryAppletParameters(ControllerAppletId, Service::AM::AppletId::Controller));
}
void GMainWindow::OnHomeMenu() {
constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
QMessageBox::warning(this, tr("No firmware available"),
tr("Please install the firmware to use the Home Menu."));
return;
}
auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
if (!qlaunch_applet_nca) {
QMessageBox::warning(this, tr("Home Menu Applet"),
tr("Home Menu is not available. Please reinstall firmware."));
return;
}
system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::QLaunch);
const auto filename = QString::fromStdString((qlaunch_applet_nca->GetFullPath()));
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, LibraryAppletParameters(QLaunchId, Service::AM::AppletId::QLaunch));
}
void GMainWindow::OnCaptureScreenshot() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
const u64 title_id = system->GetApplicationProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetSuyuPathString(Common::FS::SuyuPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1/%2_%3.png")
.arg(screenshot_path)
.arg(title_id, 16, 16, QLatin1Char{'0'})
.arg(date);
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
return;
}
#ifdef _WIN32
if (UISettings::values.enable_screenshot_save_as) {
OnPauseGame();
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
tr("PNG Image (*.png)"));
OnStartGame();
if (filename.isEmpty()) {
return;
}
}
#endif
render_window->CaptureScreenshot(filename);
}
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
void GMainWindow::MigrateConfigFiles() {
const auto config_dir_fs_path = Common::FS::GetSuyuPath(Common::FS::SuyuPath::ConfigDir);
const QDir config_dir =
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
LOG_ERROR(Frontend, "Failed to create new config file directory");
}
for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
const auto filename = it->toStdString();
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
continue;
}
const auto origin = config_dir_fs_path / filename;
const auto destination = config_dir_fs_path / "custom" / filename;
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
destination.string());
if (!Common::FS::RenameFile(origin, destination)) {
// Delete the old config file if one already exists in the new location.
Common::FS::RemoveFile(origin);
}
}
}
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
std::string_view gpu_vendor) {
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
const auto suyu_title = fmt::format("suyu | {}-{}", branch_name, description);
const auto override_title =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto window_title = override_title.empty() ? suyu_title : override_title;
if (title_name.empty()) {
setWindowTitle(QString::fromStdString(window_title));
} else {
const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
if (title_version.empty()) {
return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
}
return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
gpu_vendor);
}();
setWindowTitle(QString::fromStdString(run_title));
}
}
std::string GMainWindow::CreateTASFramesString(
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
std::string string = "";
size_t maxPlayerIndex = 0;
for (size_t i = 0; i < frames.size(); i++) {
if (frames[i] != 0) {
if (maxPlayerIndex != 0)
string += ", ";
while (maxPlayerIndex++ != i)
string += "0, ";
string += std::to_string(frames[i]);
}
}
return string;
}
QString GMainWindow::GetTasStateDescription() const {
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
switch (tas_status) {
case InputCommon::TasInput::TasState::Running:
return tr("TAS state: Running %1/%2")
.arg(current_tas_frame)
.arg(QString::fromStdString(tas_frames_string));
case InputCommon::TasInput::TasState::Recording:
return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
case InputCommon::TasInput::TasState::Stopped:
return tr("TAS state: Idle %1/%2")
.arg(current_tas_frame)
.arg(QString::fromStdString(tas_frames_string));
default:
return tr("TAS State: Invalid");
}
}
void GMainWindow::OnTasStateChanged() {
bool is_running = false;
bool is_recording = false;
if (emulation_running) {
const InputCommon::TasInput::TasState tas_status =
std::get<0>(input_subsystem->GetTas()->GetStatus());
is_running = tas_status == InputCommon::TasInput::TasState::Running;
is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
}
ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
ui->action_TAS_Start->setEnabled(emulation_running);
