A64: Handle half-precision floating point in FCVTN
Now that we have IR instructions for performing conversions with half-precision floating point, we can also handle half-precision values within FCVTN.
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1 changed files with 13 additions and 8 deletions
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@ -362,22 +362,27 @@ bool TranslatorVisitor::FCVTL(bool Q, bool sz, Vec Vn, Vec Vd) {
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}
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bool TranslatorVisitor::FCVTN(bool Q, bool sz, Vec Vn, Vec Vd) {
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// Half-precision not handled directly.
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if (!sz) {
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return InterpretThisInstruction();
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}
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const size_t datasize = 64;
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const size_t esize = sz ? 32 : 16;
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const size_t num_elements = datasize / esize;
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const IR::U128 operand = V(128, Vn);
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const auto rounding_mode = ir.current_location->FPCR().RMode();
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IR::U128 result = ir.ZeroVector();
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for (size_t i = 0; i < 2; i++) {
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const IR::U32 element = ir.FPDoubleToSingle(ir.VectorGetElement(64, operand, i), rounding_mode);
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for (size_t i = 0; i < num_elements; i++) {
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IR::U16U32U64 element = ir.VectorGetElement(2 * esize, operand, i);
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result = ir.VectorSetElement(32, result, i, element);
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if (esize == 16) {
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element = ir.FPSingleToHalf(element, rounding_mode);
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} else if (esize == 32) {
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element = ir.FPDoubleToSingle(element, rounding_mode);
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}
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result = ir.VectorSetElement(esize, result, i, element);
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}
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Vpart(64, Vd, Q, result);
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Vpart(datasize, Vd, Q, result);
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return true;
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}
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