Yucom/lsteamclient/steamclient_wrappers.c
2023-12-19 19:42:16 +01:00

422 lines
14 KiB
C

/* Linux-to-Windows conversions (i.e. callbacks) here. */
#include "unix_private.h"
#include "cxx.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#ifdef __i386__
#define DEFINE_VTBL_WRAPPER(off) \
__ASM_GLOBAL_FUNC(vtbl_wrapper_ ## off, \
"popl %eax\n\t" \
"popl %ecx\n\t" \
"pushl %eax\n\t" \
"movl 0(%ecx), %eax\n\t" \
"jmp *" #off "(%eax)\n\t")
DEFINE_VTBL_WRAPPER(0);
DEFINE_VTBL_WRAPPER(4);
DEFINE_VTBL_WRAPPER(8);
DEFINE_VTBL_WRAPPER(12);
DEFINE_VTBL_WRAPPER(16);
DEFINE_VTBL_WRAPPER(20);
DEFINE_VTBL_WRAPPER(24);
DEFINE_VTBL_WRAPPER(28);
DEFINE_VTBL_WRAPPER(32);
DEFINE_VTBL_WRAPPER(36);
DEFINE_VTBL_WRAPPER(40);
DEFINE_VTBL_WRAPPER(44);
DEFINE_VTBL_WRAPPER(48);
#endif
/***** ISteamMatchmakingServerListResponse *****/
typedef struct winServerListResponse {
const vtable_ptr *vtable;
} winServerListResponse;
struct gccServerListResponse {
void *vtable;
struct winServerListResponse *win_side;
};
void gccServerListResponse_ServerResponded( struct gccServerListResponse *_this, void *hRequest, int iServer )
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC( _this->win_side, 0, void, (winServerListResponse *, void *, int),
(_this->win_side, hRequest, iServer) );
}
void gccServerListResponse_ServerFailedToRespond( struct gccServerListResponse *_this, void *hRequest, int iServer )
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC( _this->win_side, 4, void, (winServerListResponse *, void *, int),
(_this->win_side, hRequest, iServer) );
}
void gccServerListResponse_RefreshComplete( struct gccServerListResponse *_this, void *hRequest, uint32_t response )
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC( _this->win_side, 8, void, (winServerListResponse *, void *, uint32_t),
(_this->win_side, hRequest, response) );
}
struct gccServerListResponseVtbl {
void (*ServerResponded)( struct gccServerListResponse *, void *, int );
void (*ServerFailedToRespond)( struct gccServerListResponse *, void *, int );
void (*RefreshComplete)( struct gccServerListResponse *, void *, uint32_t );
} gccServerListResponse_vtbl = {
gccServerListResponse_ServerResponded,
gccServerListResponse_ServerFailedToRespond,
gccServerListResponse_RefreshComplete
};
void gccServerListResponse001_ServerResponded(struct gccServerListResponse *_this, int iServer)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 0, void, (winServerListResponse *, int), (_this->win_side, iServer));
}
void gccServerListResponse001_ServerFailedToRespond(struct gccServerListResponse *_this, int iServer)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 4, void, (winServerListResponse *, int), (_this->win_side, iServer));
}
void gccServerListResponse001_RefreshComplete( struct gccServerListResponse *_this, uint32_t response )
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC( _this->win_side, 8, void, (winServerListResponse *, uint32_t), (_this->win_side, response) );
}
struct gccServerListResponse001Vtbl {
void (*ServerResponded)(struct gccServerListResponse *, int);
void (*ServerFailedToRespond)(struct gccServerListResponse *, int);
void (*RefreshComplete)( struct gccServerListResponse *, uint32_t );
} gccServerListResponse001_vtbl = {
gccServerListResponse001_ServerResponded,
gccServerListResponse001_ServerFailedToRespond,
gccServerListResponse001_RefreshComplete
};
struct u_ISteamMatchmakingServerListResponse *create_LinuxISteamMatchmakingServerListResponse( void *win, const char *version )
{
struct gccServerListResponse *ret;
if (!win)
return NULL;
/* FIXME: When is it save to free this? CancelServerQuery? */
ret = (struct gccServerListResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
if(!ret)
return NULL;
if (strcmp( version, "ISteamMatchmakingServers_SteamMatchMakingServers001" ) == 0)
{
ret->vtable = &gccServerListResponse001_vtbl;
}
else
{
ret->vtable = &gccServerListResponse_vtbl;
}
ret->win_side = (struct winServerListResponse*)win;
return (struct u_ISteamMatchmakingServerListResponse *)ret;
}
/***** ISteamMatchmakingPingResponse *****/
typedef struct winPingResponse {
const vtable_ptr *vtable;
} winPingResponse;
struct gccPingResponse {
void *vtable;
struct winPingResponse *win_side;
};
struct gameserveritem_t;
void gccPingResponse_ServerResponded( struct gccPingResponse *_this, struct gameserveritem_t *server )