ui->action_TAS_Record->setEnabled(emulation_running);
ui->action_TAS_Reset->setEnabled(emulation_running);
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr || !system->IsPoweredOn()) {
status_bar_update_timer.stop();
return;
}
if (Settings::values.tas_enable) {
tas_label->setText(GetTasStateDescription());
} else {
tas_label->clear();
}
auto results = system->GetAndResetPerfStats();
auto& shader_notify = system->GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
if (shaders_building > 0) {
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
shader_building_label->setVisible(true);
} else {
shader_building_label->setVisible(false);
}
const auto res_info = Settings::values.resolution_info;
const auto res_scale = res_info.up_factor;
res_scale_label->setText(
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.speed_limit.GetValue()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
if (!Settings::values.use_speed_limit) {
game_fps_label->setText(
tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0));
} else {
game_fps_label->setText(
tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0));
}
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
res_scale_label->setVisible(true);
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
firmware_label->setVisible(false);
}
void GMainWindow::UpdateGPUAccuracyButton() {
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
const auto gpu_accuracy_text =
ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
}
void GMainWindow::UpdateDockedButton() {
const auto console_mode = Settings::values.use_docked_mode.GetValue();
dock_status_button->setChecked(Settings::IsDockedMode());
dock_status_button->setText(
ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
}
void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
const auto renderer_status_text =
ConfigurationShared::renderer_backend_texts_map.find(api)->second;
renderer_status_button->setText(
api == Settings::RendererBackend::OpenGL
? tr("%1 %2").arg(renderer_status_text.toUpper(),
ConfigurationShared::shader_backend_texts_map
.find(Settings::values.shader_backend.GetValue())
->second)
: renderer_status_text.toUpper());
}
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
: filter_text.toUpper());
}
void GMainWindow::UpdateAAText() {
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
: aa_text.toUpper());
}
void GMainWindow::UpdateVolumeUI() {
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
volume_slider->setValue(volume_value);
if (Settings::values.audio_muted) {
volume_button->setChecked(false);
volume_button->setText(tr("VOLUME: MUTE"));
} else {
volume_button->setChecked(true);
volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
}
}
void GMainWindow::UpdateStatusButtons() {
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateAPIText();
UpdateGPUAccuracyButton();
UpdateDockedButton();
UpdateFilterText();
UpdateAAText();
UpdateVolumeUI();
}
void GMainWindow::UpdateUISettings() {
if (!ui->action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.show_folders_in_list = ui->action_Show_Folders_In_List->isChecked();
UISettings::values.first_start = false;
}
void GMainWindow::UpdateInputDrivers() {
if (!input_subsystem) {
return;
}
input_subsystem->PumpEvents();
}
void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.stop();
ShowMouseCursor();
return;
}
render_window->setCursor(QCursor(Qt::BlankCursor));
}
void GMainWindow::ShowMouseCursor() {
render_window->unsetCursor();
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
}
void GMainWindow::OnMouseActivity() {
if (!Settings::values.mouse_panning) {
ShowMouseCursor();
}
}
void GMainWindow::OnCheckFirmwareDecryption() {
system->GetFileSystemController().CreateFactories(*vfs);
if (!ContentManager::AreKeysPresent()) {
QMessageBox::warning(this, tr("Derivation Components Missing"),
tr("Encryption keys are missing. "
"In order to use this emulator, "
"you need to provide your own encryption keys "
"in order to play them."));
}
SetFirmwareVersion();
UpdateMenuState();
}
bool GMainWindow::CheckFirmwarePresence() {
constexpr u64 MiiEditId = static_cast<u64>(Service::AM::AppletProgramId::MiiEdit);
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
return false;
}
auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program);
if (!mii_applet_nca) {
return false;
}
return true;
}
void GMainWindow::SetFirmwareVersion() {
Service::Set::FirmwareVersionFormat firmware_data{};
const auto result = Service::Set::GetFirmwareVersionImpl(
