implement wait tree widget

This commit is contained in:
wwylele 2016-04-08 19:28:54 +03:00
parent c59bdecd23
commit f69a543110
9 changed files with 636 additions and 0 deletions

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@ -15,6 +15,7 @@ set(SRCS
debugger/profiler.cpp
debugger/ramview.cpp
debugger/registers.cpp
debugger/wait_tree.cpp
util/spinbox.cpp
util/util.cpp
bootmanager.cpp
@ -48,6 +49,7 @@ set(HEADERS
debugger/profiler.h
debugger/ramview.h
debugger/registers.h
debugger/wait_tree.h
util/spinbox.h
util/util.h
bootmanager.h

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@ -0,0 +1,417 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/debugger/wait_tree.h"
#include "citra_qt/util/util.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/semaphore.h"
#include "core/hle/kernel/session.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
WaitTreeItem::~WaitTreeItem() {}
QColor WaitTreeItem::GetColor() const {
return QColor(Qt::GlobalColor::black);
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
return {};
}
void WaitTreeItem::Expand() {
if (IsExpandable() && !expanded) {
children = GetChildren();
for (std::size_t i = 0; i < children.size(); ++i) {
children[i]->parent = this;
children[i]->row = i;
}
expanded = true;
}
}
WaitTreeItem* WaitTreeItem::Parent() const {
return parent;
}
const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
return children;
}
bool WaitTreeItem::IsExpandable() const {
return false;
}
std::size_t WaitTreeItem::Row() const {
return row;
}
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
const auto& threads = Kernel::GetThreadList();
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
item_list.reserve(threads.size());
for (std::size_t i = 0; i < threads.size(); ++i) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
item_list.back()->row = i;
}
return item_list;
}
WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
QString WaitTreeText::GetText() const {
return text;
}
WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
bool WaitTreeExpandableItem::IsExpandable() const {
return true;
}
QString WaitTreeWaitObject::GetText() const {
return tr("[%1]%2 %3")
.arg(object.GetObjectId())
.arg(QString::fromStdString(object.GetTypeName()),
QString::fromStdString(object.GetName()));
}
std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
switch (object.GetHandleType()) {
case Kernel::HandleType::Event:
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
case Kernel::HandleType::Mutex:
return std::make_unique<WaitTreeMutex>(static_cast<const Kernel::Mutex&>(object));
case Kernel::HandleType::Semaphore:
return std::make_unique<WaitTreeSemaphore>(static_cast<const Kernel::Semaphore&>(object));
case Kernel::HandleType::Timer:
return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
case Kernel::HandleType::Thread:
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
default:
return std::make_unique<WaitTreeWaitObject>(object);
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
const auto& threads = object.GetWaitingThreads();
if (threads.empty()) {
list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
} else {
list.push_back(std::make_unique<WaitTreeThreadList>(threads));
}
return list;
}
QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
switch (reset_type) {
case Kernel::ResetType::OneShot:
return tr("one shot");
case Kernel::ResetType::Sticky:
return tr("sticky");
case Kernel::ResetType::Pulse:
return tr("pulse");
}
}
WaitTreeObjectList::WaitTreeObjectList(
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
: object_list(list), wait_all(w_all) {}
QString WaitTreeObjectList::GetText() const {
if (wait_all)
return tr("waiting for all objects");
return tr("waiting for one of the following objects");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
std::transform(object_list.begin(), object_list.end(), list.begin(),
[](const auto& t) { return WaitTreeWaitObject::make(*t); });
return list;
}
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString status;
switch (thread.status) {
case THREADSTATUS_RUNNING:
status = tr("running");
break;
case THREADSTATUS_READY:
status = tr("ready");
break;
case THREADSTATUS_WAIT_ARB:
status = tr("waiting for address 0x%1").arg(thread.wait_address, 8, 16, QLatin1Char('0'));
break;
case THREADSTATUS_WAIT_SLEEP:
status = tr("sleeping");
break;
case THREADSTATUS_WAIT_SYNCH:
status = tr("waiting for objects");
break;
case THREADSTATUS_DORMANT:
status = tr("dormant");
break;
case THREADSTATUS_DEAD:
status = tr("dead");
break;
}
QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(thread.context.pc, 8, 16, QLatin1Char('0'))
.arg(thread.context.lr, 8, 16, QLatin1Char('0'));
return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
}
QColor WaitTreeThread::GetColor() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
switch (thread.status) {
case THREADSTATUS_RUNNING:
return QColor(Qt::GlobalColor::darkGreen);
case THREADSTATUS_READY:
return QColor(Qt::GlobalColor::darkBlue);
case THREADSTATUS_WAIT_ARB:
return QColor(Qt::GlobalColor::darkRed);
case THREADSTATUS_WAIT_SLEEP:
return QColor(Qt::GlobalColor::darkYellow);
case THREADSTATUS_WAIT_SYNCH:
return QColor(Qt::GlobalColor::red);
case THREADSTATUS_DORMANT:
return QColor(Qt::GlobalColor::darkCyan);
case THREADSTATUS_DEAD:
return QColor(Qt::GlobalColor::gray);
default:
return WaitTreeItem::GetColor();
}