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC( _this->win_side, 0, void, (winPingResponse *, struct gameserveritem_t *),
(_this->win_side, server) );
}
void gccPingResponse_ServerFailedToRespond(struct gccPingResponse *_this)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 4, void, (winPingResponse *), (_this->win_side));
}
struct gccPingResponseVtbl {
void (*ServerResponded)( struct gccPingResponse *, struct gameserveritem_t * );
void (*ServerFailedToRespond)(struct gccPingResponse *);
} gccPingResponse_vtbl = {
gccPingResponse_ServerResponded,
gccPingResponse_ServerFailedToRespond
};
struct u_ISteamMatchmakingPingResponse *create_LinuxISteamMatchmakingPingResponse( void *win, const char *version )
{
struct gccPingResponse *ret;
if (!win)
return NULL;
ret = (struct gccPingResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
if(!ret)
return NULL;
ret->vtable = &gccPingResponse_vtbl;
ret->win_side = (struct winPingResponse*)win;
return (struct u_ISteamMatchmakingPingResponse *)ret;
}
/***** ISteamMatchmakingPlayersResponse *****/
typedef struct winPlayersResponse {
const vtable_ptr *vtable;
} winPlayersResponse;
struct gccPlayersResponse {
void *vtable;
struct winPlayersResponse *win_side;
};
void gccPlayersResponse_AddPlayerToList(struct gccPlayersResponse *_this, const char *pchName, int nScore, float flTimePlayed)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 0, void, (winPlayersResponse *, const char *, int, float), (_this->win_side, pchName, nScore, flTimePlayed));
}
void gccPlayersResponse_PlayersFailedToRespond(struct gccPlayersResponse *_this)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 4, void, (winPlayersResponse *), (_this->win_side));
}
void gccPlayersResponse_PlayersRefreshComplete(struct gccPlayersResponse *_this)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 8, void, (winPlayersResponse *), (_this->win_side));
}
struct gccPlayersResponseVtbl {
void (*AddPlayerToList)(struct gccPlayersResponse *, const char *, int, float);
void (*PlayersFailedToRespond)(struct gccPlayersResponse *);
void (*PlayersRefreshComplete)(struct gccPlayersResponse *);
} gccPlayersResponse_vtbl = {
gccPlayersResponse_AddPlayerToList,
gccPlayersResponse_PlayersFailedToRespond,
gccPlayersResponse_PlayersRefreshComplete
};
struct u_ISteamMatchmakingPlayersResponse *create_LinuxISteamMatchmakingPlayersResponse( void *win, const char *version )
{
struct gccPlayersResponse *ret;
if (!win)
return NULL;
ret = (struct gccPlayersResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
if(!ret)
return NULL;
ret->vtable = &gccPlayersResponse_vtbl;
ret->win_side = (struct winPlayersResponse*)win;
return (struct u_ISteamMatchmakingPlayersResponse *)ret;
}
/***** ISteamMatchmakingRulesResponse *****/
typedef struct winRulesResponse {
const vtable_ptr *vtable;
} winRulesResponse;
struct gccRulesResponse {
void *vtable;
struct winRulesResponse *win_side;
};
void gccRulesResponse_RulesResponded(struct gccRulesResponse *_this, const char *pchRule, const char *pchValue)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 0, void, (winRulesResponse *, const char *, const char *), (_this->win_side, pchRule, pchValue));
}
void gccRulesResponse_RulesFailedToRespond(struct gccRulesResponse *_this)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 4, void, (winRulesResponse *), (_this->win_side));
}
void gccRulesResponse_RulesRefreshComplete(struct gccRulesResponse *_this)
{
TRACE("%p/%p\n", _this, _this->win_side);
CALL_VTBL_FUNC(_this->win_side, 8, void, (winRulesResponse *), (_this->win_side));
}
struct gccRulesResponseVtbl {
void (*RulesResponded)(struct gccRulesResponse *, const char *, const char*);
void (*RulesFailedToRespond)(struct gccRulesResponse *);
void (*RulesRefreshComplete)(struct gccRulesResponse *);
} gccRulesResponse_vtbl = {
gccRulesResponse_RulesResponded,
gccRulesResponse_RulesFailedToRespond,
gccRulesResponse_RulesRefreshComplete
};
struct u_ISteamMatchmakingRulesResponse *create_LinuxISteamMatchmakingRulesResponse( void *win, const char *version )
{
struct gccRulesResponse *ret;
if (!win)
return NULL;
ret = (struct gccRulesResponse *)HeapAlloc(GetProcessHeap(), 0, sizeof(*ret));
if(!ret)
return NULL;
ret->vtable = &gccRulesResponse_vtbl;
ret->win_side = (struct winRulesResponse*)win;
return (struct u_ISteamMatchmakingRulesResponse *)ret;
}
