/* This file is part of the dynarmic project. * Copyright (c) 2018 MerryMage * This software may be used and distributed according to the terms of the GNU * General Public License version 2 or any later version. */ #include #include #include #include "common/common_types.h" #include "common/llvm_disassemble.h" #include "frontend/A64/decoder/a64.h" #include "frontend/A64/location_descriptor.h" #include "frontend/A64/translate/impl/impl.h" #include "frontend/A64/translate/translate.h" #include "frontend/ir/basic_block.h" using namespace Dynarmic; const char* GetNameOfInstruction(u32 instruction) { if (auto decoder = A64::Decode(instruction)) { return decoder->get().GetName(); } return ""; } int main(int argc, char** argv) { if (argc != 2) { fmt::print("usage: {} \n", argv[0]); return 1; } if (strlen(argv[1]) > 8) { fmt::print("hex string too long\n"); return 1; } const u32 instruction = strtol(argv[1], nullptr, 16); fmt::print("{:08x} {}\n", instruction, Common::DisassembleAArch64(instruction)); fmt::print("Name: {}\n", GetNameOfInstruction(instruction)); const A64::LocationDescriptor location{0, {}}; IR::Block block{location}; const bool should_continue = A64::TranslateSingleInstruction(block, location, instruction); fmt::print("should_continue: {}\n", should_continue); fmt::print("IR:\n"); fmt::print("{}\n", IR::DumpBlock(block)); return 0; }