IR: Implement FPVectorSub
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5 changed files with 54 additions and 0 deletions
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@ -167,6 +167,7 @@ if (ARCHITECTURE_x86_64)
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backend_x64/emit_x64_packed.cpp
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backend_x64/emit_x64_saturation.cpp
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backend_x64/emit_x64_vector.cpp
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backend_x64/emit_x64_vector_floating_point.cpp
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backend_x64/hostloc.cpp
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backend_x64/hostloc.h
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backend_x64/jitstate_info.h
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36
src/backend_x64/emit_x64_vector_floating_point.cpp
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36
src/backend_x64/emit_x64_vector_floating_point.cpp
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@ -0,0 +1,36 @@
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/* This file is part of the dynarmic project.
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* Copyright (c) 2016 MerryMage
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* This software may be used and distributed according to the terms of the GNU
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* General Public License version 2 or any later version.
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*/
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#include "backend_x64/block_of_code.h"
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#include "backend_x64/emit_x64.h"
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#include "frontend/ir/basic_block.h"
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#include "frontend/ir/microinstruction.h"
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namespace Dynarmic::BackendX64 {
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using namespace Xbyak::util;
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template <typename Function>
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static void EmitVectorOperation(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, Function fn) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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Xbyak::Xmm xmm_a = ctx.reg_alloc.UseScratchXmm(args[0]);
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Xbyak::Xmm xmm_b = ctx.reg_alloc.UseXmm(args[1]);
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(code.*fn)(xmm_a, xmm_b);
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ctx.reg_alloc.DefineValue(inst, xmm_a);
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}
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void EmitX64::EmitFPVectorSub32(EmitContext& ctx, IR::Inst* inst) {
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EmitVectorOperation(code, ctx, inst, &Xbyak::CodeGenerator::subps);
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}
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void EmitX64::EmitFPVectorSub64(EmitContext& ctx, IR::Inst* inst) {
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EmitVectorOperation(code, ctx, inst, &Xbyak::CodeGenerator::subpd);
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}
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} // namespace Dynarmic::BackendX64
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@ -1139,6 +1139,17 @@ U64 IREmitter::FPU32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_con
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return Inst<U64>(Opcode::FPU32ToDouble, a, Imm1(round_to_nearest));
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}
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U128 IREmitter::FPVectorSub(size_t esize, const U128& a, const U128& b) {
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switch (esize) {
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case 32:
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return Inst<U128>(Opcode::FPVectorSub32, a, b);
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case 64:
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return Inst<U128>(Opcode::FPVectorSub64, a, b);
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}
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UNREACHABLE();
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return {};
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}
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void IREmitter::Breakpoint() {
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Inst(Opcode::Breakpoint);
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}
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@ -247,6 +247,8 @@ public:
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U64 FPS32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U64 FPU32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U128 FPVectorSub(size_t esize, const U128& a, const U128& b);
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void Breakpoint();
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void SetTerm(const Terminal& terminal);
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@ -289,6 +289,10 @@ OPCODE(FPS32ToSingle, T::U32, T::U32, T::U1
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OPCODE(FPU32ToDouble, T::U64, T::U32, T::U1 )
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OPCODE(FPS32ToDouble, T::U64, T::U32, T::U1 )
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// Floating-point vector instructions
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OPCODE(FPVectorSub32, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorSub64, T::U128, T::U128, T::U128 )
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// A32 Memory access
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A32OPC(ClearExclusive, T::Void, )
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A32OPC(SetExclusive, T::Void, T::U32, T::U8 )
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