225 lines
11 KiB
Makefile
225 lines
11 KiB
Makefile
#See help target below for documentation
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ifeq ($(build_name),)
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_build_name := $(shell git symbolic-ref --short HEAD 2>/dev/null)-local
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else
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_build_name := $(build_name)
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endif
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ifeq ($(_build_name),)
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$(error ERROR: Unable to auto-detect build name. Check out a branch or specify with "build_name=...")
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endif
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# remove special chars
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override _build_name := $(shell echo $(_build_name) | tr -dc '[:alnum:] ._-')
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BUILD_ROOT := build
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# make doesn't handle spaces well... replace them with underscores in paths
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BUILD_DIR := $(BUILD_ROOT)/build-$(shell echo $(_build_name) | sed -e 's/ /_/g')
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STEAM_DIR := $(HOME)/.steam/root
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ifeq ($(build_name),)
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DEPLOY_DIR := $(shell git describe --tags --always --exclude proton-sdk*)
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else
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DEPLOY_DIR := $(_build_name)
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endif
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ifneq ($(module),)
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ifneq ($(findstring .drv,$(module)),)
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MODULE_PEFILE := $(module)
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MODULE_SOFILE := $(subst .drv,.so,$(module))
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else ifneq ($(findstring .sys,$(module)),)
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MODULE_PEFILE := $(module)
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MODULE_SOFILE := $(subst .sys,.so,$(module))
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else
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MODULE_PEFILE := $(module).dll
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MODULE_SOFILE := $(module).so
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endif
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endif
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ifneq ($(unstripped),)
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UNSTRIPPED := UNSTRIPPED_BUILD=1
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DEPLOY_DIR := $(DEPLOY_DIR)_unstripped
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endif
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CONFIGURE_CMD := ../../configure.sh \
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--build-name="$(_build_name)"
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ifneq ($(protonsdk_version),)
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CONFIGURE_CMD += --proton-sdk-image=registry.gitlab.steamos.cloud/proton/soldier/sdk:$(protonsdk_version)
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else
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protonsdk_version := $(shell grep '^arg_protonsdk_image=' configure.sh|xargs echo|cut -d: -f2)
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endif
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enable_ccache := 1
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ifneq ($(enable_ccache),0)
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CONFIGURE_CMD += --enable-ccache
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endif
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TOPLEVELGOALS := all any clean configure deploy downloads help install module proton protonsdk redist
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CONTAINERGOALS := $(filter-out $(TOPLEVELGOALS),$(MAKECMDGOALS))
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CONTAINERGOALS := $(filter-out $(BUILD_ROOT)/%,$(CONTAINERGOALS))
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all: help
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.PHONY: $(TOPLEVELGOALS)
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help:
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@echo "Proton Makefile instructions"
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@echo ""
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@echo "\"Quick start\" Makefile targets:"
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@echo " install - Install Proton into current user's Steam installation"
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@echo " redist - Build a package suitable for manual installation or distribution"
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@echo " to other users in $(BUILD_ROOT)/ named after the nearest git tag"
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@echo " deploy - Build Steam deployment files into a directory in $(BUILD_ROOT)/ named"
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@echo " after the nearest git tag"
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@echo " clean - Delete the Proton build directory"
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@echo ""
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@echo "Configuration variables:"
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@echo " build_name - The name of the build, will be displayed in Steam. Defaults to"
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@echo " current proton.git branch name if available. A new build dir"
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@echo " will be created for each build_name, so if you override this,"
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@echo " remember to always set it!"
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@echo " Current build name: $(_build_name)"
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@echo " unstripped - Set to non-empty to avoid stripping installed library files."
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@echo " enable_ccache - Enabled by default, set to 0 prior to configuring to disable ccache."
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@echo " protonsdk_version - Version of the proton sdk image to use for building,"
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@echo " use protonsdk_version=local to build it locally."
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@echo ""
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@echo "Development targets:"
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@echo " configure - Configure Proton build directory"
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@echo " proton - Build Proton"
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@echo ""
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@echo " The following targets are development targets only useful after building Proton."
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@echo " module - Rebuild a single Wine module and copy into $(BUILD_ROOT)/<module>/."
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@echo " Specify module variable: make module=kernel32 module"
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@echo " dxvk - Rebuild DXVK and copy it into $(BUILD_ROOT)/."
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@echo " lsteamclient - Rebuild the Steam client wrapper and copy it into $(BUILD_ROOT)/."
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@echo ""
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@echo "Examples:"
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@echo " make install - Build Proton and install into this user's Steam installation,"
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@echo " with the current Proton branch name as the tool's name."
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@echo ""
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@echo " make redist - Build a Proton redistribution package in a tagged directory"
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@echo " in $(BUILD_ROOT)/."