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString processor;
switch (thread.processor_id) {
case ThreadProcessorId::THREADPROCESSORID_DEFAULT:
processor = tr("default");
break;
case ThreadProcessorId::THREADPROCESSORID_ALL:
processor = tr("all");
break;
case ThreadProcessorId::THREADPROCESSORID_0:
processor = tr("AppCore");
break;
case ThreadProcessorId::THREADPROCESSORID_1:
processor = tr("SysCore");
break;
default:
processor = tr("Unknown processor %1").arg(thread.processor_id);
break;
}
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
.arg(thread.current_priority)
.arg(thread.nominal_priority)));
list.push_back(std::make_unique<WaitTreeText>(
tr("last running ticks = %1").arg(thread.last_running_ticks)));
if (thread.held_mutexes.empty()) {
list.push_back(std::make_unique<WaitTreeText>(tr("not holding mutex")));
} else {
list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
}
if (thread.status == THREADSTATUS_WAIT_SYNCH) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.wait_all));
}
return list;
}
WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1")
.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).reset_type))));
return list;
}
WaitTreeMutex::WaitTreeMutex(const Kernel::Mutex& object) : WaitTreeWaitObject(object) {}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutex::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& mutex = static_cast<const Kernel::Mutex&>(object);
if (mutex.lock_count) {
list.push_back(
std::make_unique<WaitTreeText>(tr("locked %1 times by thread:").arg(mutex.lock_count)));
list.push_back(std::make_unique<WaitTreeThread>(*mutex.holding_thread));
} else {
list.push_back(std::make_unique<WaitTreeText>(tr("free")));
}
return list;
}
WaitTreeSemaphore::WaitTreeSemaphore(const Kernel::Semaphore& object)
: WaitTreeWaitObject(object) {}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeSemaphore::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& semaphore = static_cast<const Kernel::Semaphore&>(object);
list.push_back(
std::make_unique<WaitTreeText>(tr("available count = %1").arg(semaphore.available_count)));
list.push_back(std::make_unique<WaitTreeText>(tr("max count = %1").arg(semaphore.max_count)));
return list;
}
WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
const auto& timer = static_cast<const Kernel::Timer&>(object);
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1").arg(GetResetTypeQString(timer.reset_type))));
list.push_back(
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.initial_delay)));
list.push_back(
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.interval_delay)));
return list;
}
WaitTreeMutexList::WaitTreeMutexList(
const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list)
: mutex_list(list) {}
QString WaitTreeMutexList::GetText() const {
return tr("holding mutexes");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(mutex_list.size());
std::transform(mutex_list.begin(), mutex_list.end(), list.begin(),
[](const auto& t) { return std::make_unique<WaitTreeMutex>(*t); });
return list;
}
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
: thread_list(list) {}
QString WaitTreeThreadList::GetText() const {
return tr("waited by thread");
}
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
std::transform(thread_list.begin(), thread_list.end(), list.begin(),
[](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
return list;
}
WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
if (!hasIndex(row, column, parent))
return {};
if (parent.isValid()) {
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return createIndex(row, column, parent_item->Children()[row].get());
}
return createIndex(row, column, thread_items[row].get());
}
QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
if (!index.isValid())
return {};
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
if (!parent_item) {
return QModelIndex();
}
return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
}
int WaitTreeModel::rowCount(const QModelIndex& parent) const {
if (!parent.isValid())
return static_cast<int>(thread_items.size());
WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
parent_item->Expand();
return static_cast<int>(parent_item->Children().size());
}
int WaitTreeModel::columnCount(const QModelIndex&) const {
return 1;
}
QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
if (!index.isValid())
return {};
switch (role) {
case Qt::DisplayRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
case Qt::ForegroundRole:
return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
default:
return {};
}
}
void WaitTreeModel::ClearItems() {
thread_items.clear();
}
void WaitTreeModel::InitItems() {
thread_items = WaitTreeItem::MakeThreadItemList();
}
WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
setObjectName("WaitTreeWidget");
view = new QTreeView(this);
view->setHeaderHidden(true);
setWidget(view);
setEnabled(false);
}
void WaitTreeWidget::OnDebugModeEntered() {
if (!Core::g_app_core)
return;
model->InitItems();
view->setModel(model);
setEnabled(true);
}
void WaitTreeWidget::OnDebugModeLeft() {
setEnabled(false);
view->setModel(nullptr);
model->ClearItems();
}
void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
model = new WaitTreeModel(this);
view->setModel(model);
setEnabled(false);
}
void WaitTreeWidget::OnEmulationStopping() {
view->setModel(nullptr);
delete model;
setEnabled(false);
}

