6b21c32d2a
CW-Bug-Id: #22729
228 lines
11 KiB
C++
228 lines
11 KiB
C++
extern "C" {
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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}
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#pragma push_macro("strncpy")
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#undef strncpy
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#include "steamworks_sdk_150/steam_api.h"
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#include "steamworks_sdk_150/isteamnetworkingsockets.h"
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#include "steamworks_sdk_150/isteamnetworkingutils.h"
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#include "steamworks_sdk_150/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#pragma pop_macro("strncpy")
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#include "steamclient_private.h"
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extern "C" {
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#define SDKVER_150
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#include "struct_converters.h"
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#include "cb_converters.h"
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#define SDK_VERSION 1500
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#include "steamclient_manual_common.h"
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typedef winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_152;
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typedef winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_158;
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typedef struct SteamNetConnectionRealTimeStatus_t SteamNetConnectionRealTimeStatus_t;
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
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#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
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#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h"
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#include "cppISteamInput_SteamInput001.h"
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#include "cppISteamController_SteamController007.h"
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params )
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{
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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params->ppOutMessages, params->nMaxMessages );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params )
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{
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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params->ppOutMessages, params->nMaxMessages );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params )
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{
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#define MAX_SEND_MESSAGES 64
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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/* use the stack to avoid heap allocation */
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struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
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int i;
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if (params->nMessages > MAX_SEND_MESSAGES)
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{
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/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
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FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
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params->nMessages, MAX_SEND_MESSAGES );
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}
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while (params->nMessages)
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{
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for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
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lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin( params->pMessages[i] );
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iface->SendMessages( i, lin_msgs, params->pOutMessageNumberOrResult );
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params->nMessages -= i;
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params->pMessages += i;
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if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
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}
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}
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void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params )
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{
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ISteamNetworkingMessages *iface = (ISteamNetworkingMessages *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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params->ppOutMessages, params->nMaxMessages );
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}
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#pragma pack( push, 8 )
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struct winSteamNetConnectionStatusChangedCallback_t_584 {
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HSteamNetConnection m_hConn;
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SteamNetConnectionInfo_t m_info __attribute__((aligned(8)));
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ESteamNetworkingConnectionState m_eOldState;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_584 *);
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static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged;
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static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat)
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{
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win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged;
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if(fn){
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struct winSteamNetConnectionStatusChangedCallback_t_584 w_dat;
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cb_SteamNetConnectionStatusChangedCallback_t_584(l_dat, &w_dat);
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fn(&w_dat);
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}
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}
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typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *);
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win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged;
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void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat)
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{
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win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged;
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if(fn)
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fn(dat);
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}
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typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *);
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win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged;
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void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat)
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{
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win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged;
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if(fn)
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fn(dat);
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}
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typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *);
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win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest;
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void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat)
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{
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win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest;
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if(fn)
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fn(dat);
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}
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typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *);
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win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed;
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void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat)
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{
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win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed;
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if(fn)
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fn(dat);
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}
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void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params )
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{
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ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side;
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void *lin_fn; /* api requires passing pointer-to-pointer */
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switch (params->eValue)
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{
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#define CASE( x, y ) \
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case k_ESteamNetworkingConfig_Callback_##x: \
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if (!params->pArg) \
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{ \
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
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(ESteamNetworkingConfigScope)params->eScopeType, \
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params->scopeObj, \
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(ESteamNetworkingConfigDataType)params->eDataType, NULL ); \
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} \
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else \
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{ \
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if (*(void **)params->pArg == NULL) lin_fn = NULL; \
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else lin_fn = (void *)&lin_##y; \
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
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(ESteamNetworkingConfigScope)params->eScopeType, \
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params->scopeObj, \
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(ESteamNetworkingConfigDataType)params->eDataType, &lin_fn ); \
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if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
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}
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CASE( ConnectionStatusChanged, SteamNetConnectionStatusChanged )
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CASE( AuthStatusChanged, SteamNetAuthenticationStatusChanged )
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CASE( RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged )
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CASE( MessagesSessionRequest, SteamNetworkingMessagesSessionRequest )
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CASE( MessagesSessionFailed, SteamNetworkingMessagesSessionFailed )
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#undef CASE
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default:
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue,
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(ESteamNetworkingConfigScope)params->eScopeType, params->scopeObj,
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(ESteamNetworkingConfigDataType)params->eDataType,
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params->pArg );
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}
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}
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void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params )
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{
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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params->_ret = iface->GetGlyphForActionOrigin( (EInputActionOrigin)params->eOrigin );
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params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret );
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}
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void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params )
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{
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin );
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params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
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}
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void cppISteamController_SteamController007_GetGlyphForActionOrigin( struct cppISteamController_SteamController007_GetGlyphForActionOrigin_params *params )
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{
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ISteamController *iface = (ISteamController *)params->linux_side;
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params->_ret = iface->GetGlyphForActionOrigin( (EControllerActionOrigin)params->eOrigin );
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params->_ret = steamclient_isteamcontroller_getglyph( params->eOrigin, params->_ret );
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}
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void cppISteamController_SteamController007_GetGlyphForXboxOrigin( struct cppISteamController_SteamController007_GetGlyphForXboxOrigin_params *params )
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{
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ISteamController *iface = (ISteamController *)params->linux_side;
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params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin );
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params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
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}
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