diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 7e0b1adc4d..562dfa6201 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1654,35 +1654,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); - const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable"; - const auto transferable_shader_cache_file_path = - transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id); - - if (!Common::FS::Exists(transferable_shader_cache_file_path)) { + const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)}; + if (!Common::FS::Exists(shader_cache_folder_path)) { QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), tr("A shader cache for this title does not exist.")); return; } - - const auto qt_shader_cache_folder_path = - QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path)); - const auto qt_shader_cache_file_path = - QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path)); - - // Windows supports opening a folder with selecting a specified file in explorer. On every other - // OS we just open the transferable shader cache folder without preselecting the transferable - // shader cache file for the selected game. -#if defined(Q_OS_WIN) - const QString explorer = QStringLiteral("explorer"); - QStringList param; - if (!QFileInfo(qt_shader_cache_file_path).isDir()) { - param << QStringLiteral("/select,"); - } - param << QDir::toNativeSeparators(qt_shader_cache_file_path); - QProcess::startDetached(explorer, param); -#else - QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path)); -#endif + const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)}; + const auto qt_shader_cache_path = QString::fromStdString(shader_path_string); + QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path)); } static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {