237 lines
9 KiB
C++
237 lines
9 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_128/steam_api.h"
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#include "steamworks_sdk_128/isteamgameserver.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_128
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer011.h"
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bool cppISteamGameServer_SteamGameServer011_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
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{
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return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
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}
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void cppISteamGameServer_SteamGameServer011_SetProduct(void *linux_side, const char * pszProduct)
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{
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((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct);
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}
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void cppISteamGameServer_SteamGameServer011_SetGameDescription(void *linux_side, const char * pszGameDescription)
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{
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((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription);
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}
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void cppISteamGameServer_SteamGameServer011_SetModDir(void *linux_side, const char * pszModDir)
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{
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((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir);
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}
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void cppISteamGameServer_SteamGameServer011_SetDedicatedServer(void *linux_side, bool bDedicated)
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{
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((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated);
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}
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void cppISteamGameServer_SteamGameServer011_LogOn(void *linux_side, const char * pszAccountName, const char * pszPassword)
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{
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((ISteamGameServer*)linux_side)->LogOn((const char *)pszAccountName, (const char *)pszPassword);
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}
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void cppISteamGameServer_SteamGameServer011_LogOnAnonymous(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->LogOnAnonymous();
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}
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void cppISteamGameServer_SteamGameServer011_LogOff(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->LogOff();
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}
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bool cppISteamGameServer_SteamGameServer011_BLoggedOn(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BLoggedOn();
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}
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bool cppISteamGameServer_SteamGameServer011_BSecure(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BSecure();
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}
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CSteamID cppISteamGameServer_SteamGameServer011_GetSteamID(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetSteamID();
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}
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bool cppISteamGameServer_SteamGameServer011_WasRestartRequested(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->WasRestartRequested();
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}
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void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount(void *linux_side, int cPlayersMax)
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{
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((ISteamGameServer*)linux_side)->SetMaxPlayerCount((int)cPlayersMax);
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}
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void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount(void *linux_side, int cBotplayers)
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{
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((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers);
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}
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void cppISteamGameServer_SteamGameServer011_SetServerName(void *linux_side, const char * pszServerName)
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{
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((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName);
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}
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void cppISteamGameServer_SteamGameServer011_SetMapName(void *linux_side, const char * pszMapName)
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{
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((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName);
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}
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void cppISteamGameServer_SteamGameServer011_SetPasswordProtected(void *linux_side, bool bPasswordProtected)
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{
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((ISteamGameServer*)linux_side)->SetPasswordProtected((bool)bPasswordProtected);
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}
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void cppISteamGameServer_SteamGameServer011_SetSpectatorPort(void *linux_side, uint16 unSpectatorPort)
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{
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((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort);
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}
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void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName(void *linux_side, const char * pszSpectatorServerName)
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{
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((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName);
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}
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void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->ClearAllKeyValues();
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}
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void cppISteamGameServer_SteamGameServer011_SetKeyValue(void *linux_side, const char * pKey, const char * pValue)
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{
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((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue);
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}
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void cppISteamGameServer_SteamGameServer011_SetGameTags(void *linux_side, const char * pchGameTags)
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{
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((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
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}
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void cppISteamGameServer_SteamGameServer011_SetGameData(void *linux_side, const char * pchGameData)
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{
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((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
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}
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void cppISteamGameServer_SteamGameServer011_SetRegion(void *linux_side, const char * pszRegion)
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{
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((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion);
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}
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bool cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
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{
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return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
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}
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CSteamID cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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}
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void cppISteamGameServer_SteamGameServer011_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
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{
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((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
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}
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bool cppISteamGameServer_SteamGameServer011_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
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{
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return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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}
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HAuthTicket cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
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{
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return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
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}
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EBeginAuthSessionResult cppISteamGameServer_SteamGameServer011_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
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{
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return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
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}
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void cppISteamGameServer_SteamGameServer011_EndAuthSession(void *linux_side, CSteamID steamID)
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{
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((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
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}
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void cppISteamGameServer_SteamGameServer011_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
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{
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((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
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}
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EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
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{
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return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
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}
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bool cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
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{
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return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
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}
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void cppISteamGameServer_SteamGameServer011_GetGameplayStats(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->GetGameplayStats();
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}
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SteamAPICall_t cppISteamGameServer_SteamGameServer011_GetServerReputation(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetServerReputation();
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}
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uint32 cppISteamGameServer_SteamGameServer011_GetPublicIP(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetPublicIP();
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}
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bool cppISteamGameServer_SteamGameServer011_HandleIncomingPacket(void *linux_side, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
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{
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return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
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}
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int cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(void *linux_side, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
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{
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return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
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}
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void cppISteamGameServer_SteamGameServer011_EnableHeartbeats(void *linux_side, bool bActive)
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{
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((ISteamGameServer*)linux_side)->EnableHeartbeats((bool)bActive);
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}
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void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval(void *linux_side, int iHeartbeatInterval)
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{
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((ISteamGameServer*)linux_side)->SetHeartbeatInterval((int)iHeartbeatInterval);
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}
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void cppISteamGameServer_SteamGameServer011_ForceHeartbeat(void *linux_side)
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{
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((ISteamGameServer*)linux_side)->ForceHeartbeat();
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}
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SteamAPICall_t cppISteamGameServer_SteamGameServer011_AssociateWithClan(void *linux_side, CSteamID steamIDClan)
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{
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return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
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}
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SteamAPICall_t cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer)
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{
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return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
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}
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#ifdef __cplusplus
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}
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#endif
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