u128: Add Multiply64To128
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@ -11,6 +11,37 @@
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namespace Dynarmic {
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u128 Multiply64To128(u64 a, u64 b) {
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const u32 a0 = static_cast<u32>(a);
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const u32 b0 = static_cast<u32>(b);
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const u32 a1 = static_cast<u32>(a >> 32);
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const u32 b1 = static_cast<u32>(b >> 32);
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// result = (c2 << 64) + (c1 << 32) + c0
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// c2 = a1 * b1
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// c1 = a1 * b0 + a0 * b1
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// c0 = a0 * b0
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// noting that these operations may overflow
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const u64 c0 = static_cast<u64>(a0) * b0;
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const u64 c1_0 = static_cast<u64>(a1) * b0;
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const u64 c1_1 = static_cast<u64>(a0) * b1;
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const u64 c2 = static_cast<u64>(a1) * b1;
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const u64 c1 = c1_0 + c1_1;
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const u64 c1_overflow = c1 < c1_0;
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const u64 lower = c0 + (c1 << 32);
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const u64 lower_overflow = lower < c0;
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const u64 upper = lower_overflow + (c1 >> 32) + (c1_overflow << 32) + c2;
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u128 result;
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result.lower = lower;
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result.upper = upper;
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return result;
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}
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u128 operator<<(u128 operand, int amount) {
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if (amount < 0) {
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return operand >> -amount;
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@ -48,6 +48,8 @@ static_assert(Common::BitSize<u128>() == 128);
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static_assert(std::is_standard_layout_v<u128>);
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static_assert(std::is_trivially_copyable_v<u128>);
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u128 Multiply64To128(u64 a, u64 b);
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inline u128 operator+(u128 a, u128 b) {
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u128 result;
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result.lower = a.lower + b.lower;
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