firmware_data, *system, Service::Set::GetFirmwareVersionType::Version2);
if (result.IsError() || !CheckFirmwarePresence()) {
LOG_INFO(Frontend, "Installed firmware: No firmware available");
firmware_label->setVisible(false);
return;
}
firmware_label->setVisible(true);
const std::string display_version(firmware_data.display_version.data());
const std::string display_title(firmware_data.display_title.data());
LOG_INFO(Frontend, "Installed firmware: {}", display_title);
firmware_label->setText(QString::fromStdString(display_version));
firmware_label->setToolTip(QString::fromStdString(display_title));
}
bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
u64* selected_title_id, u8* selected_content_record_type) {
using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>;
boost::container::flat_set<ContentInfo> available_title_ids;
const auto RetrieveEntries = [&](FileSys::TitleType title_type,
FileSys::ContentRecordType record_type) {
const auto entries = installed.ListEntriesFilter(title_type, record_type);
for (const auto& entry : entries) {
if (FileSys::GetBaseTitleID(entry.title_id) == program_id &&
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) {
available_title_ids.insert({entry.title_id, title_type, record_type});
}
}
};
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::HtmlDocument);
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::LegalInformation);
RetrieveEntries(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
if (available_title_ids.empty()) {
return false;
}
size_t title_index = 0;
if (available_title_ids.size() > 1) {
QStringList list;
for (auto& [title_id, title_type, record_type] : available_title_ids) {
const auto hex_title_id = QString::fromStdString(fmt::format("{:X}", title_id));
if (record_type == FileSys::ContentRecordType::Program) {
list.push_back(QStringLiteral("Program [%1]").arg(hex_title_id));
} else if (record_type == FileSys::ContentRecordType::HtmlDocument) {
list.push_back(QStringLiteral("HTML document [%1]").arg(hex_title_id));
} else if (record_type == FileSys::ContentRecordType::LegalInformation) {
list.push_back(QStringLiteral("Legal information [%1]").arg(hex_title_id));
} else {
list.push_back(
QStringLiteral("DLC %1 [%2]").arg(title_id & 0x7FF).arg(hex_title_id));
}
}
bool ok;
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Target"),
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
if (!ok) {
return false;
}
title_index = list.indexOf(res);
}
const auto& [title_id, title_type, record_type] = *available_title_ids.nth(title_index);
*selected_title_id = title_id;
*selected_content_record_type = static_cast<u8>(record_type);
return true;
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr ||
UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) {
return true;
}
if (!system->GetExitLocked() &&
UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) {
return true;
}
const auto text = tr("Are you sure you want to close suyu?");
return question(this, tr("suyu"), text);
}
void GMainWindow::closeEvent(QCloseEvent* event) {
if (!ConfirmClose()) {
event->ignore();
return;
}
UpdateUISettings();
game_list->SaveInterfaceLayout();
UISettings::SaveWindowState();
hotkey_registry.SaveHotkeys();
// Unload controllers early
controller_dialog->UnloadController();
game_list->UnloadController();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {
ShutdownGame();
}
render_window->close();
multiplayer_state->Close();
system->HIDCore().UnloadInputDevices();
system->GetRoomNetwork().Shutdown();
QWidget::closeEvent(event);
}
static bool IsSingleFileDropEvent(const QMimeData* mime) {
return mime->hasUrls() && mime->urls().length() == 1;
}
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
if (IsSingleFileDropEvent(event->mimeData())) {
event->setDropAction(Qt::DropAction::LinkAction);
event->accept();
}
}
bool GMainWindow::DropAction(QDropEvent* event) {
if (!IsSingleFileDropEvent(event->mimeData())) {
return false;
}
const QMimeData* mime_data = event->mimeData();
const QString& filename = mime_data->urls().at(0).toLocalFile();
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
// Amiibo
LoadAmiibo(filename);
} else {
// Game
if (ConfirmChangeGame()) {
BootGame(filename, ApplicationAppletParameters());
}
}
return true;
}
void GMainWindow::dropEvent(QDropEvent* event) {
DropAction(event);
}
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
AcceptDropEvent(event);
}
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
AcceptDropEvent(event);
}
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
