fix clong format
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This commit is contained in:
parent
925ce2fad3
commit
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3 changed files with 3 additions and 3 deletions
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@ -408,7 +408,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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break;
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case Stage::Geometry:
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ctx.Add("SHL.U {}.x,{},16;", inst,
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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@ -10,8 +10,8 @@
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#include <fmt/format.h>
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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#include "shader_recompiler/stage.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/stage.h"
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namespace Shader {
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struct Info;
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@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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break;
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case Stage::Geometry:
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ctx.AddU32("{}=uint({}<<16);", inst,
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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