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@ -0,0 +1,186 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <boost/container/flat_set.hpp>
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTreeView>
#include "core/core.h"
#include "core/hle/kernel/kernel.h"
class EmuThread;
namespace Kernel {
class WaitObject;
class Event;
class Mutex;
class Semaphore;
class Session;
class Thread;
class Timer;
}
class WaitTreeThread;
class WaitTreeItem : public QObject {
Q_OBJECT
public:
virtual bool IsExpandable() const;
virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
virtual QString GetText() const = 0;
virtual QColor GetColor() const;
virtual ~WaitTreeItem();
void Expand();
WaitTreeItem* Parent() const;
const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
std::size_t Row() const;
static std::vector<std::unique_ptr<WaitTreeThread>> MakeThreadItemList();
private:
std::size_t row;
bool expanded = false;
WaitTreeItem* parent = nullptr;
std::vector<std::unique_ptr<WaitTreeItem>> children;
};
class WaitTreeText : public WaitTreeItem {
Q_OBJECT
public:
WaitTreeText(const QString& text);
QString GetText() const override;
private:
QString text;
};
class WaitTreeExpandableItem : public WaitTreeItem {
Q_OBJECT
public:
bool IsExpandable() const override;
};
class WaitTreeWaitObject : public WaitTreeExpandableItem {
Q_OBJECT
public:
WaitTreeWaitObject(const Kernel::WaitObject& object);
static std::unique_ptr<WaitTreeWaitObject> make(const Kernel::WaitObject& object);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
protected:
const Kernel::WaitObject& object;
static QString GetResetTypeQString(Kernel::ResetType reset_type);
};
class WaitTreeObjectList : public WaitTreeExpandableItem {
Q_OBJECT
public:
WaitTreeObjectList(const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list,
bool wait_all);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& object_list;
bool wait_all;
};
class WaitTreeThread : public WaitTreeWaitObject {
Q_OBJECT
public:
WaitTreeThread(const Kernel::Thread& thread);
QString GetText() const override;
QColor GetColor() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeEvent : public WaitTreeWaitObject {
Q_OBJECT
public:
WaitTreeEvent(const Kernel::Event& object);
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeMutex : public WaitTreeWaitObject {
Q_OBJECT
public:
WaitTreeMutex(const Kernel::Mutex& object);
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeSemaphore : public WaitTreeWaitObject {
Q_OBJECT
public:
WaitTreeSemaphore(const Kernel::Semaphore& object);
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeTimer : public WaitTreeWaitObject {
Q_OBJECT
public:
WaitTreeTimer(const Kernel::Timer& object);
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
};
class WaitTreeMutexList : public WaitTreeExpandableItem {
Q_OBJECT
public:
WaitTreeMutexList(const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& mutex_list;
};
class WaitTreeThreadList : public WaitTreeExpandableItem {
Q_OBJECT
public:
WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list);
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
const std::vector<Kernel::SharedPtr<Kernel::Thread>>& thread_list;
};
class WaitTreeModel : public QAbstractItemModel {
Q_OBJECT
public:
WaitTreeModel(QObject* parent = nullptr);
QVariant data(const QModelIndex& index, int role) const override;
QModelIndex index(int row, int column, const QModelIndex& parent) const override;
QModelIndex parent(const QModelIndex& index) const override;
int rowCount(const QModelIndex& parent) const override;
int columnCount(const QModelIndex& parent) const override;
void ClearItems();
void InitItems();
private:
std::vector<std::unique_ptr<WaitTreeThread>> thread_items;
};
class WaitTreeWidget : public QDockWidget {
Q_OBJECT
public:
WaitTreeWidget(QWidget* parent = nullptr);
public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
QTreeView* view;
WaitTreeModel* model;
};