// Use custom question to link controller navigation
return question(
this, tr("suyu"),
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
}
bool GMainWindow::ConfirmForceLockedExit() {
if (emu_thread == nullptr) {
return true;
}
const auto text = tr("The currently running application has requested suyu to not exit.\n\n"
"Would you like to bypass this and exit anyway?");
return question(this, tr("suyu"), text);
}
void GMainWindow::RequestGameExit() {
if (!system->IsPoweredOn()) {
return;
}
system->SetExitRequested(true);
system->GetAppletManager().RequestExit();
}
void GMainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
}
void GMainWindow::UpdateUITheme() {
const QString default_theme = QString::fromStdString(UISettings::default_theme.data());
QString current_theme = UISettings::values.theme;
if (current_theme.isEmpty()) {
current_theme = default_theme;
}
UpdateIcons(current_theme);
/* Find the stylesheet to load */
if (TryLoadStylesheet(current_theme)) {
return;
}
// Reading new theme failed, loading default stylesheet
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
current_theme.toStdString());
if (TryLoadStylesheet(QStringLiteral(":/%1").arg(default_theme))) {
return;
}
// Reading default failed, loading empty stylesheet
LOG_ERROR(Frontend, "Unable to set default style, stylesheet file not found");
qApp->setStyleSheet({});
setStyleSheet({});
}
void GMainWindow::UpdateIcons(const QString& theme_path) {
// Get the theme directory from its path
std::size_t last_slash = theme_path.toStdString().find_last_of("/");
QString theme_dir = QString::fromStdString(theme_path.toStdString().substr(last_slash + 1));
// Append _dark to the theme name to use dark variant icons
if (CheckDarkMode()) {
LOG_DEBUG(Frontend, "Using icons from: {}", theme_dir.toStdString() + "_dark");
QIcon::setThemeName(theme_dir + QStringLiteral("_dark"));
} else {
LOG_DEBUG(Frontend, "Using icons from: {}", theme_dir.toStdString());
QIcon::setThemeName(theme_dir);
}
const QString theme_directory{
QString::fromStdString(Common::FS::GetSuyuPathString(Common::FS::SuyuPath::ThemesDir))};
// Set path for default icons
// Use icon resources from application binary and current theme local subdirectory, if it exists
QStringList theme_paths;
theme_paths << QString::fromStdString(":/icons") << QStringLiteral("%1").arg(theme_directory);
QIcon::setThemeSearchPaths(theme_paths);
// Change current directory, to allow user themes to add their own icons
QDir::setCurrent(QStringLiteral("%1/%2").arg(theme_directory, UISettings::values.theme));
emit UpdateThemedIcons();
}
bool GMainWindow::TryLoadStylesheet(const QString& theme_uri) {
LOG_DEBUG(Frontend, "TryLoadStylesheet()");
QString style_path;
// Use themed stylesheet if it exists
if (CheckDarkMode()) {
style_path = theme_uri + QStringLiteral("/dark.qss");
} else {
style_path = theme_uri + QStringLiteral("/light.qss");
}
if (!QFile::exists(style_path)) {
LOG_DEBUG(Frontend, "No themed (light/dark) stylesheet, using default one");
// Use common stylesheet if themed one does not exist
style_path = theme_uri + QStringLiteral("/style.qss");
}
// Loading stylesheet
QFile style_file(style_path);
if (style_file.open(QFile::ReadOnly | QFile::Text)) {
// Update the color palette before applying the stylesheet
UpdateThemePalette();
LOG_DEBUG(Frontend, "Loading stylesheet in: {}", theme_uri.toStdString());
QTextStream ts_theme(&style_file);
qApp->setStyleSheet(ts_theme.readAll());
setStyleSheet(ts_theme.readAll());
SetCustomStylesheet();
return true;
}
// Opening the file failed
return false;
}
bool GMainWindow::TryLoadStylesheet(const std::filesystem::path& theme_path) {
return TryLoadStylesheet(QString::fromStdString(theme_path.string() + "/"));
}
static void AdjustLinkColor() {
QPalette new_pal(qApp->palette());
if (GMainWindow::CheckDarkMode()) {
new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
} else {
new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
}
if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
qApp->setPalette(new_pal);
}
}
void GMainWindow::UpdateThemePalette() {
LOG_DEBUG(Frontend, "UpdateThemePalette()");
QPalette themePalette(qApp->palette());
#ifdef _WIN32
QColor dark(25, 25, 25);
QString style_name;
if (CheckDarkMode()) {
// We check that the dark mode state is "On" and force a dark palette
if (UISettings::values.dark_mode_state == DarkModeState::On) {
// Set Default Windows Dark palette on Windows platforms to force Dark mode
themePalette.setColor(QPalette::Window, Qt::black);
