intrusive_list: Make Remove and IsEmpty stdlib compatible
Makes the name match the standard library equivalents. C++17 introduces non-member empty() which allows for nicer handling in generic contexts. May as well make the data structure compatible with it.
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3 changed files with 4 additions and 4 deletions
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@ -91,7 +91,7 @@ public:
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* Removes node from list
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* Removes node from list
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* @param node Node to remove from list.
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* @param node Node to remove from list.
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*/
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*/
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void Remove(reference node) {
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void remove(reference node) {
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node.UnlinkFromList();
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node.UnlinkFromList();
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}
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}
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@ -99,7 +99,7 @@ public:
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* Is this list empty?
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* Is this list empty?
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* @returns true if there are no nodes in this list.
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* @returns true if there are no nodes in this list.
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*/
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*/
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bool IsEmpty() {
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bool empty() const {
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return root->next == root.get();
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return root->next == root.get();
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}
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}
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@ -66,7 +66,7 @@ bool ArmTranslatorVisitor::ConditionPassed(Cond cond) {
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// non-AL cond
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// non-AL cond
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if (!ir.block.instructions.IsEmpty()) {
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if (!ir.block.instructions.empty()) {
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// We've already emitted instructions. Quit for now, we'll make a new block here later.
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// We've already emitted instructions. Quit for now, we'll make a new block here later.
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cond_state = ConditionalState::Break;
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cond_state = ConditionalState::Break;
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ir.SetTerm(IR::Term::LinkBlockFast{ir.current_location});
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ir.SetTerm(IR::Term::LinkBlockFast{ir.current_location});
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@ -61,7 +61,7 @@ void DeadCodeElimination(IR::Block& block) {
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// We iterate over the instructions in reverse order.
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// We iterate over the instructions in reverse order.
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// This is because removing an instruction reduces the number of uses for earlier instructions.
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// This is because removing an instruction reduces the number of uses for earlier instructions.
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if (block.instructions.IsEmpty()) {
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if (block.instructions.empty()) {
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return;
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return;
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}
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}
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