discord-rpc/test-rpc-server/test-client.js
2017-06-27 12:23:09 -07:00

48 lines
No EOL
1.2 KiB
JavaScript

const net = require('net');
const RpcMessage = require('./rpc-message');
var PIPE_NAME = "DiscordRpcServer";
var PIPE_PATH = "\\\\.\\pipe\\" + PIPE_NAME;
const msg = new RpcMessage();
function sendMesg(testUpdatesToSend, stream) {
const msgObj = {
name: 'My Awesome Game',
state: (testUpdatesToSend % 2 == 0) ? 'In a match' : 'In Lobby'
};
console.log('Client: send update:', msgObj);
stream.write(RpcMessage.serialize(msgObj));
}
function sendMessageLoop(testUpdatesToSend, interval, stream) {
sendMesg(testUpdatesToSend, stream);
if (testUpdatesToSend > 1) {
setTimeout(() => {sendMessageLoop(testUpdatesToSend - 1, interval, stream)}, interval);
} else {
shutdown();
}
}
const client = net.connect(PIPE_PATH, function(stream) {
console.log('Client: on connection');
sendMessageLoop(5, 3000, client);
});
client.on('data', function(data) {
const msgObj = RpcMessage.deserialize(data);
if (msgObj != null) {
console.log('Client: got data:', msgObj);
} else {
console.log('Client: got some data');
}
});
client.on('end', function() {
console.log('Client: on end');
});
function shutdown() {
client.end();
}