themePalette.setColor(QPalette::WindowText, Qt::white);
themePalette.setColor(QPalette::Disabled, QPalette::WindowText, QColor(127, 127, 127));
themePalette.setColor(QPalette::Base, Qt::black);
themePalette.setColor(QPalette::AlternateBase, dark);
themePalette.setColor(QPalette::ToolTipBase, Qt::white);
themePalette.setColor(QPalette::ToolTipText, Qt::black);
themePalette.setColor(QPalette::Text, Qt::white);
themePalette.setColor(QPalette::Disabled, QPalette::Text, QColor(127, 127, 127));
themePalette.setColor(QPalette::Dark, QColor(128, 128, 128));
themePalette.setColor(QPalette::Shadow, Qt::white);
themePalette.setColor(QPalette::Button, Qt::black);
themePalette.setColor(QPalette::ButtonText, Qt::white);
themePalette.setColor(QPalette::Disabled, QPalette::ButtonText, QColor(127, 127, 127));
themePalette.setColor(QPalette::BrightText, QColor(192, 192, 192));
themePalette.setColor(QPalette::Link, QColor(0, 140, 200));
themePalette.setColor(QPalette::Highlight, QColor(24, 70, 93));
themePalette.setColor(QPalette::Disabled, QPalette::Highlight, QColor(0, 85, 255));
themePalette.setColor(QPalette::HighlightedText, QColor(239, 240, 241));
themePalette.setColor(QPalette::Disabled, QPalette::HighlightedText,
QColor(239, 240, 241));
}
// AlternateBase is kept at rgb(233, 231, 227) or rgb(245, 245, 245) on Windows dark
// palette, fix this. Sometimes, it even is rgb(0, 0, 0), but uses a very light gray for
// alternate rows, do not know why
if (themePalette.alternateBase().color() == QColor(233, 231, 227) ||
themePalette.alternateBase().color() == QColor(245, 245, 245) ||
themePalette.alternateBase().color() == QColor(0, 0, 0)) {
themePalette.setColor(QPalette::AlternateBase, dark);
alternate_base_modified = true;
}
// Use fusion theme, since its close to windowsvista, but works well with a dark palette
style_name = QStringLiteral("fusion");
} else {
// Reset AlternateBase if it has been modified
if (alternate_base_modified) {
themePalette.setColor(QPalette::AlternateBase, QColor(245, 245, 245));
alternate_base_modified = false;
}
// Reset light palette
themePalette = this->style()->standardPalette();
// Reset Windows theme to the default
style_name = QStringLiteral("windowsvista");
}
LOG_DEBUG(Frontend, "Using style: {}", style_name.toStdString());
qApp->setStyle(style_name);
#elif defined(__APPLE__)
// Force the usage of the light palette in light mode
if (CheckDarkMode()) {
// Reset dark palette
themePalette = this->style()->standardPalette();
} else {
themePalette.setColor(QPalette::Window, QColor(236, 236, 236));
themePalette.setColor(QPalette::WindowText, Qt::black);
themePalette.setColor(QPalette::Disabled, QPalette::WindowText, Qt::black);
themePalette.setColor(QPalette::Base, Qt::white);
themePalette.setColor(QPalette::AlternateBase, QColor(245, 245, 245));
themePalette.setColor(QPalette::ToolTipBase, Qt::white);
themePalette.setColor(QPalette::ToolTipText, Qt::black);
themePalette.setColor(QPalette::Text, Qt::black);
themePalette.setColor(QPalette::Disabled, QPalette::Text, Qt::black);
themePalette.setColor(QPalette::Dark, QColor(191, 191, 191));
themePalette.setColor(QPalette::Shadow, Qt::black);
themePalette.setColor(QPalette::Button, QColor(236, 236, 236));
themePalette.setColor(QPalette::ButtonText, Qt::black);
themePalette.setColor(QPalette::Disabled, QPalette::ButtonText, QColor(147, 147, 147));
themePalette.setColor(QPalette::BrightText, Qt::white);
themePalette.setColor(QPalette::Link, QColor(0, 140, 200));
themePalette.setColor(QPalette::Highlight, QColor(179, 215, 255));
themePalette.setColor(QPalette::Disabled, QPalette::Highlight, QColor(220, 220, 220));
themePalette.setColor(QPalette::HighlightedText, Qt::black);
themePalette.setColor(QPalette::Disabled, QPalette::HighlightedText, Qt::black);
}
#else
if (CheckDarkMode()) {
// Set Dark palette on non Windows platforms (that may not have a dark palette)
themePalette.setColor(QPalette::Window, QColor(53, 53, 53));
themePalette.setColor(QPalette::WindowText, Qt::white);
themePalette.setColor(QPalette::Disabled, QPalette::WindowText, QColor(127, 127, 127));
themePalette.setColor(QPalette::Base, QColor(42, 42, 42));
themePalette.setColor(QPalette::AlternateBase, QColor(66, 66, 66));
themePalette.setColor(QPalette::ToolTipBase, Qt::white);
themePalette.setColor(QPalette::ToolTipText, QColor(53, 53, 53));
themePalette.setColor(QPalette::Text, Qt::white);
themePalette.setColor(QPalette::Disabled, QPalette::Text, QColor(127, 127, 127));