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@ -25,6 +25,7 @@
#include "citra_qt/debugger/profiler.h"
#include "citra_qt/debugger/ramview.h"
#include "citra_qt/debugger/registers.h"
#include "citra_qt/debugger/wait_tree.h"
#include "citra_qt/game_list.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/main.h"
@ -104,6 +105,10 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
SLOT(OnCreateGraphicsSurfaceViewer()));
waitTreeWidget = new WaitTreeWidget(this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(graphicsSurfaceViewerAction);
debug_menu->addSeparator();
@ -119,6 +124,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
debug_menu->addAction(waitTreeWidget->toggleViewAction());
// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
@ -184,6 +190,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@ -344,12 +353,16 @@ void GMainWindow::BootGame(const std::string& filename) {
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();

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@ -21,6 +21,7 @@ class RegistersWidget;
class CallstackWidget;
class GPUCommandStreamWidget;
class GPUCommandListWidget;
class WaitTreeWidget;
class GMainWindow : public QMainWindow {
Q_OBJECT
@ -128,6 +129,7 @@ private:
CallstackWidget* callstackWidget;
GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget;
WaitTreeWidget* waitTreeWidget;
QAction* actions_recent_files[max_recent_files_item];
};

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@ -40,6 +40,10 @@ void WaitObject::WakeupAllWaitingThreads() {
HLE::Reschedule(__func__);
}
const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
return waiting_threads;
}
HandleTable::HandleTable() {
next_generation = 1;
Clear();

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@ -149,6 +149,9 @@ public:
/// Wake up all threads waiting on this object
void WakeupAllWaitingThreads();
/// Get a const reference to the waiting threads list for debug use
const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
private:
/// Threads waiting for this object to become available
std::vector<SharedPtr<Thread>> waiting_threads;

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@ -665,4 +665,8 @@ void ThreadingShutdown() {
ready_queue.clear();
}
const std::vector<SharedPtr<Thread>>& GetThreadList() {
return thread_list;
}
} // namespace

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@ -236,4 +236,9 @@ void ThreadingInit();
*/
void ThreadingShutdown();
/**
* Get a const reference to the thread list for debug use
*/
const std::vector<SharedPtr<Thread>>& GetThreadList();
} // namespace