overlay_dialog: Add an overlay text dialog that accepts controller input

An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
Morph 2021-03-20 07:57:31 -04:00
parent 4a5f9f5a6d
commit 4143675b2d
5 changed files with 768 additions and 1 deletions

View file

@ -143,6 +143,9 @@ add_executable(yuzu
uisettings.h uisettings.h
util/limitable_input_dialog.cpp util/limitable_input_dialog.cpp
util/limitable_input_dialog.h util/limitable_input_dialog.h
util/overlay_dialog.cpp
util/overlay_dialog.h
util/overlay_dialog.ui
util/sequence_dialog/sequence_dialog.cpp util/sequence_dialog/sequence_dialog.cpp
util/sequence_dialog/sequence_dialog.h util/sequence_dialog/sequence_dialog.h
util/url_request_interceptor.cpp util/url_request_interceptor.cpp

View file

@ -101,6 +101,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/perf_stats.h" #include "core/perf_stats.h"
#include "core/telemetry_session.h" #include "core/telemetry_session.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/shader_notify.h" #include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h" #include "yuzu/about_dialog.h"
@ -2266,7 +2267,10 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
} }
void GMainWindow::ErrorDisplayDisplayError(QString body) { void GMainWindow::ErrorDisplayDisplayError(QString body) {
QMessageBox::critical(this, tr("Error Display"), body); OverlayDialog dialog(render_window, Core::System::GetInstance(), body, QString{}, tr("OK"),
Qt::AlignLeft | Qt::AlignVCenter);
dialog.exec();
emit ErrorDisplayFinished(); emit ErrorDisplayFinished();
} }

