7a90ff74ce
CW-Bug-ID: #19605 For Mafia II.
199 lines
13 KiB
C
199 lines
13 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
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typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003;
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, 24)
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
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{
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(_this->linux_side, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24)
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
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{
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(_this->linux_side, steamIDRemote, unConnectionIDDest, nReason, pszReason);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4)
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SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, 16)
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int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, void * buf, uint32 cbBuf, const char * pszLauncherPartner)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(_this->linux_side, buf, cbBuf, pszLauncherPartner);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, 12)
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pTicket, uint32 cbTicket)
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{
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(_this->linux_side, pTicket, cbTicket);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, 4)
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uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, 16)
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int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, uint32 idxTicket, void * buf, uint32 cbBuf)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(_this->linux_side, idxTicket, buf, cbBuf);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, 12)
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pMsg, uint32 cbMsg)
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{
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(_this->linux_side, pMsg, cbMsg);
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}
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extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003,
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003(void *linux_side)
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{
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winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003), "SteamNetworkingSocketsSerialized003");
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TRACE("-> %p\n", r);
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r->vtable = &winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;
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r->linux_side = linux_side;
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return r;
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}
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#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
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typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002;
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, 24)
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
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{
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(_this->linux_side, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, 24)
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
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{
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(_this->linux_side, steamIDRemote, unConnectionIDDest, nReason, pszReason);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, 4)
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SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON, 12)
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int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, void * buf, uint32 cbBuf)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(_this->linux_side, buf, cbBuf);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket, 12)
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, const void * pTicket, uint32 cbTicket)
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{
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(_this->linux_side, pTicket, cbTicket);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount, 4)
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uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket, 16)
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int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, uint32 idxTicket, void * buf, uint32 cbBuf)
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{
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TRACE("%p\n", _this);
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return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(_this->linux_side, idxTicket, buf, cbBuf);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg, 12)
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, const void * pMsg, uint32 cbMsg)
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{
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(_this->linux_side, pMsg, cbMsg);
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}
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extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002,
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket)
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VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002(void *linux_side)
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{
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winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *r = alloc_mem_for_iface(sizeof(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002), "SteamNetworkingSocketsSerialized002");
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TRACE("-> %p\n", r);
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r->vtable = &winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable;
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r->linux_side = linux_side;
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return r;
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}
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