Yucom/lsteamclient/cppISteamGameServer_SteamGameServer009.cpp
2024-02-15 15:53:28 +02:00

159 lines
8.5 KiB
C++

/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#if 0
#pragma makedep unix
#endif
NTSTATUS ISteamGameServer_SteamGameServer009_LogOn( void *args )
{
struct ISteamGameServer_SteamGameServer009_LogOn_params *params = (struct ISteamGameServer_SteamGameServer009_LogOn_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->LogOn( );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_LogOff( void *args )
{
struct ISteamGameServer_SteamGameServer009_LogOff_params *params = (struct ISteamGameServer_SteamGameServer009_LogOff_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->LogOff( );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_BLoggedOn( void *args )
{
struct ISteamGameServer_SteamGameServer009_BLoggedOn_params *params = (struct ISteamGameServer_SteamGameServer009_BLoggedOn_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BLoggedOn( );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_BSecure( void *args )
{
struct ISteamGameServer_SteamGameServer009_BSecure_params *params = (struct ISteamGameServer_SteamGameServer009_BSecure_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BSecure( );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_GetSteamID( void *args )
{
struct ISteamGameServer_SteamGameServer009_GetSteamID_params *params = (struct ISteamGameServer_SteamGameServer009_GetSteamID_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
*params->_ret = iface->GetSteamID( );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate( void *args )
{
struct ISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate_params *params = (struct ISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection( void *args )
{
struct ISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection_params *params = (struct ISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
*params->_ret = iface->CreateUnauthenticatedUserConnection( );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_SendUserDisconnect( void *args )
{
struct ISteamGameServer_SteamGameServer009_SendUserDisconnect_params *params = (struct ISteamGameServer_SteamGameServer009_SendUserDisconnect_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SendUserDisconnect( params->steamIDUser );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_BUpdateUserData( void *args )
{
struct ISteamGameServer_SteamGameServer009_BUpdateUserData_params *params = (struct ISteamGameServer_SteamGameServer009_BUpdateUserData_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_BSetServerType( void *args )
{
struct ISteamGameServer_SteamGameServer009_BSetServerType_params *params = (struct ISteamGameServer_SteamGameServer009_BSetServerType_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_UpdateServerStatus( void *args )
{
struct ISteamGameServer_SteamGameServer009_UpdateServerStatus_params *params = (struct ISteamGameServer_SteamGameServer009_UpdateServerStatus_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_UpdateSpectatorPort( void *args )
{
struct ISteamGameServer_SteamGameServer009_UpdateSpectatorPort_params *params = (struct ISteamGameServer_SteamGameServer009_UpdateSpectatorPort_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->UpdateSpectatorPort( params->unSpectatorPort );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_SetGameType( void *args )
{
struct ISteamGameServer_SteamGameServer009_SetGameType_params *params = (struct ISteamGameServer_SteamGameServer009_SetGameType_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SetGameType( params->pchGameType );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_BGetUserAchievementStatus( void *args )
{
struct ISteamGameServer_SteamGameServer009_BGetUserAchievementStatus_params *params = (struct ISteamGameServer_SteamGameServer009_BGetUserAchievementStatus_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_GetGameplayStats( void *args )
{
struct ISteamGameServer_SteamGameServer009_GetGameplayStats_params *params = (struct ISteamGameServer_SteamGameServer009_GetGameplayStats_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->GetGameplayStats( );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_RequestUserGroupStatus( void *args )
{
struct ISteamGameServer_SteamGameServer009_RequestUserGroupStatus_params *params = (struct ISteamGameServer_SteamGameServer009_RequestUserGroupStatus_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_GetPublicIP( void *args )
{
struct ISteamGameServer_SteamGameServer009_GetPublicIP_params *params = (struct ISteamGameServer_SteamGameServer009_GetPublicIP_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->GetPublicIP( );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_SetGameData( void *args )
{
struct ISteamGameServer_SteamGameServer009_SetGameData_params *params = (struct ISteamGameServer_SteamGameServer009_SetGameData_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SetGameData( params->pchGameData );
return 0;
}
NTSTATUS ISteamGameServer_SteamGameServer009_UserHasLicenseForApp( void *args )
{
struct ISteamGameServer_SteamGameServer009_UserHasLicenseForApp_params *params = (struct ISteamGameServer_SteamGameServer009_UserHasLicenseForApp_params *)args;
struct u_ISteamGameServer_SteamGameServer009 *iface = (struct u_ISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
return 0;
}