// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "common/polyfill_thread.h" #include "common/thread.h" #include "core/frontend/emu_window.h" class GMainWindow; class QCamera; class QCameraImageCapture; class QCloseEvent; class QFocusEvent; class QKeyEvent; class QMouseEvent; class QObject; class QResizeEvent; class QShowEvent; class QTouchEvent; class QWheelEvent; namespace Core { class System; } // namespace Core namespace InputCommon { class InputSubsystem; enum class MouseButton; } // namespace InputCommon namespace InputCommon::TasInput { enum class TasState; } // namespace InputCommon::TasInput namespace VideoCore { enum class LoadCallbackStage; } // namespace VideoCore class EmuThread final : public QThread { Q_OBJECT public: explicit EmuThread(Core::System& system); ~EmuThread() override; /** * Start emulation (on new thread) * @warning Only call when not running! */ void run() override; /** * Sets whether the emulation thread should run or not * @param should_run Boolean value, set the emulation thread to running if true */ void SetRunning(bool should_run) { // TODO: Prevent other threads from modifying the state until we finish. { // Notify the running thread to change state. std::unique_lock run_lk{m_should_run_mutex}; m_should_run = should_run; m_should_run_cv.notify_one(); } // Wait until paused, if pausing. if (!should_run) { m_stopped.Wait(); } } /** * Check if the emulation thread is running or not * @return True if the emulation thread is running, otherwise false */ bool IsRunning() const { return m_should_run; } /** * Requests for the emulation thread to immediately stop running */ void ForceStop() { LOG_WARNING(Frontend, "Force stopping EmuThread"); m_stop_source.request_stop(); } private: void EmulationPaused(std::unique_lock& lk); void EmulationResumed(std::unique_lock& lk); private: Core::System& m_system; std::stop_source m_stop_source; std::mutex m_should_run_mutex; std::condition_variable_any m_should_run_cv; Common::Event m_stopped; bool m_should_run{true}; signals: /** * Emitted when the CPU has halted execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeEntered(); /** * Emitted right before the CPU continues execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeLeft(); void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total); }; class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow { Q_OBJECT public: explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, std::shared_ptr input_subsystem_, Core::System& system_); ~GRenderWindow() override; // EmuWindow implementation. void OnFrameDisplayed() override; bool IsShown() const override; std::unique_ptr CreateSharedContext() const override; void BackupGeometry(); void RestoreGeometry(); void restoreGeometry(const QByteArray& geometry_); // overridden QByteArray saveGeometry(); // overridden qreal windowPixelRatio() const; std::pair ScaleTouch(const QPointF& pos) const; void closeEvent(QCloseEvent* event) override; void leaveEvent(QEvent* event) override; void resizeEvent(QResizeEvent* event) override; /// Converts a Qt keyboard key into NativeKeyboard key static int QtKeyToSwitchKey(Qt::Key qt_keys); /// Converts a Qt modifier keys into NativeKeyboard modifier keys static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers); void keyPressEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override; /// Converts a Qt mouse button into MouseInput mouse button static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button); void mousePressEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; void wheelEvent(QWheelEvent* event) override; void InitializeCamera(); void FinalizeCamera(); bool event(QEvent* event) override; void focusOutEvent(QFocusEvent* event) override; bool InitRenderTarget(); /// Destroy the previous run's child_widget which should also destroy the child_window void ReleaseRenderTarget(); bool IsLoadingComplete() const; void CaptureScreenshot(const QString& screenshot_path); /** * Instructs the window to re-launch the application using the specified program_index. * @param program_index Specifies the index within the application of the program to launch. */ void ExecuteProgram(std::size_t program_index); /// Instructs the window to exit the application. void Exit(); public slots: void OnEmulationStarting(EmuThread* emu_thread_); void OnEmulationStopping(); void OnFramebufferSizeChanged(); signals: /// Emitted when the window is closed void Closed(); void FirstFrameDisplayed(); void ExecuteProgramSignal(std::size_t program_index); void ExitSignal(); void MouseActivity(); void TasPlaybackStateChanged(); private: void TouchBeginEvent(const QTouchEvent* event); void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); void ConstrainMouse(); void RequestCameraCapture(); void OnCameraCapture(int requestId, const QImage& img); void OnMinimalClientAreaChangeRequest(std::pair minimal_size) override; bool InitializeOpenGL(); bool InitializeVulkan(); void InitializeNull(); bool LoadOpenGL(); QStringList GetUnsupportedGLExtensions() const; EmuThread* emu_thread; std::shared_ptr input_subsystem; // Main context that will be shared with all other contexts that are requested. // If this is used in a shared context setting, then this should not be used directly, but // should instead be shared from std::shared_ptr main_context; /// Temporary storage of the screenshot taken QImage screenshot_image; QByteArray geometry; QWidget* child_widget = nullptr; bool first_frame = false; InputCommon::TasInput::TasState last_tas_state; #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && SUYU_USE_QT_MULTIMEDIA bool is_virtual_camera; int pending_camera_snapshots; std::vector camera_data; std::unique_ptr camera; std::unique_ptr camera_capture; std::unique_ptr camera_timer; #endif QTimer mouse_constrain_timer; Core::System& system; protected: void showEvent(QShowEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override; };