66 lines
3.2 KiB
C
66 lines
3.2 KiB
C
/* TODO these should be generated */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct __winISteamClient winISteamClient;
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typedef struct __winISteamUser winISteamUser;
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typedef struct __winISteamGameServer winISteamGameServer;
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typedef struct __winISteamFriends winISteamFriends;
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typedef struct __winISteamUtils winISteamUtils;
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typedef struct __winISteamMatchmaking winISteamMatchmaking;
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typedef struct __winISteamMatchmakingServers winISteamMatchmakingServers;
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typedef struct __winISteamUserStats winISteamUserStats;
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typedef struct __winISteamGameServerStats winISteamGameServerStats;
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typedef struct __winISteamApps winISteamApps;
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typedef struct __winISteamNetworking winISteamNetworking;
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typedef struct __winISteamRemoteStorage winISteamRemoteStorage;
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typedef struct __winISteamRemoteScreenshots winISteamRemoteScreenshots;
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typedef struct __winISteamScreenshots winISteamScreenshots;
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typedef struct __winISteamHTTP winISteamHTTP;
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typedef struct __winISteamUnifiedMessages winISteamUnifiedMessages;
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typedef struct __winISteamController winISteamController;
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typedef struct __winISteamUGC winISteamUGC;
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typedef struct __winISteamAppList winISteamAppList;
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typedef struct __winISteamMusic winISteamMusic;
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typedef struct __winISteamMusicRemote winISteamMusicRemote;
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typedef struct __winISteamHTMLSurface winISteamHTMLSurface;
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typedef struct __winISteamInventory winISteamInventory;
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typedef struct __winISteamVideo winISteamVideo;
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typedef struct __winISteamMasterServerUpdater winISteamMasterServerUpdater;
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typedef struct __winISteamContentServer winISteamContentServer;
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typedef struct __winISteamParentalSettings winISteamParentalSettings;
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typedef struct __winISteamGameSearch winISteamGameSearch;
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typedef struct __winISteamInput winISteamInput;
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typedef struct __winISteamParties winISteamParties;
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typedef struct __winISteamRemotePlay winISteamRemotePlay;
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typedef struct __winX winX;
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void *create_win_interface(const char *name, void *linux_side);
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unsigned int steamclient_unix_path_to_dos_path(bool api_result, const char *src, char *dst, uint32 dst_bytes, int is_url);
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bool steamclient_dos_path_to_unix_path(const char *src, char *dst, int is_url);
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const char **steamclient_dos_to_unix_stringlist(const char **src);
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void steamclient_free_stringlist(const char **out);
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const char *steamclient_isteamcontroller_getglyph(int origin, const char *lin_path);
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uint32 manual_convert_nNativeKeyCode(uint32 win_vk);
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void *create_LinuxISteamMatchmakingServerListResponse(void *win, const char *version);
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void *create_LinuxISteamMatchmakingPingResponse(void *win, const char *version);
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void *create_LinuxISteamMatchmakingPlayersResponse(void *win, const char *version);
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void *create_LinuxISteamMatchmakingRulesResponse(void *win, const char *version);
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void *manual_convert_FSteamNetworkingSocketsDebugOutput(void *win_func);
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void *manual_convert_SteamAPI_CheckCallbackRegistered_t(void *win_func);
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extern char g_tmppath[PATH_MAX];
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typedef uint64 SteamAPICall_t; //for ancient SDKs
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bool do_cb_wrap(HSteamPipe pipe, void *linux_side, bool (*cpp_func)(void *, SteamAPICall_t, void *, int, int, bool *), SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed);
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#ifdef __cplusplus
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}
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#endif
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#define TRACE WINE_TRACE
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#define ERR WINE_ERR
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#define WARN WINE_WARN
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#define FIXME WINE_FIXME
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