themePalette.setColor(QPalette::Dark, QColor(35, 35, 35));
themePalette.setColor(QPalette::Shadow, QColor(20, 20, 20));
themePalette.setColor(QPalette::Button, QColor(53, 53, 53));
themePalette.setColor(QPalette::ButtonText, Qt::white);
themePalette.setColor(QPalette::Disabled, QPalette::ButtonText, QColor(127, 127, 127));
themePalette.setColor(QPalette::BrightText, Qt::red);
themePalette.setColor(QPalette::Link, QColor(42, 130, 218));
themePalette.setColor(QPalette::Highlight, QColor(42, 130, 218));
themePalette.setColor(QPalette::Disabled, QPalette::Highlight, QColor(80, 80, 80));
themePalette.setColor(QPalette::HighlightedText, Qt::white);
themePalette.setColor(QPalette::Disabled, QPalette::HighlightedText, QColor(127, 127, 127));
} else {
// Reset light palette
themePalette = this->style()->standardPalette();
}
#endif
qApp->setPalette(themePalette);
AdjustLinkColor();
}
void GMainWindow::SetCustomStylesheet() {
setStyleSheet(QStringLiteral("QStatusBar::item { border: none; }"));
// Set "dark" qss property value, that may be used in stylesheets
bool is_dark_mode = CheckDarkMode();
if (renderer_status_button) {
renderer_status_button->setProperty("dark", is_dark_mode);
}
if (gpu_accuracy_button) {
gpu_accuracy_button->setProperty("dark", is_dark_mode);
}
#ifdef _WIN32
// Windows dark mode uses "fusion" style. Make it look like more "windowsvista" light style
if (is_dark_mode) {
/* the groove expands to the size of the slider by default. by giving it a height, it has a
fixed size */
/* handle is placed by default on the contents rect of the groove. Negative margin expands
it outside the groove */
setStyleSheet(QStringLiteral("QSlider:horizontal{ height:30px; }\
QSlider::sub-page:horizontal { background-color: palette(highlight); }\
QSlider::add-page:horizontal { background-color: palette(midlight);}\
QSlider::groove:horizontal { border-width: 1px; margin: 1px 0; height: 2px;}\
QSlider::handle:horizontal { border-width: 1px; border-style: solid; border-color: palette(dark);\
width: 10px; margin: -10px 0px; }\
QSlider::handle { background-color: palette(button); }\
QSlider::handle:hover { background-color: palette(highlight); }"));
}
#endif
}
#ifdef __unix__
bool GMainWindow::ListenColorSchemeChange() {
auto bus = QDBusConnection::sessionBus();
if (bus.isConnected()) {
const QString dbus_service = QStringLiteral("org.freedesktop.portal.Desktop");
const QString dbus_path = QStringLiteral("/org/freedesktop/portal/desktop");
const QString dbus_interface = QStringLiteral("org.freedesktop.portal.Settings");
const QString dbus_method = QStringLiteral("SettingChanged");
QStringList dbus_arguments;
dbus_arguments << QStringLiteral("org.freedesktop.appearance")
<< QStringLiteral("color-scheme");
const QString dbus_signature = QStringLiteral("ssv");
LOG_INFO(Frontend, "Connected to DBus, listening for OS theme changes");
return bus.connect(dbus_service, dbus_path, dbus_interface, dbus_method, dbus_arguments,
dbus_signature, this, SLOT(UpdateUITheme()));
}
LOG_WARNING(Frontend, "Unable to connect to DBus to listen for OS theme changes");
return false;
}
#endif
bool GMainWindow::CheckDarkMode() {
bool is_dark_mode_auto;
#ifdef _WIN32
// Dark mode cannot be changed after the app started on Windows
is_dark_mode_auto = qgetenv("QT_QPA_PLATFORM").contains("darkmode=2");
#else
is_dark_mode_auto = UISettings::values.dark_mode_state == DarkModeState::Auto;
#endif
if (!is_dark_mode_auto) {
return UISettings::values.dark_mode_state == DarkModeState::On;
} else {
const QPalette current_palette(qApp->palette());
#ifdef __unix__
QProcess process;
// Using the freedesktop specifications for checking dark mode
LOG_DEBUG(Frontend, "Retrieving theme from freedesktop color-scheme...");
QStringList gdbus_arguments;
gdbus_arguments << QStringLiteral("--dest=org.freedesktop.portal.Desktop")
<< QStringLiteral("--object-path /org/freedesktop/portal/desktop")
<< QStringLiteral("--method org.freedesktop.portal.Settings.Read")
<< QStringLiteral("org.freedesktop.appearance color-scheme");
process.start(QStringLiteral("gdbus call --session"), gdbus_arguments);
process.waitForFinished(1000);
QByteArray dbus_output = process.readAllStandardOutput();
if (!dbus_output.isEmpty()) {
const int systemColorSchema = QString::fromUtf8(dbus_output).trimmed().right(1).toInt();
return systemColorSchema == 1;
}
// Try alternative for Gnome if the previous one failed
QStringList gsettings_arguments;
gsettings_arguments << QStringLiteral("get")
<< QStringLiteral("org.gnome.desktop.interface")
