Yucom/lsteamclient/winISteamNetworkingSocketsSerialized.c

199 lines
13 KiB
C

/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "cxx.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, 24)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(_this->linux_side, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(_this->linux_side, steamIDRemote, unConnectionIDDest, nReason, pszReason);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4)
SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, 16)
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, void * buf, uint32 cbBuf, const char * pszLauncherPartner)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(_this->linux_side, buf, cbBuf, pszLauncherPartner);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pTicket, uint32 cbTicket)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(_this->linux_side, pTicket, cbTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, 4)
uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, 16)
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, uint32 idxTicket, void * buf, uint32 cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(_this->linux_side, idxTicket, buf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *_this, const void * pMsg, uint32 cbMsg)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(_this->linux_side, pMsg, cbMsg);
}
extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003,
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003(void *linux_side)
{
winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003));
TRACE("-> %p\n", r);
r->vtable = &winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
typedef struct __winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, 24)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(_this->linux_side, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, 24)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(_this->linux_side, steamIDRemote, unConnectionIDDest, nReason, pszReason);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, 4)
SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON, 12)
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, void * buf, uint32 cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(_this->linux_side, buf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, const void * pTicket, uint32 cbTicket)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(_this->linux_side, pTicket, cbTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount, 4)
uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket, 16)
int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, uint32 idxTicket, void * buf, uint32 cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(_this->linux_side, idxTicket, buf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg, 12)
void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *_this, const void * pMsg, uint32 cbMsg)
{
TRACE("%p\n", _this);
cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(_this->linux_side, pMsg, cbMsg);
}
extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002,
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002(void *linux_side)
{
winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002));
TRACE("-> %p\n", r);
r->vtable = &winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable;
r->linux_side = linux_side;
return r;
}