struct u_ISteamNetworkingConnectionCustomSignaling *create_LinuxISteamNetworkingConnectionCustomSignaling( void *win, const char *version )
{
FIXME( "not implemented!\n" );
return NULL;
}
struct u_ISteamNetworkingCustomSignalingRecvContext *create_LinuxISteamNetworkingCustomSignalingRecvContext( void *win, const char *version )
{
FIXME( "not implemented!\n" );
return NULL;
}
/***** FSteamNetworkingSocketsDebugOutput *****/
static w_FSteamNetworkingSocketsDebugOutput stored_FSteamNetworkingSocketsDebugOutput;
static void lin_FSteamNetworkingSocketsDebugOutput( uint32_t nType, const char *pszMsg )
{
struct callback_data cb_data = { 0 };
/* Only Unix native calls from here (not even TRACE):
* this is native Unix thread which is not initialized by Wine. */
cb_data.type = SOCKET_DEBUG_OUTPUT;
cb_data.func = stored_FSteamNetworkingSocketsDebugOutput;
cb_data.sockets_debug_output.type = nType;
cb_data.sockets_debug_output.msg = pszMsg;
execute_callback(&cb_data);
}
u_FSteamNetworkingSocketsDebugOutput manual_convert_SetDebugOutputFunction_pfnFunc( w_FSteamNetworkingSocketsDebugOutput win_func )
{
stored_FSteamNetworkingSocketsDebugOutput = win_func;
return &lin_FSteamNetworkingSocketsDebugOutput;
}
static w_SteamAPIWarningMessageHook_t stored_SteamAPIWarningMessageHook_t;
static void lin_SteamAPIWarningMessageHook_t(int severity, const char *msg)
{
struct callback_data cb_data = { 0 };
/* Only Unix native calls from here (not even TRACE):
* this is native Unix thread which is not initialized by Wine. */
cb_data.type = STEAM_API_WARNING_HOOK;
cb_data.func = stored_SteamAPIWarningMessageHook_t;
cb_data.steam_api_warning_hook.severity = severity;
cb_data.steam_api_warning_hook.msg = msg;
execute_callback(&cb_data);
}
u_SteamAPIWarningMessageHook_t manual_convert_SetWarningMessageHook_pFunction( w_SteamAPIWarningMessageHook_t win_func )
{
TRACE("win_func %p, returning %p.\n", win_func, lin_SteamAPIWarningMessageHook_t);
stored_SteamAPIWarningMessageHook_t = win_func;
return &lin_SteamAPIWarningMessageHook_t;
}
/***** SteamAPI_CheckCallbackRegistered_t *****/
static w_SteamAPI_CheckCallbackRegistered_t stored_SteamAPI_CheckCallbackRegistered_t;
static uint32_t lin_SteamAPI_CheckCallbackRegistered_t( int32_t cb )
{
return stored_SteamAPI_CheckCallbackRegistered_t(cb);
}
u_SteamAPI_CheckCallbackRegistered_t manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func( w_SteamAPI_CheckCallbackRegistered_t win_func )
{
FIXME( "\n" );
if (!(stored_SteamAPI_CheckCallbackRegistered_t = win_func)) return NULL;
return &lin_SteamAPI_CheckCallbackRegistered_t;
}
static w_SteamAPI_CheckCallbackRegistered_t_156 stored_SteamAPI_CheckCallbackRegistered_t_156;
static uint32_t lin_SteamAPI_CheckCallbackRegistered_t_156( int cb )
{
return stored_SteamAPI_CheckCallbackRegistered_t_156( cb );
}
u_SteamAPI_CheckCallbackRegistered_t_156 manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( w_SteamAPI_CheckCallbackRegistered_t_156 win_func )
{
if (!(stored_SteamAPI_CheckCallbackRegistered_t_156 = win_func)) return NULL;
return &lin_SteamAPI_CheckCallbackRegistered_t_156;
}
static w_SteamAPI_PostAPIResultInProcess_t stored_SteamAPI_PostAPIResultInProcess_t;
static void lin_SteamAPI_PostAPIResultInProcess_t( uint64_t a, void *b, uint32_t c, int32_t d )
{
FIXME( "\n" );
}
u_SteamAPI_PostAPIResultInProcess_t manual_convert_Set_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t win_func )
{
FIXME( "\n" );
if (!(stored_SteamAPI_PostAPIResultInProcess_t = win_func)) return NULL;
return &lin_SteamAPI_PostAPIResultInProcess_t;
}
u_SteamAPI_PostAPIResultInProcess_t manual_convert_Remove_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t win_func )
{
FIXME( "\n" );
stored_SteamAPI_PostAPIResultInProcess_t = NULL;
return &lin_SteamAPI_PostAPIResultInProcess_t;
}
static w_void_SteamAPI_PostAPIResultInProcess_t stored_void_SteamAPI_PostAPIResultInProcess_t;
static void lin_void_SteamAPI_PostAPIResultInProcess_t(void)
{
FIXME( "\n" );
}
u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t win_func )
{
FIXME( "\n" );
if (!(stored_void_SteamAPI_PostAPIResultInProcess_t = win_func)) return NULL;
return &lin_void_SteamAPI_PostAPIResultInProcess_t;
}
u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t win_func )
{
FIXME( "\n" );
stored_void_SteamAPI_PostAPIResultInProcess_t = NULL;
return &lin_void_SteamAPI_PostAPIResultInProcess_t;
}