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@echo ""
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@echo " make build_name=mytest install - Build Proton with the tool name \"mytest\" and"
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@echo " install into this user's Steam installation."
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@echo ""
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@echo " make build_name=mytest module=dsound module - Build only the dsound module"
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@echo " in the \"mytest\" build directory and place it into $(BUILD_ROOT)/dsound/."
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clean:
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rm -rf $(BUILD_DIR)
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protonsdk:
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$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C docker $(UNSTRIPPED) PROTONSDK_VERSION=$(protonsdk_version) proton
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configure: | $(BUILD_DIR)
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if [ ! -e $(BUILD_DIR)/Makefile ]; then \
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(cd $(BUILD_DIR) && $(CONFIGURE_CMD)); \
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fi
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ifeq ($(protonsdk_version),local)
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configure: protonsdk
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endif
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proton: configure
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$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) dist && \
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echo "Proton built locally. Use 'install', 'deploy' or 'redist' targets."
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install: configure
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rm -rf $(STEAM_DIR)/compatibilitytools.d/$(_build_name)/files/ #remove proton's internal files, but preserve user_settings etc from top-level
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$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) install
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echo "Proton installed to your local Steam installation"
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redist: | $(BUILD_ROOT)/$(DEPLOY_DIR)
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redist: configure
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rm -rf $(BUILD_ROOT)/$(DEPLOY_DIR)/* && \
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$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) redist && \
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cp -Rf $(BUILD_DIR)/redist/* $(BUILD_ROOT)/$(DEPLOY_DIR) && \
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echo "Proton build available at $(BUILD_ROOT)/$(DEPLOY_DIR)"
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deploy: | $(BUILD_ROOT)/$(DEPLOY_DIR)-deploy
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deploy: configure
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rm -rf $(BUILD_ROOT)/$(DEPLOY_DIR)-deploy/* && \
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$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) deploy && \
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cp -Rf $(BUILD_DIR)/deploy/* $(BUILD_ROOT)/$(DEPLOY_DIR)-deploy && \
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echo "Proton deployed to $(BUILD_ROOT)/$(DEPLOY_DIR)-deploy"
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module: | $(BUILD_ROOT)/$(module)/lib/wine/i386-windows
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module: | $(BUILD_ROOT)/$(module)/lib/wine/i386-unix
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module: | $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-windows
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module: | $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-unix
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module: configure
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$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) module=$(module) module && \
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cp -f $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_PEFILE) $(BUILD_ROOT)/$(module)/lib/wine/i386-windows/ && \
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cp -f $(BUILD_DIR)/obj-wine64/dlls/$(module)/$(MODULE_PEFILE) $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-windows/ && \
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if [ -e $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_PEFILE).so ]; then \
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cp -f $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_PEFILE).so $(BUILD_ROOT)/$(module)/lib/wine/i386-unix/ && \
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cp -f $(BUILD_DIR)/obj-wine64/dlls/$(module)/$(MODULE_PEFILE).so $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-unix/; \
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fi
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if [ -e $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_SOFILE) ]; then \
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cp -f $(BUILD_DIR)/obj-wine32/dlls/$(module)/$(MODULE_SOFILE) $(BUILD_ROOT)/$(module)/lib/wine/i386-unix/ && \
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cp -f $(BUILD_DIR)/obj-wine64/dlls/$(module)/$(MODULE_SOFILE) $(BUILD_ROOT)/$(module)/lib64/wine/x86_64-unix/; \
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fi
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any $(CONTAINERGOALS): configure
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$(MAKE) $(MFLAGS) $(MAKEOVERRIDES) -C $(BUILD_DIR)/ $(UNSTRIPPED) $(CONTAINERGOALS)
