From 9b77efe2b43ef8d93e895ceec5ba416843cc1bf8 Mon Sep 17 00:00:00 2001 From: ivchodev Date: Tue, 26 Mar 2024 18:37:54 +0100 Subject: [PATCH] revert eb306775c616c4ba6db5fadafd19b509ae16f709 revert fix clong format --- .../backend/glasm/emit_glasm_context_get_set.cpp | 2 +- src/shader_recompiler/backend/glasm/glasm_emit_context.h | 2 +- .../backend/glsl/emit_glsl_context_get_set.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index f96bcc7097..75c89ebd02 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -408,7 +408,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { break; case Stage::Geometry: ctx.Add("SHL.U {}.x,{},16;", inst, - InputTopologyVertices::vertices(ctx.runtime_info.input_topology)); + InputTopologyVertices::vertices(ctx.runtime_info.input_topology)); break; default: LOG_WARNING(Shader, "(STUBBED) called"); diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h index 912fd53db4..b4d66ea559 100644 --- a/src/shader_recompiler/backend/glasm/glasm_emit_context.h +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h @@ -10,8 +10,8 @@ #include #include "shader_recompiler/backend/glasm/reg_alloc.h" -#include "shader_recompiler/runtime_info.h" #include "shader_recompiler/stage.h" +#include "shader_recompiler/runtime_info.h" namespace Shader { struct Info; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index ec35f71f87..35d99bad3e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { break; case Stage::Geometry: ctx.AddU32("{}=uint({}<<16);", inst, - InputTopologyVertices::vertices(ctx.runtime_info.input_topology)); + InputTopologyVertices::vertices(ctx.runtime_info.input_topology)); break; default: LOG_WARNING(Shader, "(STUBBED) called");