View file

@ -0,0 +1,249 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QKeyEvent>
#include <QScreen>
#include "core/core.h"
#include "core/frontend/input_interpreter.h"
#include "ui_overlay_dialog.h"
#include "yuzu/util/overlay_dialog.h"
namespace {
constexpr float BASE_TITLE_FONT_SIZE = 14.0f;
constexpr float BASE_FONT_SIZE = 18.0f;
constexpr float BASE_WIDTH = 1280.0f;
constexpr float BASE_HEIGHT = 720.0f;
} // Anonymous namespace
OverlayDialog::OverlayDialog(QWidget* parent, Core::System& system, const QString& title_text,
const QString& body_text, const QString& left_button_text,
const QString& right_button_text, Qt::Alignment alignment,
bool use_rich_text_)
: QDialog(parent), ui{std::make_unique<Ui::OverlayDialog>()}, use_rich_text{use_rich_text_} {
ui->setupUi(this);
setWindowFlags(Qt::Dialog | Qt::FramelessWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint);
setWindowModality(Qt::WindowModal);
setAttribute(Qt::WA_TranslucentBackground);
if (use_rich_text) {
InitializeRichTextDialog(title_text, body_text, left_button_text, right_button_text,
alignment);
} else {
InitializeRegularTextDialog(title_text, body_text, left_button_text, right_button_text,
alignment);
}
MoveAndResizeWindow();
// TODO (Morph): Remove this when InputInterpreter no longer relies on the HID backend
if (system.IsPoweredOn()) {
input_interpreter = std::make_unique<InputInterpreter>(system);
StartInputThread();
}
}
OverlayDialog::~OverlayDialog() {
StopInputThread();
}
void OverlayDialog::InitializeRegularTextDialog(const QString& title_text, const QString& body_text,
const QString& left_button_text,
const QString& right_button_text,
Qt::Alignment alignment) {
ui->stackedDialog->setCurrentIndex(0);
ui->label_title->setText(title_text);
ui->label_dialog->setText(body_text);
ui->button_cancel->setText(left_button_text);
ui->button_ok_label->setText(right_button_text);
ui->label_dialog->setAlignment(alignment);
if (title_text.isEmpty()) {
ui->label_title->hide();
ui->verticalLayout_2->setStretch(0, 0);
ui->verticalLayout_2->setStretch(1, 219);
ui->verticalLayout_2->setStretch(2, 82);
}
if (left_button_text.isEmpty()) {
ui->button_cancel->hide();
ui->button_cancel->setEnabled(false);
}
if (right_button_text.isEmpty()) {
ui->button_ok_label->hide();
ui->button_ok_label->setEnabled(false);
}
connect(
ui->button_cancel, &QPushButton::clicked, this,
[this](bool) {
StopInputThread();
QDialog::reject();
},
Qt::QueuedConnection);
connect(
ui->button_ok_label, &QPushButton::clicked, this,
[this](bool) {
StopInputThread();
QDialog::accept();
},
Qt::QueuedConnection);
}
void OverlayDialog::InitializeRichTextDialog(const QString& title_text, const QString& body_text,
const QString& left_button_text,
const QString& right_button_text,
Qt::Alignment alignment) {
ui->stackedDialog->setCurrentIndex(1);
ui->label_title_rich->setText(title_text);
ui->text_browser_dialog->setText(body_text);
ui->button_cancel_rich->setText(left_button_text);
ui->button_ok_rich->setText(right_button_text);
// TODO (Morph/Rei): Replace this with something that works better
ui->text_browser_dialog->setAlignment(alignment);
if (title_text.isEmpty()) {
ui->label_title_rich->hide();
ui->verticalLayout_3->setStretch(0, 0);
ui->verticalLayout_3->setStretch(1, 438);
ui->verticalLayout_3->setStretch(2, 82);
}
if (left_button_text.isEmpty()) {
ui->button_cancel_rich->hide();
ui->button_cancel_rich->setEnabled(false);
}
if (right_button_text.isEmpty()) {
ui->button_ok_rich->hide();
ui->button_ok_rich->setEnabled(false);
}
connect(
ui->button_cancel_rich, &QPushButton::clicked, this,
[this](bool) {
StopInputThread();
QDialog::reject();
},
Qt::QueuedConnection);
connect(
ui->button_ok_rich, &QPushButton::clicked, this,
[this](bool) {
StopInputThread();
QDialog::accept();
},
Qt::QueuedConnection);
}
void OverlayDialog::MoveAndResizeWindow() {
const auto pos = parentWidget()->mapToGlobal(parentWidget()->rect().topLeft());
const auto width = static_cast<float>(parentWidget()->width());
const auto height = static_cast<float>(parentWidget()->height());
// High DPI
const float dpi_scale = qApp->screenAt(pos)->logicalDotsPerInch() / 96.0f;
const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
const auto body_text_font_size =
BASE_FONT_SIZE * (((width / BASE_WIDTH) + (height / BASE_HEIGHT)) / 2.0f) / dpi_scale;
const auto button_text_font_size = BASE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
QFont title_text_font(QStringLiteral("MS Shell Dlg 2"), title_text_font_size, QFont::Normal);
QFont body_text_font(QStringLiteral("MS Shell Dlg 2"), body_text_font_size, QFont::Normal);
QFont button_text_font(QStringLiteral("MS Shell Dlg 2"), button_text_font_size, QFont::Normal);
if (use_rich_text) {
ui->label_title_rich->setFont(title_text_font);
ui->text_browser_dialog->setFont(body_text_font);
ui->button_cancel_rich->setFont(button_text_font);
ui->button_ok_rich->setFont(button_text_font);
} else {
ui->label_title->setFont(title_text_font);
ui->label_dialog->setFont(body_text_font);
ui->button_cancel->setFont(button_text_font);
ui->button_ok_label->setFont(button_text_font);
}
QDialog::move(pos);
QDialog::resize(width, height);
}
template <HIDButton... T>
void OverlayDialog::HandleButtonPressedOnce() {
const auto f = [this](HIDButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
TranslateButtonPress(button);
}
};
(f(T), ...);
}
void OverlayDialog::TranslateButtonPress(HIDButton button) {
QPushButton* left_button = use_rich_text ? ui->button_cancel_rich : ui->button_cancel;
QPushButton* right_button = use_rich_text ? ui->button_ok_rich : ui->button_ok_label;
// TODO (Morph): Handle QTextBrowser text scrolling
// TODO (Morph): focusPrevious/NextChild() doesn't work well with the rich text dialog, fix it
switch (button) {
case HIDButton::A:
case HIDButton::B:
if (left_button->hasFocus()) {
left_button->click();
} else if (right_button->hasFocus()) {
right_button->click();
}
break;
case HIDButton::DLeft:
case HIDButton::LStickLeft:
focusPreviousChild();
break;
case HIDButton::DRight:
case HIDButton::LStickRight:
focusNextChild();
break;
default:
break;
}
}
void OverlayDialog::StartInputThread() {
if (input_thread_running) {
return;
}
input_thread_running = true;
input_thread = std::thread(&OverlayDialog::InputThread, this);
}
void OverlayDialog::StopInputThread() {
input_thread_running = false;
if (input_thread.joinable()) {
input_thread.join();
}
}
void OverlayDialog::InputThread() {
while (input_thread_running) {
input_interpreter->PollInput();
HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::DLeft, HIDButton::DRight,
HIDButton::LStickLeft, HIDButton::LStickRight>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
}

