main: Address review feedback

Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
This commit is contained in:
lat9nq 2022-03-11 15:57:39 -05:00 committed by Liam
parent 18bdf45868
commit 5a5bb91f40
1 changed files with 33 additions and 19 deletions

View File

@ -2422,19 +2422,22 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
if (target == GameListShortcutTarget::Desktop) {
target_directory = home_path / "Desktop";
if (!Common::FS::IsDir(target_directory)) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Cannot create shortcut on desktop. Path doesn't exist"),
QMessageBox::StandardButton::Ok);
QMessageBox::critical(
this, tr("Create Shortcut"),
tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
.arg(QString::fromStdString(target_directory)),
QMessageBox::StandardButton::Ok);
return;
}
} else if (target == GameListShortcutTarget::Applications) {
target_directory =
(xdg_data_home == nullptr ? home_path / ".local/share/applications" : xdg_data_home);
if (!Common::FS::IsDir(target_directory)) {
QMessageBox::critical(
this, tr("Create Shortcut"),
tr("Cannot create shortcut in applications menu. Path doesn't exist"),
QMessageBox::StandardButton::Ok);
target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
"applications";
if (!Common::FS::CreateDirs(target_directory)) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Cannot create shortcut in applications menu. Path \"%1\" "
"does not exist and cannot be created.")
.arg(QString::fromStdString(target_directory)),
QMessageBox::StandardButton::Ok);
return;
}
}
@ -2443,13 +2446,23 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
// Determine full paths for icon and shortcut
#if defined(__linux__) || defined(__FreeBSD__)
const std::filesystem::path icon_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir) /
(program_id == 0 ? fmt::format("{}.png", game_file_name)
: fmt::format("{:016X}/icon.png", program_id));
std::filesystem::path system_icons_path =
(xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
"icons/hicolor/256x256";
if (!Common::FS::CreateDirs(system_icons_path)) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
.arg(QString::fromStdString(system_icons_path)),
QMessageBox::StandardButton::Ok);
return;
}
std::filesystem::path icon_path =
system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
: fmt::format("yuzu-{:016X}.png", program_id));
const std::filesystem::path shortcut_path =
target_directory / (program_id == 0 ? fmt::format("{}.desktop", game_file_name)
: fmt::format("{:016X}.desktop", program_id));
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
: fmt::format("yuzu-{:016X}.desktop", program_id));
#else
const std::filesystem::path icon_path{};
const std::filesystem::path shortcut_path{};
@ -2477,13 +2490,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
}
QImage icon_jpeg = QImage::fromData(icon_image_file.data(), icon_image_file.size());
QImage icon_jpeg =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
#if defined(__linux__) || defined(__FreeBSD__)
// Convert and write the icon as a PNG
if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
} else {
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path);
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
}
#endif // __linux__
@ -2507,7 +2521,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
return;
}
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path);
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
QMessageBox::information(
this, tr("Create Shortcut"),
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));