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dxvk: | $(BUILD_ROOT)/dxvk/lib/wine/dxvk
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dxvk: | $(BUILD_ROOT)/dxvk/lib64/wine/dxvk
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dxvk: any
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cp -f $(BUILD_DIR)/dist/files/lib/wine/dxvk/*.dll $(BUILD_ROOT)/dxvk/lib/wine/dxvk/ && \
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/dxvk/*.dll $(BUILD_ROOT)/dxvk/lib64/wine/dxvk/
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dxvk-nvapi: | $(BUILD_ROOT)/dxvk-nvapi/lib/wine/nvapi
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dxvk-nvapi: | $(BUILD_ROOT)/dxvk-nvapi/lib64/wine/nvapi
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dxvk-nvapi: any
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cp -f $(BUILD_DIR)/dist/files/lib/wine/nvapi/*.dll $(BUILD_ROOT)/dxvk-nvapi/lib/wine/nvapi/ && \
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/nvapi/*.dll $(BUILD_ROOT)/dxvk-nvapi/lib64/wine/nvapi/
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vkd3d-proton: | $(BUILD_ROOT)/vkd3d-proton/lib/wine/vkd3d-proton
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vkd3d-proton: | $(BUILD_ROOT)/vkd3d-proton/lib64/wine/vkd3d-proton
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vkd3d-proton: any
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cp -f $(BUILD_DIR)/dist/files/lib/wine/vkd3d-proton/*.dll $(BUILD_ROOT)/vkd3d-proton/lib/wine/vkd3d-proton/ && \
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/vkd3d-proton/*.dll $(BUILD_ROOT)/vkd3d-proton/lib64/wine/vkd3d-proton/
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lsteamclient: | $(BUILD_ROOT)/lsteamclient/lib/wine/i386-windows
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lsteamclient: | $(BUILD_ROOT)/lsteamclient/lib/wine/i386-unix
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lsteamclient: | $(BUILD_ROOT)/lsteamclient/lib64/wine/x86_64-windows
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lsteamclient: | $(BUILD_ROOT)/lsteamclient/lib64/wine/x86_64-unix
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lsteamclient: any
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cp -f $(BUILD_DIR)/dist/files/lib/wine/i386-windows/lsteamclient.dll $(BUILD_ROOT)/lsteamclient/lib/wine/i386-windows/ && \
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cp -f $(BUILD_DIR)/dist/files/lib/wine/i386-unix/lsteamclient.dll.so $(BUILD_ROOT)/lsteamclient/lib/wine/i386-unix/ && \
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-windows/lsteamclient.dll $(BUILD_ROOT)/lsteamclient/lib64/wine/x86_64-windows/ && \
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-unix/lsteamclient.dll.so $(BUILD_ROOT)/lsteamclient/lib64/wine/x86_64-unix/
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vrclient: | $(BUILD_ROOT)/vrclient/lib/wine/i386-windows
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vrclient: | $(BUILD_ROOT)/vrclient/lib/wine/i386-unix
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vrclient: | $(BUILD_ROOT)/vrclient/lib64/wine/x86_64-windows
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vrclient: | $(BUILD_ROOT)/vrclient/lib64/wine/x86_64-unix
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vrclient: any
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cp -f $(BUILD_DIR)/dist/files/lib/wine/i386-windows/vrclient.dll $(BUILD_ROOT)/vrclient/lib/wine/i386-windows/ && \
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cp -f $(BUILD_DIR)/dist/files/lib/wine/i386-unix/vrclient.dll.so $(BUILD_ROOT)/vrclient/lib/wine/i386-unix/ && \
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-windows/vrclient_x64.dll $(BUILD_ROOT)/vrclient/lib64/wine/x86_64-windows/ && \
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-unix/vrclient_x64.dll.so $(BUILD_ROOT)/vrclient/lib64/wine/x86_64-unix/
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wineopenxr: | $(BUILD_ROOT)/wineopenxr/lib64/wine/x86_64-windows
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wineopenxr: | $(BUILD_ROOT)/wineopenxr/lib64/wine/x86_64-unix
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wineopenxr: any
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-windows/wineopenxr.dll $(BUILD_ROOT)/wineopenxr/lib64/wine/x86_64-windows/ && \
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cp -f $(BUILD_DIR)/dist/files/lib64/wine/x86_64-unix/wineopenxr.dll.so $(BUILD_ROOT)/wineopenxr/lib64/wine/x86_64-unix/
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battleye: | $(BUILD_ROOT)/battleye/v1/lib/wine/i386-windows
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battleye: | $(BUILD_ROOT)/battleye/v1/lib/wine/i386-unix
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battleye: | $(BUILD_ROOT)/battleye/v1/lib64/wine/x86_64-windows
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battleye: | $(BUILD_ROOT)/battleye/v1/lib64/wine/x86_64-unix
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battleye: any
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cp -f $(BUILD_DIR)/dist-battleye/v1/lib/wine/i386-windows/beclient.dll $(BUILD_ROOT)/battleye/v1/lib/wine/i386-windows/ && \
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cp -f $(BUILD_DIR)/dist-battleye/v1/lib/wine/i386-unix/beclient.dll.so $(BUILD_ROOT)/battleye/v1/lib/wine/i386-unix/ && \
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cp -f $(BUILD_DIR)/dist-battleye/v1/lib64/wine/x86_64-windows/beclient_x64.dll $(BUILD_ROOT)/battleye/v1/lib64/wine/x86_64-windows/ && \
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cp -f $(BUILD_DIR)/dist-battleye/v1/lib64/wine/x86_64-unix/beclient_x64.dll.so $(BUILD_ROOT)/battleye/v1/lib64/wine/x86_64-unix/
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$(BUILD_ROOT)/%:
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mkdir -p $@
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