profile_select: Remove unnecessary GetStatus() member function

This behavior is already provided by the built-in exec() function. We
just need to check the return value of it.
This commit is contained in:
Lioncash 2019-05-29 00:34:42 -04:00
parent 139301c5a1
commit 802dd3cc95
3 changed files with 8 additions and 18 deletions

View file

@ -122,20 +122,14 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
void QtProfileSelectionDialog::accept() {
ok = true;
QDialog::accept();
}
void QtProfileSelectionDialog::reject() {
ok = false;
user_index = 0;
QDialog::reject();
}
bool QtProfileSelectionDialog::GetStatus() const {
return ok;
}
int QtProfileSelectionDialog::GetIndex() const {
return user_index;
}

View file

@ -29,15 +29,13 @@ public:
void accept() override;
void reject() override;
bool GetStatus() const;
int GetIndex() const;
private:
bool ok = false;
int user_index = 0;
void SelectUser(const QModelIndex& index);
int user_index = 0;
QVBoxLayout* layout;
QTreeView* tree_view;
QStandardItemModel* item_model;

View file

@ -238,9 +238,7 @@ void GMainWindow::ProfileSelectorSelectProfile() {
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
if (!dialog.GetStatus()) {
if (dialog.exec() == QDialog::Rejected) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
@ -901,11 +899,12 @@ void GMainWindow::SelectAndSetCurrentUser() {
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
if (dialog.GetStatus()) {
Settings::values.current_user = dialog.GetIndex();
if (dialog.exec() == QDialog::Rejected) {
return;
}
Settings::values.current_user = dialog.GetIndex();
}
void GMainWindow::BootGame(const QString& filename) {
@ -1060,9 +1059,8 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
if (!dialog.GetStatus()) {
if (dialog.exec() == QDialog::Rejected) {
return -1;
}