yuzu: Use virtual amiibo driver instead of nfp service

This commit is contained in:
german77 2022-09-24 20:31:54 -05:00
parent da8864d002
commit f6d57d7dd9
1 changed files with 26 additions and 25 deletions

View File

@ -105,12 +105,12 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/main.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
@ -3211,21 +3211,16 @@ void GMainWindow::OnLoadAmiibo() {
return;
}
Service::SM::ServiceManager& sm = system->ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
if (nfc == nullptr) {
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
return;
}
const auto nfc_state = nfc->GetCurrentState();
if (nfc_state == Service::NFP::DeviceState::TagFound ||
nfc_state == Service::NFP::DeviceState::TagMounted) {
nfc->CloseAmiibo();
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
// Remove amiibo if one is connected
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) {
virtual_amiibo->CloseAmiibo();
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
return;
}
if (nfc_state != Service::NFP::DeviceState::SearchingForTag) {
if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
return;
}
@ -3244,24 +3239,30 @@ void GMainWindow::OnLoadAmiibo() {
}
void GMainWindow::LoadAmiibo(const QString& filename) {
Service::SM::ServiceManager& sm = system->ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
if (nfc == nullptr) {
return;
}
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
const QString title = tr("Error loading Amiibo data");
// Remove amiibo if one is connected
const auto nfc_state = nfc->GetCurrentState();
if (nfc_state == Service::NFP::DeviceState::TagFound ||
nfc_state == Service::NFP::DeviceState::TagMounted) {
nfc->CloseAmiibo();
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) {
virtual_amiibo->CloseAmiibo();
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
return;
}
if (!nfc->LoadAmiibo(filename.toStdString())) {
QMessageBox::warning(this, tr("Error loading Amiibo data"),
tr("Unable to load Amiibo data."));
switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
break;
case InputCommon::VirtualAmiibo::Info::UnableToLoad:
QMessageBox::warning(this, title, tr("The selected file is already on use"));
break;
case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
break;
case InputCommon::VirtualAmiibo::Info::Unknown:
QMessageBox::warning(this, title, tr("An unkown error occured"));
break;
default:
break;
}
}