emit_arm64_saturation: Implement UnsignedSaturation
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1 changed files with 21 additions and 4 deletions
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@ -172,10 +172,27 @@ void EmitIR<IR::Opcode::UnsignedSaturatedSub64>(oaknut::CodeGenerator& code, Emi
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template<>
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void EmitIR<IR::Opcode::UnsignedSaturation>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) {
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(void)code;
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(void)ctx;
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(void)inst;
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ASSERT_FALSE("Unimplemented");
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const auto overflow_inst = inst->GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp);
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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auto Wresult = ctx.reg_alloc.WriteW(inst);
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auto Woperand = ctx.reg_alloc.ReadW(args[0]);
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RegAlloc::Realize(Wresult, Woperand);
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ctx.reg_alloc.SpillFlags();
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const size_t N = args[1].GetImmediateU8();
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ASSERT(N <= 31);
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const u32 saturated_value = (1u << N) - 1;
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code.MOV(Wscratch0, saturated_value);
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code.CMP(*Woperand, Wscratch0);
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code.CSEL(Wresult, Woperand, Wscratch0, LS);
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if (overflow_inst) {
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auto Woverflow = ctx.reg_alloc.WriteW(overflow_inst);
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RegAlloc::Realize(Woverflow);
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code.CSET(Woverflow, HI);
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}
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}
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} // namespace Dynarmic::Backend::Arm64
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