<< QStringLiteral("color-scheme");
LOG_DEBUG(Frontend, "failed, retrieving theme from gsettings color-scheme...");
process.start(QStringLiteral("gsettings"), gsettings_arguments);
process.waitForFinished(1000);
QByteArray gsettings_output = process.readAllStandardOutput();
// Try older gtk-theme method if the previous one failed
if (gsettings_output.isEmpty()) {
LOG_DEBUG(Frontend, "failed, retrieving theme from gtk-theme...");
gsettings_arguments.takeLast();
gsettings_arguments << QStringLiteral("gtk-theme");
process.start(QStringLiteral("gsettings"), gsettings_arguments);
process.waitForFinished(1000);
gsettings_output = process.readAllStandardOutput();
}
// Interpret gsettings value if it succeeded
if (!gsettings_output.isEmpty()) {
QString systeme_theme = QString::fromUtf8(gsettings_output);
LOG_DEBUG(Frontend, "Gsettings output: {}", systeme_theme.toStdString());
return systeme_theme.contains(QStringLiteral("dark"), Qt::CaseInsensitive);
}
LOG_DEBUG(Frontend, "failed, retrieving theme from palette");
#endif
// Use default method based on palette swap by OS. It is the only method on Windows with
// Qt 5. Windows needs QT_QPA_PLATFORM env variable set to windows:darkmode=2 to force
// palette change
return (current_palette.color(QPalette::WindowText).lightness() >
current_palette.color(QPalette::Window).lightness());
}
}
void GMainWindow::changeEvent(QEvent* event) {
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to
// UpdateUITheme is a decent work around
if (event->type() == QEvent::PaletteChange ||
event->type() == QEvent::ApplicationPaletteChange) {
LOG_DEBUG(Frontend,
"Window color palette changed by event: {} (QEvent::PaletteChange is: {})",
event->type(), QEvent::PaletteChange);
const QPalette test_palette(qApp->palette());
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
if (last_window_color != window_color) {
last_window_color = window_color;
UpdateUITheme();
}
}
QWidget::changeEvent(event);
}
void GMainWindow::LoadTranslation() {
bool loaded;
if (UISettings::values.language.GetValue().empty()) {
// If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else {
// Otherwise load from the specified file
loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
QStringLiteral(":/languages/"));
}
if (loaded) {
qApp->installTranslator(&translator);
} else {
UISettings::values.language = std::string("en");
}
}
void GMainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language.GetValue() != std::string("en")) {
qApp->removeTranslator(&translator);
}
UISettings::values.language = locale.toStdString();
LoadTranslation();
ui->retranslateUi(this);
multiplayer_state->retranslateUi();
UpdateWindowTitle();
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}
#else
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
#endif
discord_rpc->Update();
}
#ifdef __unix__
void GMainWindow::SetGamemodeEnabled(bool state) {
if (emulation_running) {
Common::Linux::SetGamemodeState(state);
}
}
#endif
Service::AM::FrontendAppletParameters GMainWindow::ApplicationAppletParameters() {
return Service::AM::FrontendAppletParameters{
.applet_id = Service::AM::AppletId::Application,
.applet_type = Service::AM::AppletType::Application,
};
}
Service::AM::FrontendAppletParameters GMainWindow::LibraryAppletParameters(
u64 program_id, Service::AM::AppletId applet_id) {
return Service::AM::FrontendAppletParameters{
.program_id = program_id,
.applet_id = applet_id,
.applet_type = Service::AM::AppletType::LibraryApplet,
};
}
void VolumeButton::wheelEvent(QWheelEvent* event) {
int num_degrees = event->angleDelta().y() / 8;
int num_steps = (num_degrees / 15) * scroll_multiplier;
// Stated in QT docs: Most mouse types work in steps of 15 degrees, in which case the delta
// value is a multiple of 120; i.e., 120 units * 1/8 = 15 degrees.
if (num_steps > 0) {
Settings::values.volume.SetValue(
std::min(200, Settings::values.volume.GetValue() + num_steps));
} else {
Settings::values.volume.SetValue(
std::max(0, Settings::values.volume.GetValue() + num_steps));
}
scroll_multiplier = std::min(MaxMultiplier, scroll_multiplier * 2);
scroll_timer.start(100); // reset the multiplier if no scroll event occurs within 100 ms
emit VolumeChanged();
event->accept();
}
void VolumeButton::ResetMultiplier() {
scroll_multiplier = 1;
}
#ifdef main
#undef main
#endif
static void SetHighDPIAttributes() {
#ifdef _WIN32
// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
// This is done by setting the optimal scaling policy for the primary screen.