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@ -0,0 +1,107 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <memory>
#include <thread>
#include <QDialog>
#include "common/common_types.h"
enum class HIDButton : u8;
class InputInterpreter;
namespace Core {
class System;
}
namespace Ui {
class OverlayDialog;
}
/**
* An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
* This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
* provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
* The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
* HTML/Rich Text content into a QTextBrowser.
*/
class OverlayDialog final : public QDialog {
Q_OBJECT
public:
explicit OverlayDialog(QWidget* parent, Core::System& system, const QString& title_text,
const QString& body_text, const QString& left_button_text,
const QString& right_button_text,
Qt::Alignment alignment = Qt::AlignCenter, bool use_rich_text_ = false);
~OverlayDialog() override;
private:
/**
* Initializes a text dialog with a QLabel storing text.
* Only use this for short text as the dialog buttons would be squashed with longer text.
*
* @param title_text Title text to be displayed
* @param body_text Main text to be displayed
* @param left_button_text Left button text. If empty, the button is hidden and disabled
* @param right_button_text Right button text. If empty, the button is hidden and disabled
* @param alignment Main text alignment
*/
void InitializeRegularTextDialog(const QString& title_text, const QString& body_text,
const QString& left_button_text,
const QString& right_button_text, Qt::Alignment alignment);
/**
* Initializes a text dialog with a QTextBrowser storing text.
* This is ideal for longer text or rich text content. A scrollbar is shown for longer text.
*
* @param title_text Title text to be displayed
* @param body_text Main text to be displayed
* @param left_button_text Left button text. If empty, the button is hidden and disabled
* @param right_button_text Right button text. If empty, the button is hidden and disabled
* @param alignment Main text alignment
*/
void InitializeRichTextDialog(const QString& title_text, const QString& body_text,
const QString& left_button_text, const QString& right_button_text,
Qt::Alignment alignment);
/// Moves and resizes the dialog to be fully overlayed on top of the parent window.
void MoveAndResizeWindow();
/**
* Handles button presses and converts them into keyboard input.
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
template <HIDButton... T>
void HandleButtonPressedOnce();
/**
* Translates a button press to focus or click either the left or right buttons.
*
* @param button The button press to process.
*/
void TranslateButtonPress(HIDButton button);
void StartInputThread();
void StopInputThread();
/// The thread where input is being polled and processed.
void InputThread();
std::unique_ptr<Ui::OverlayDialog> ui;
bool use_rich_text;
std::unique_ptr<InputInterpreter> input_interpreter;
std::thread input_thread;
std::atomic<bool> input_thread_running{};
};

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@ -0,0 +1,404 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>OverlayDialog</class>
<widget class="QDialog" name="OverlayDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1280</width>
<height>720</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QStackedWidget" name="stackedDialog">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="lineDialog">
<layout class="QGridLayout" name="lineDialogGridLayout" rowstretch="210,300,210" columnstretch="250,780,250">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<property name="spacing">
<number>0</number>
</property>
<item row="1" column="1">
<widget class="QWidget" name="contentDialog" native="true">
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="70,149,82">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_title">
<property name="font">
<font>
<pointsize>14</pointsize>
</font>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_dialog">
<property name="font">
<font>
<pointsize>18</pointsize>
</font>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="buttonsDialog" native="true">
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QPushButton" name="button_cancel">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<pointsize>18</pointsize>
</font>
</property>
<property name="text">
<string>Cancel</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="button_ok_label">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<pointsize>18</pointsize>
</font>
</property>
<property name="text">
<string>OK</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item row="0" column="1">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="0">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="1">
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="2">
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWidget" name="richDialog">
<layout class="QGridLayout" name="richDialogGridLayout" rowstretch="100,520,100" columnstretch="165,950,165">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<property name="spacing">
<number>0</number>
</property>
<item row="1" column="0">
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="1">
<spacer name="verticalSpacer_4">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="1">
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="1">
<widget class="QWidget" name="contentRichDialog" native="true">
<layout class="QVBoxLayout" name="verticalLayout_3" stretch="70,368,82">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_title_rich">
<property name="font">
<font>
<pointsize>14</pointsize>
</font>
</property>
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
</property>
</widget>
</item>
<item>
<widget class="QTextBrowser" name="text_browser_dialog">
<property name="font">
<font>
<pointsize>18</pointsize>
</font>
</property>
<property name="html">
<string>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'MS Shell Dlg 2'; font-size:18pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="buttonsRichDialog" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QPushButton" name="button_cancel_rich">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<pointsize>18</pointsize>
</font>
</property>
<property name="text">
<string>Cancel</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="button_ok_rich">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="font">
<font>
<pointsize>18</pointsize>
</font>
</property>
<property name="text">
<string>OK</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="2">
<spacer name="horizontalSpacer_4">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>
<resources>
<include location="../../../dist/icons/overlay/overlay.qrc"/>
</resources>
<connections/>
</ui>