dynarmic/src/backend_x64/block_of_code.h

166 lines
5 KiB
C++

/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* This software may be used and distributed according to the terms of the GNU
* General Public License version 2 or any later version.
*/
#pragma once
#include <memory>
#include <type_traits>
#include <xbyak.h>
#include "backend_x64/constant_pool.h"
#include "backend_x64/jitstate.h"
#include "common/common_types.h"
#include "dynarmic/callbacks.h"
namespace Dynarmic {
namespace BackendX64 {
using LookupBlockCallback = CodePtr(*)(void*);
class BlockOfCode final : public Xbyak::CodeGenerator {
public:
BlockOfCode(UserCallbacks cb, LookupBlockCallback lookup_block, void* lookup_block_arg);
/// Clears this block of code and resets code pointer to beginning.
void ClearCache();
/// Runs emulated code for approximately `cycles_to_run` cycles.
size_t RunCode(JitState* jit_state, size_t cycles_to_run) const;
/// Code emitter: Returns to dispatcher
void ReturnFromRunCode(bool MXCSR_switch = true);
/// Code emitter: Returns to dispatcher, forces return to host
void ForceReturnFromRunCode(bool MXCSR_switch = true);
/// Code emitter: Makes guest MXCSR the current MXCSR
void SwitchMxcsrOnEntry();
/// Code emitter: Makes saved host MXCSR the current MXCSR
void SwitchMxcsrOnExit();
/// Code emitter: Calls the function
template <typename FunctionPointer>
void CallFunction(FunctionPointer fn) {
static_assert(std::is_pointer<FunctionPointer>() && std::is_function<std::remove_pointer_t<FunctionPointer>>(),
"Supplied type must be a pointer to a function");
const u64 address = reinterpret_cast<u64>(fn);
const u64 distance = address - (getCurr<u64>() + 5);
if (distance >= 0x0000000080000000ULL && distance < 0xFFFFFFFF80000000ULL) {
// Far call
mov(rax, address);
call(rax);
} else {
call(fn);
}
}
Xbyak::Address MConst(u64 constant);
/// Far code sits far away from the near code. Execution remains primarily in near code.
/// "Cold" / Rarely executed instructions sit in far code, so the CPU doesn't fetch them unless necessary.
void SwitchToFarCode();
void SwitchToNearCode();
const void* GetReturnFromRunCodeAddress() const {
return return_from_run_code[0];
}
const void* GetForceReturnFromRunCodeAddress() const {
return return_from_run_code[FORCE_RETURN];
}
const void* GetMemoryReadCallback(size_t bit_size) const {
switch (bit_size) {
case 8:
return read_memory_8;
case 16:
return read_memory_16;
case 32:
return read_memory_32;
case 64:
return read_memory_64;
default:
return nullptr;
}
}
const void* GetMemoryWriteCallback(size_t bit_size) const {
switch (bit_size) {
case 8:
return write_memory_8;
case 16:
return write_memory_16;
case 32:
return write_memory_32;
case 64:
return write_memory_64;
default:
return nullptr;
}
}
void int3() { db(0xCC); }
/// Allocate memory of `size` bytes from the same block of memory the code is in.
/// This is useful for objects that need to be placed close to or within code.
/// The lifetime of this memory is the same as the code around it.
void* AllocateFromCodeSpace(size_t size);
void SetCodePtr(CodePtr code_ptr);
void EnsurePatchLocationSize(CodePtr begin, size_t size);
static const Xbyak::Reg64 ABI_RETURN;
static const Xbyak::Reg64 ABI_PARAM1;
static const Xbyak::Reg64 ABI_PARAM2;
static const Xbyak::Reg64 ABI_PARAM3;
static const Xbyak::Reg64 ABI_PARAM4;
private:
UserCallbacks cb;
LookupBlockCallback lookup_block;
void* lookup_block_arg;
CodePtr near_code_begin;
CodePtr far_code_begin;
ConstantPool constant_pool;
bool in_far_code = false;
CodePtr near_code_ptr;
CodePtr far_code_ptr;
using RunCodeFuncType = void(*)(JitState*);
RunCodeFuncType run_code = nullptr;
static constexpr size_t NO_SWITCH_MXCSR = 1 << 0;
static constexpr size_t FORCE_RETURN = 1 << 1;
std::array<const void*, 4> return_from_run_code;
void GenRunCode();
const void* read_memory_8 = nullptr;
const void* read_memory_16 = nullptr;
const void* read_memory_32 = nullptr;
const void* read_memory_64 = nullptr;
const void* write_memory_8 = nullptr;
const void* write_memory_16 = nullptr;
const void* write_memory_32 = nullptr;
const void* write_memory_64 = nullptr;
void GenMemoryAccessors();
class ExceptionHandler final {
public:
ExceptionHandler();
~ExceptionHandler();
void Register(BlockOfCode* code);
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
ExceptionHandler exception_handler;
};
} // namespace BackendX64
} // namespace Dynarmic