// Create a temporary QApplication.
int temp_argc = 0;
char** temp_argv = nullptr;
QApplication temp{temp_argc, temp_argv};
// Get the current screen geometry.
const QScreen* primary_screen = QGuiApplication::primaryScreen();
if (primary_screen == nullptr) {
return;
}
const QRect screen_rect = primary_screen->geometry();
const int real_width = screen_rect.width();
const int real_height = screen_rect.height();
const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
// Recommended minimum width and height for proper window fit.
// Any screen with a lower resolution than this will still have a scale of 1.
constexpr float minimum_width = 1350.0f;
constexpr float minimum_height = 900.0f;
const float width_ratio = std::max(1.0f, real_width / minimum_width);
const float height_ratio = std::max(1.0f, real_height / minimum_height);
// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
if (max_ratio > real_ratio) {
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::Round);
} else {
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::Floor);
}
#else
// Other OSes should be better than Windows at fractional scaling.
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
#endif
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
}
int main(int argc, char* argv[]) {
std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
UISettings::RestoreWindowState(config);
bool has_broken_vulkan = false;
bool is_child = false;
if (CheckEnvVars(&is_child)) {
return 0;
}
if (StartupChecks(argv[0], &has_broken_vulkan,
Settings::values.perform_vulkan_check.GetValue())) {
return 0;
}
#ifdef SUYU_CRASH_DUMPS
Breakpad::InstallCrashHandler();
#endif
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT {
MicroProfileShutdown();
};
Common::ConfigureNvidiaEnvironmentFlags();
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("suyu team"));
QCoreApplication::setApplicationName(QStringLiteral("suyu"));
#ifdef _WIN32
QByteArray current_qt_qpa = qgetenv("QT_QPA_PLATFORM");
// Follow dark mode setting, if the "-platform" launch option is not set.
// Otherwise, just follow dark mode for the window decoration (title bar).
if (!current_qt_qpa.contains(":darkmode=")) {
if (UISettings::values.dark_mode_state == DarkModeState::Auto) {
// When setting is Auto, force adapting window decoration and stylesheet palette to use
// Windows theme. Default is darkmode:0, which always uses light palette
if (current_qt_qpa.isEmpty()) {
// Set the value
qputenv("QT_QPA_PLATFORM", QByteArray("windows:darkmode=2"));
} else {
// Concatenate to the existing value
qputenv("QT_QPA_PLATFORM", current_qt_qpa + ",darkmode=2");
}
} else {
// When setting is no Auto, adapt window decoration to the palette used
if (current_qt_qpa.isEmpty()) {
// Set the value
qputenv("QT_QPA_PLATFORM", QByteArray("windows:darkmode=1"));
} else {
// Concatenate to the existing value
qputenv("QT_QPA_PLATFORM", current_qt_qpa + ",darkmode=1");
}
}
}
// Increases the maximum open file limit to 8192
_setmaxstdio(8192);
#endif
#ifdef __APPLE__
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of
// the user folder in the Qt Frontend, we need to cd into that working directory
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
#endif
#ifdef __linux__
// Set the DISPLAY variable in order to open web browsers
// TODO (lat9nq): Find a better solution for AppImages to start external applications
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
qputenv("DISPLAY", ":0");
}
// Fix the Wayland appId. This needs to match the name of the .desktop file without the .desktop
// suffix.
QGuiApplication::setDesktopFileName(QStringLiteral("dev.suyu_emu.suyu"));
#endif
SetHighDPIAttributes();
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
// Disables the "?" button on all dialogs. Disabled by default on Qt6.
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
#endif
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
#ifdef _WIN32
OverrideWindowsFont();
#endif
// Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
// so we can see if we get \u3008 instead
// TL;DR all other number formats are consecutive in unicode code points
// This bug is fixed in Qt6, specifically 6.0.0-alpha1
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
const QLocale locale = QLocale::system();
if (QStringLiteral("\u3008") == locale.toString(1)) {
QLocale::setDefault(QLocale::system().name());
}
#endif
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window{std::move(config), has_broken_vulkan};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
&GMainWindow::OnAppFocusStateChanged);
int result = app.exec();
detached_tasks.WaitForAllTasks();
return result;
}