Yucom/lsteamclient/cppISteamController_SteamController004.cpp
2023-12-19 19:42:16 +01:00

164 lines
9.7 KiB
C++

/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamController_SteamController004.h"
struct u_ISteamController_SteamController004
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual ControllerDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual ControllerAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual ControllerMotionData_t GetMotionData( uint64_t ) = 0;
virtual bool ShowDigitalActionOrigins( uint64_t, uint64_t, float, float, float ) = 0;
virtual bool ShowAnalogActionOrigins( uint64_t, uint64_t, float, float, float ) = 0;
#endif /* __cplusplus */
};
void cppISteamController_SteamController004_Init( struct cppISteamController_SteamController004_Init_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->Init( );
}
void cppISteamController_SteamController004_Shutdown( struct cppISteamController_SteamController004_Shutdown_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->Shutdown( );
}
void cppISteamController_SteamController004_RunFrame( struct cppISteamController_SteamController004_RunFrame_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
iface->RunFrame( );
}
void cppISteamController_SteamController004_GetConnectedControllers( struct cppISteamController_SteamController004_GetConnectedControllers_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetConnectedControllers( params->handlesOut );
}
void cppISteamController_SteamController004_ShowBindingPanel( struct cppISteamController_SteamController004_ShowBindingPanel_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->ShowBindingPanel( params->controllerHandle );
}
void cppISteamController_SteamController004_GetActionSetHandle( struct cppISteamController_SteamController004_GetActionSetHandle_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetActionSetHandle( params->pszActionSetName );
}
void cppISteamController_SteamController004_ActivateActionSet( struct cppISteamController_SteamController004_ActivateActionSet_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
iface->ActivateActionSet( params->controllerHandle, params->actionSetHandle );
}
void cppISteamController_SteamController004_GetCurrentActionSet( struct cppISteamController_SteamController004_GetCurrentActionSet_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetCurrentActionSet( params->controllerHandle );
}
void cppISteamController_SteamController004_GetDigitalActionHandle( struct cppISteamController_SteamController004_GetDigitalActionHandle_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetDigitalActionHandle( params->pszActionName );
}
void cppISteamController_SteamController004_GetDigitalActionData( struct cppISteamController_SteamController004_GetDigitalActionData_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
*params->_ret = iface->GetDigitalActionData( params->controllerHandle, params->digitalActionHandle );
}
void cppISteamController_SteamController004_GetDigitalActionOrigins( struct cppISteamController_SteamController004_GetDigitalActionOrigins_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetDigitalActionOrigins( params->controllerHandle, params->actionSetHandle, params->digitalActionHandle, params->originsOut );
}
void cppISteamController_SteamController004_GetAnalogActionHandle( struct cppISteamController_SteamController004_GetAnalogActionHandle_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetAnalogActionHandle( params->pszActionName );
}
void cppISteamController_SteamController004_GetAnalogActionData( struct cppISteamController_SteamController004_GetAnalogActionData_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
*params->_ret = iface->GetAnalogActionData( params->controllerHandle, params->analogActionHandle );
}
void cppISteamController_SteamController004_GetAnalogActionOrigins( struct cppISteamController_SteamController004_GetAnalogActionOrigins_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetAnalogActionOrigins( params->controllerHandle, params->actionSetHandle, params->analogActionHandle, params->originsOut );
}
void cppISteamController_SteamController004_StopAnalogActionMomentum( struct cppISteamController_SteamController004_StopAnalogActionMomentum_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
iface->StopAnalogActionMomentum( params->controllerHandle, params->eAction );
}
void cppISteamController_SteamController004_TriggerHapticPulse( struct cppISteamController_SteamController004_TriggerHapticPulse_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
iface->TriggerHapticPulse( params->controllerHandle, params->eTargetPad, params->usDurationMicroSec );
}
void cppISteamController_SteamController004_TriggerRepeatedHapticPulse( struct cppISteamController_SteamController004_TriggerRepeatedHapticPulse_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
iface->TriggerRepeatedHapticPulse( params->controllerHandle, params->eTargetPad, params->usDurationMicroSec, params->usOffMicroSec, params->unRepeat, params->nFlags );
}
void cppISteamController_SteamController004_GetGamepadIndexForController( struct cppISteamController_SteamController004_GetGamepadIndexForController_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetGamepadIndexForController( params->ulControllerHandle );
}
void cppISteamController_SteamController004_GetControllerForGamepadIndex( struct cppISteamController_SteamController004_GetControllerForGamepadIndex_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->GetControllerForGamepadIndex( params->nIndex );
}
void cppISteamController_SteamController004_GetMotionData( struct cppISteamController_SteamController004_GetMotionData_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
*params->_ret = iface->GetMotionData( params->controllerHandle );
}
void cppISteamController_SteamController004_ShowDigitalActionOrigins( struct cppISteamController_SteamController004_ShowDigitalActionOrigins_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->ShowDigitalActionOrigins( params->controllerHandle, params->digitalActionHandle, params->flScale, params->flXPosition, params->flYPosition );
}
void cppISteamController_SteamController004_ShowAnalogActionOrigins( struct cppISteamController_SteamController004_ShowAnalogActionOrigins_params *params )
{
struct u_ISteamController_SteamController004 *iface = (struct u_ISteamController_SteamController004 *)params->linux_side;
params->_ret = iface->ShowAnalogActionOrigins( params->controllerHandle, params->analogActionHandle, params->flScale, params->flXPosition, params->flYPosition );
}