A32: Correct function naming convention for VRINT{N,X,A,Z,M,P} (ASIMD)
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c67f38b57e
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c9fcb695a4
3 changed files with 18 additions and 18 deletions
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@ -125,12 +125,12 @@ INST(asimd_VMOVN, "VMOVN", "111100111D11zz10dddd001
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INST(asimd_VQMOVUN, "VQMOVUN", "111100111D11zz10dddd001001M0mmmm") // ASIMD
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INST(asimd_VQMOVUN, "VQMOVUN", "111100111D11zz10dddd001001M0mmmm") // ASIMD
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INST(asimd_VQMOVN, "VQMOVN", "111100111D11zz10dddd00101oM0mmmm") // ASIMD
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INST(asimd_VQMOVN, "VQMOVN", "111100111D11zz10dddd00101oM0mmmm") // ASIMD
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INST(asimd_VSHLL_max, "VSHLL_max", "111100111D11zz10dddd001100M0mmmm") // ASIMD
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INST(asimd_VSHLL_max, "VSHLL_max", "111100111D11zz10dddd001100M0mmmm") // ASIMD
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INST(asimd_VRINTN, "VRINTN", "111100111D11zz10dddd01000QM0mmmm") // v8
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INST(v8_VRINTN, "VRINTN", "111100111D11zz10dddd01000QM0mmmm") // v8
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INST(asimd_VRINTX, "VRINTX", "111100111D11zz10dddd01001QM0mmmm") // v8
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INST(v8_VRINTX, "VRINTX", "111100111D11zz10dddd01001QM0mmmm") // v8
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INST(asimd_VRINTA, "VRINTA", "111100111D11zz10dddd01010QM0mmmm") // v8
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INST(v8_VRINTA, "VRINTA", "111100111D11zz10dddd01010QM0mmmm") // v8
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INST(asimd_VRINTZ, "VRINTZ", "111100111D11zz10dddd01011QM0mmmm") // v8
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INST(v8_VRINTZ, "VRINTZ", "111100111D11zz10dddd01011QM0mmmm") // v8
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INST(asimd_VRINTM, "VRINTM", "111100111D11zz10dddd01101QM0mmmm") // v8
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INST(v8_VRINTM, "VRINTM", "111100111D11zz10dddd01101QM0mmmm") // v8
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INST(asimd_VRINTP, "VRINTP", "111100111D11zz10dddd01111QM0mmmm") // v8
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INST(v8_VRINTP, "VRINTP", "111100111D11zz10dddd01111QM0mmmm") // v8
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INST(asimd_VCVT_half, "VCVT (half-precision)", "111100111D11zz10dddd011o00M0mmmm") // ASIMD
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INST(asimd_VCVT_half, "VCVT (half-precision)", "111100111D11zz10dddd011o00M0mmmm") // ASIMD
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INST(arm_UDF, "UNALLOCATED", "111100111-11--10----011-01-0----") // ASIMD
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INST(arm_UDF, "UNALLOCATED", "111100111-11--10----011-01-0----") // ASIMD
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INST(arm_UDF, "UNALLOCATED (VCVTA)", "111100111-11--11----0000---0----")
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INST(arm_UDF, "UNALLOCATED (VCVTA)", "111100111-11--11----0000---0----")
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@ -950,12 +950,12 @@ struct TranslatorVisitor final {
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bool asimd_VQMOVUN(bool D, size_t sz, size_t Vd, bool M, size_t Vm);
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bool asimd_VQMOVUN(bool D, size_t sz, size_t Vd, bool M, size_t Vm);
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bool asimd_VQMOVN(bool D, size_t sz, size_t Vd, bool op, bool M, size_t Vm);
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bool asimd_VQMOVN(bool D, size_t sz, size_t Vd, bool op, bool M, size_t Vm);
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bool asimd_VSHLL_max(bool D, size_t sz, size_t Vd, bool M, size_t Vm);
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bool asimd_VSHLL_max(bool D, size_t sz, size_t Vd, bool M, size_t Vm);
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bool asimd_VRINTN(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool v8_VRINTN(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool asimd_VRINTX(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool v8_VRINTX(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool asimd_VRINTA(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool v8_VRINTA(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool asimd_VRINTZ(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool v8_VRINTZ(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool asimd_VRINTM(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool v8_VRINTM(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool asimd_VRINTP(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool v8_VRINTP(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm);
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bool asimd_VCVT_half(bool D, size_t sz, size_t Vd, bool op, bool M, size_t Vm);
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bool asimd_VCVT_half(bool D, size_t sz, size_t Vd, bool op, bool M, size_t Vm);
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bool asimd_VRECPE(bool D, size_t sz, size_t Vd, bool F, bool Q, bool M, size_t Vm);
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bool asimd_VRECPE(bool D, size_t sz, size_t Vd, bool F, bool Q, bool M, size_t Vm);
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bool asimd_VRSQRTE(bool D, size_t sz, size_t Vd, bool F, bool Q, bool M, size_t Vm);
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bool asimd_VRSQRTE(bool D, size_t sz, size_t Vd, bool F, bool Q, bool M, size_t Vm);
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@ -611,22 +611,22 @@ bool TranslatorVisitor::asimd_VSHLL_max(bool D, size_t sz, size_t Vd, bool M, si
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return true;
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return true;
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}
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}
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bool TranslatorVisitor::asimd_VRINTN(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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bool TranslatorVisitor::v8_VRINTN(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::ToNearest_TieEven);
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::ToNearest_TieEven);
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}
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}
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bool TranslatorVisitor::asimd_VRINTX(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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bool TranslatorVisitor::v8_VRINTX(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, true, FP::RoundingMode::ToNearest_TieEven);
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, true, FP::RoundingMode::ToNearest_TieEven);
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}
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}
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bool TranslatorVisitor::asimd_VRINTA(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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bool TranslatorVisitor::v8_VRINTA(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::ToNearest_TieAwayFromZero);
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::ToNearest_TieAwayFromZero);
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}
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}
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bool TranslatorVisitor::asimd_VRINTZ(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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bool TranslatorVisitor::v8_VRINTZ(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::TowardsZero);
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::TowardsZero);
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}
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}
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bool TranslatorVisitor::asimd_VRINTM(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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bool TranslatorVisitor::v8_VRINTM(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::TowardsMinusInfinity);
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::TowardsMinusInfinity);
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}
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}
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bool TranslatorVisitor::asimd_VRINTP(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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bool TranslatorVisitor::v8_VRINTP(bool D, size_t sz, size_t Vd, bool Q, bool M, size_t Vm) {
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::TowardsPlusInfinity);
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return RoundFloatToInteger(*this, D, sz, Vd, Q, M, Vm, false, FP::RoundingMode::TowardsPlusInfinity);
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}
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}
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