dynarmic/src/backend_x64/block_of_code.h

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/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* This software may be used and distributed according to the terms of the GNU
* General Public License version 2 or any later version.
*/
#pragma once
#include <memory>
#include <type_traits>
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#include <xbyak.h>
#include <xbyak_util.h>
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#include "backend_x64/callback.h"
#include "backend_x64/constant_pool.h"
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#include "backend_x64/jitstate_info.h"
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#include "common/common_types.h"
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#include "dynarmic/A32/callbacks.h"
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namespace Dynarmic {
namespace BackendX64 {
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using CodePtr = const void*;
struct RunCodeCallbacks {
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std::unique_ptr<Callback> LookupBlock;
std::unique_ptr<Callback> AddTicks;
std::unique_ptr<Callback> GetTicksRemaining;
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};
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class BlockOfCode final : public Xbyak::CodeGenerator {
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public:
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BlockOfCode(RunCodeCallbacks cb, JitStateInfo jsi);
/// Call when external emitters have finished emitting their preludes.
void PreludeComplete();
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/// Clears this block of code and resets code pointer to beginning.
void ClearCache();
/// Calculates how much space is remaining to use. This is the minimum of near code and far code.
size_t SpaceRemaining() const;
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/// Runs emulated code.
void RunCode(void* jit_state) const;
/// Runs emulated code from code_ptr.
void RunCodeFrom(void* jit_state, CodePtr code_ptr) const;
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/// Code emitter: Returns to dispatcher
void ReturnFromRunCode(bool mxcsr_already_exited = false);
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/// Code emitter: Returns to dispatcher, forces return to host
void ForceReturnFromRunCode(bool mxcsr_already_exited = false);
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/// Code emitter: Makes guest MXCSR the current MXCSR
void SwitchMxcsrOnEntry();
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/// Code emitter: Makes saved host MXCSR the current MXCSR
void SwitchMxcsrOnExit();
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/// Code emitter: Calls the function
template <typename FunctionPointer>
void CallFunction(FunctionPointer fn) {
static_assert(std::is_pointer<FunctionPointer>() && std::is_function<std::remove_pointer_t<FunctionPointer>>(),
"Supplied type must be a pointer to a function");
const u64 address = reinterpret_cast<u64>(fn);
const u64 distance = address - (getCurr<u64>() + 5);
if (distance >= 0x0000000080000000ULL && distance < 0xFFFFFFFF80000000ULL) {
// Far call
mov(rax, address);
call(rax);
} else {
call(fn);
}
}
Xbyak::Address MConst(u64 constant);
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/// Far code sits far away from the near code. Execution remains primarily in near code.
/// "Cold" / Rarely executed instructions sit in far code, so the CPU doesn't fetch them unless necessary.
void SwitchToFarCode();
void SwitchToNearCode();
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const void* GetReturnFromRunCodeAddress() const {
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return return_from_run_code[0];
}
const void* GetForceReturnFromRunCodeAddress() const {
return return_from_run_code[FORCE_RETURN];
}
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void int3() { db(0xCC); }
/// Allocate memory of `size` bytes from the same block of memory the code is in.
/// This is useful for objects that need to be placed close to or within code.
/// The lifetime of this memory is the same as the code around it.
void* AllocateFromCodeSpace(size_t size);
void SetCodePtr(CodePtr code_ptr);
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void EnsurePatchLocationSize(CodePtr begin, size_t size);
static const Xbyak::Reg64 ABI_RETURN;
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#ifndef _WIN32
static const Xbyak::Reg64 ABI_RETURN2;
#endif
static const Xbyak::Reg64 ABI_PARAM1;
static const Xbyak::Reg64 ABI_PARAM2;
static const Xbyak::Reg64 ABI_PARAM3;
static const Xbyak::Reg64 ABI_PARAM4;
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bool DoesCpuSupport(Xbyak::util::Cpu::Type type) const;
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JitStateInfo GetJitStateInfo() const { return jsi; }
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private:
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RunCodeCallbacks cb;
JitStateInfo jsi;
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bool prelude_complete = false;
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CodePtr near_code_begin;
CodePtr far_code_begin;
ConstantPool constant_pool;
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bool in_far_code = false;
CodePtr near_code_ptr;
CodePtr far_code_ptr;
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using RunCodeFuncType = void(*)(void*);
using RunCodeFromFuncType = void(*)(void*, CodePtr);
RunCodeFuncType run_code = nullptr;
RunCodeFromFuncType run_code_from = nullptr;
static constexpr size_t MXCSR_ALREADY_EXITED = 1 << 0;
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static constexpr size_t FORCE_RETURN = 1 << 1;
std::array<const void*, 4> return_from_run_code;
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void GenRunCode();
class ExceptionHandler final {
public:
ExceptionHandler();
~ExceptionHandler();
void Register(BlockOfCode* code);
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
ExceptionHandler exception_handler;
Xbyak::util::Cpu cpu_info;
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};
} // namespace BackendX64
} // namespace Dynarmic