40f210f20c
CW-Bug-Id: #22729
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
extern "C" {
|
|
#include <stdarg.h>
|
|
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "wine/debug.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
|
|
}
|
|
|
|
#include "steam_defs.h"
|
|
#pragma push_macro("__cdecl")
|
|
#undef __cdecl
|
|
#pragma push_macro("strncpy")
|
|
#undef strncpy
|
|
#include "steamworks_sdk_147/steam_api.h"
|
|
#include "steamworks_sdk_147/isteamnetworkingsockets.h"
|
|
#include "steamworks_sdk_147/isteamnetworkingutils.h"
|
|
#include "steamworks_sdk_147/steamnetworkingtypes.h"
|
|
#pragma pop_macro("__cdecl")
|
|
#pragma pop_macro("strncpy")
|
|
#include "steamclient_private.h"
|
|
|
|
extern "C" {
|
|
#define SDKVER_147
|
|
#include "struct_converters.h"
|
|
|
|
#define SDK_VERSION 1470
|
|
#include "steamclient_manual_common.h"
|
|
|
|
int cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(
|
|
void *linux_side, HSteamNetConnection hConn,
|
|
winSteamNetworkingMessage_t_147 **ppOutMessages, int nMaxMessages)
|
|
{
|
|
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
|
|
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
|
|
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
|
|
return retval;
|
|
}
|
|
|
|
int cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(
|
|
void *linux_side, HSteamListenSocket hSocket,
|
|
winSteamNetworkingMessage_t_147 **ppOutMessages, int nMaxMessages)
|
|
{
|
|
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
|
|
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnListenSocket(hSocket, lin_ppOutMessages, nMaxMessages);
|
|
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
|
|
return retval;
|
|
}
|
|
|
|
void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(
|
|
void *linux_side, int nMessages, winSteamNetworkingMessage_t_147 **pMessages,
|
|
int64 *pOutMessageNumberOrResult)
|
|
{
|
|
#define MAX_SEND_MESSAGES 64
|
|
/* use the stack to avoid heap allocation */
|
|
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
|
|
int i;
|
|
|
|
if (nMessages > MAX_SEND_MESSAGES)
|
|
{
|
|
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
|
|
FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
|
|
}
|
|
|
|
while(nMessages)
|
|
{
|
|
for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
|
|
lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin(pMessages[i]);
|
|
|
|
((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
|
|
|
|
nMessages -= i;
|
|
pMessages += i;
|
|
if(pOutMessageNumberOrResult)
|
|
pOutMessageNumberOrResult += i;
|
|
}
|
|
}
|
|
|
|
}
|