126 lines
5.7 KiB
C++
126 lines
5.7 KiB
C++
#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_099x/steam_api.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_099x
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#include "struct_converters.h"
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#include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001.h"
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uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumStats(void *linux_side, CGameID nGameID)
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{
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return ((ISteamUserStats*)linux_side)->GetNumStats((CGameID)nGameID);
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}
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const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatName(void *linux_side, CGameID nGameID, uint32 iStat)
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{
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return ((ISteamUserStats*)linux_side)->GetStatName((CGameID)nGameID, (uint32)iStat);
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}
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ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatType(void *linux_side, CGameID nGameID, const char * pchName)
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{
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return ((ISteamUserStats*)linux_side)->GetStatType((CGameID)nGameID, (const char *)pchName);
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}
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uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumAchievements(void *linux_side, CGameID nGameID)
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{
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return ((ISteamUserStats*)linux_side)->GetNumAchievements((CGameID)nGameID);
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}
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const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement)
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{
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return ((ISteamUserStats*)linux_side)->GetAchievementName((CGameID)nGameID, (uint32)iAchievement);
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}
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uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumGroupAchievements(void *linux_side, CGameID nGameID)
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{
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return ((ISteamUserStats*)linux_side)->GetNumGroupAchievements((CGameID)nGameID);
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}
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const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetGroupAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement)
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{
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return ((ISteamUserStats*)linux_side)->GetGroupAchievementName((CGameID)nGameID, (uint32)iAchievement);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_RequestCurrentStats(void *linux_side, CGameID nGameID)
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{
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return ((ISteamUserStats*)linux_side)->RequestCurrentStats((CGameID)nGameID);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat(void *linux_side, CGameID nGameID, const char * pchName, int32 * pData)
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{
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return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (int32 *)pData);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat_2(void *linux_side, CGameID nGameID, const char * pchName, float * pData)
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{
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return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (float *)pData);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat(void *linux_side, CGameID nGameID, const char * pchName, int32 nData)
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{
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return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (int32)nData);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat_2(void *linux_side, CGameID nGameID, const char * pchName, float fData)
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{
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return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (float)fData);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_UpdateAvgRateStat(void *linux_side, CGameID nGameID, const char * pchName, float flCountThisSession, double dSessionLength)
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{
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return ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((CGameID)nGameID, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievement(void *linux_side, CGameID nGameID, const char * pchName, bool * pbAchieved)
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{
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return ((ISteamUserStats*)linux_side)->GetAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetGroupAchievement(void *linux_side, CGameID nGameID, const char * pchName, bool * pbAchieved)
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{
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return ((ISteamUserStats*)linux_side)->GetGroupAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetAchievement(void *linux_side, CGameID nGameID, const char * pchName)
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{
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return ((ISteamUserStats*)linux_side)->SetAchievement((CGameID)nGameID, (const char *)pchName);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetGroupAchievement(void *linux_side, CGameID nGameID, const char * pchName)
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{
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return ((ISteamUserStats*)linux_side)->SetGroupAchievement((CGameID)nGameID, (const char *)pchName);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_StoreStats(void *linux_side, CGameID nGameID)
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{
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return ((ISteamUserStats*)linux_side)->StoreStats((CGameID)nGameID);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearAchievement(void *linux_side, CGameID nGameID, const char * pchName)
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{
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return ((ISteamUserStats*)linux_side)->ClearAchievement((CGameID)nGameID, (const char *)pchName);
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}
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bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearGroupAchievement(void *linux_side, CGameID nGameID, const char * pchName)
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{
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return ((ISteamUserStats*)linux_side)->ClearGroupAchievement((CGameID)nGameID, (const char *)pchName);
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}
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int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementIcon(void *linux_side, CGameID nGameID, const char * pchName)
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{
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return ((ISteamUserStats*)linux_side)->GetAchievementIcon((CGameID)nGameID, (const char *)pchName);
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}
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const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementDisplayAttribute(void *linux_side, CGameID nGameID, const char * pchName, const char * pchKey)
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{
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return ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((CGameID)nGameID, (const char *)pchName, (const char *)pchKey);
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}
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#ifdef __cplusplus
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}
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#endif
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