Yucom/vrclient_x64/vrclient_x64/struct_converters_099.cpp
2019-10-08 15:21:18 -05:00

202 lines
7.2 KiB
C++

#include <stdlib.h>
#include <string.h>
#include "vrclient_private.h"
#include "vrclient_defs.h"
#include "openvr_v0.9.9/openvr.h"
using namespace vr;
extern "C" {
#include "struct_converters.h"
#pragma pack(push, 8)
struct winRenderModel_TextureMap_t_099 {
uint16_t unWidth;
uint16_t unHeight;
const uint8_t * rubTextureMapData;
RenderModel_TextureMap_t *linux_side;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_RenderModel_TextureMap_t_099_lin_to_win(void *l, void *w)
{
struct winRenderModel_TextureMap_t_099 *win = (struct winRenderModel_TextureMap_t_099 *)w;
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
win->unWidth = lin->unWidth;
win->unHeight = lin->unHeight;
win->rubTextureMapData = lin->rubTextureMapData;
}
void struct_RenderModel_TextureMap_t_099_win_to_lin(void *w, void *l)
{
struct winRenderModel_TextureMap_t_099 *win = (struct winRenderModel_TextureMap_t_099 *)w;
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
lin->unWidth = win->unWidth;
lin->unHeight = win->unHeight;
lin->rubTextureMapData = win->rubTextureMapData;
}
struct winRenderModel_TextureMap_t_099 *struct_RenderModel_TextureMap_t_099_wrap(void *l)
{
struct winRenderModel_TextureMap_t_099 *win = (struct winRenderModel_TextureMap_t_099 *)malloc(sizeof(*win));
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
win->unWidth = lin->unWidth;
win->unHeight = lin->unHeight;
win->rubTextureMapData = lin->rubTextureMapData;
win->linux_side = lin;
return win;
}
struct RenderModel_TextureMap_t *struct_RenderModel_TextureMap_t_099_unwrap(winRenderModel_TextureMap_t_099 *w)
{
RenderModel_TextureMap_t *ret = w->linux_side;
free(w);
return ret;
}
#pragma pack(push, 8)
struct winRenderModel_t_099 {
uint64_t ulInternalHandle;
const vr::RenderModel_Vertex_t * rVertexData;
uint32_t unVertexCount;
const uint16_t * rIndexData;
uint32_t unTriangleCount;
winRenderModel_TextureMap_t_099 diffuseTexture __attribute__((aligned(4)));
RenderModel_t *linux_side;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_RenderModel_t_099_lin_to_win(void *l, void *w)
{
struct winRenderModel_t_099 *win = (struct winRenderModel_t_099 *)w;
RenderModel_t *lin = (RenderModel_t *)l;
win->ulInternalHandle = lin->ulInternalHandle;
win->rVertexData = lin->rVertexData;
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
struct_RenderModel_TextureMap_t_099_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_099_win_to_lin(void *w, void *l)
{
struct winRenderModel_t_099 *win = (struct winRenderModel_t_099 *)w;
RenderModel_t *lin = (RenderModel_t *)l;
lin->ulInternalHandle = win->ulInternalHandle;
lin->rVertexData = win->rVertexData;
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
struct_RenderModel_TextureMap_t_099_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_099 *struct_RenderModel_t_099_wrap(void *l)
{
struct winRenderModel_t_099 *win = (struct winRenderModel_t_099 *)malloc(sizeof(*win));
RenderModel_t *lin = (RenderModel_t *)l;
win->ulInternalHandle = lin->ulInternalHandle;
win->rVertexData = lin->rVertexData;
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
struct_RenderModel_TextureMap_t_099_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}
struct RenderModel_t *struct_RenderModel_t_099_unwrap(winRenderModel_t_099 *w)
{
RenderModel_t *ret = w->linux_side;
free(w);
return ret;
}
#pragma pack(push, 8)
struct winVRControllerState001_t_099 {
uint32_t unPacketNum;
uint64_t ulButtonPressed;
uint64_t ulButtonTouched;
vr::VRControllerAxis_t rAxis[5];
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_VRControllerState001_t_099_lin_to_win(void *l, void *w, uint32_t sz)
{
struct winVRControllerState001_t_099 *win = (struct winVRControllerState001_t_099 *)w;
VRControllerState001_t *lin = (VRControllerState001_t *)l;
win->unPacketNum = lin->unPacketNum;
win->ulButtonPressed = lin->ulButtonPressed;
win->ulButtonTouched = lin->ulButtonTouched;
memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis));
}
void struct_VRControllerState001_t_099_win_to_lin(void *w, void *l)
{
struct winVRControllerState001_t_099 *win = (struct winVRControllerState001_t_099 *)w;
VRControllerState001_t *lin = (VRControllerState001_t *)l;
lin->unPacketNum = win->unPacketNum;
lin->ulButtonPressed = win->ulButtonPressed;
lin->ulButtonTouched = win->ulButtonTouched;
memcpy(lin->rAxis, win->rAxis, sizeof(lin->rAxis));
}
#pragma pack(push, 8)
struct winCompositor_FrameTiming_099 {
uint32_t size;
double frameStart;
float frameVSync;
uint32_t droppedFrames;
uint32_t frameIndex;
vr::TrackedDevicePose_t pose __attribute__((aligned(4)));
float prediction;
float m_flFrameIntervalMs;
float m_flSceneRenderCpuMs;
float m_flSceneRenderGpuMs;
float m_flCompositorRenderCpuMs;
float m_flCompositorRenderGpuMs;
float m_flPresentCallCpuMs;
float m_flRunningStartMs;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_Compositor_FrameTiming_099_lin_to_win(void *l, void *w)
{
struct winCompositor_FrameTiming_099 *win = (struct winCompositor_FrameTiming_099 *)w;
Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l;
win->size = sizeof(*win);
win->frameStart = lin->frameStart;
win->frameVSync = lin->frameVSync;
win->droppedFrames = lin->droppedFrames;
win->frameIndex = lin->frameIndex;
win->pose = lin->pose;
win->prediction = lin->prediction;
win->m_flFrameIntervalMs = lin->m_flFrameIntervalMs;
win->m_flSceneRenderCpuMs = lin->m_flSceneRenderCpuMs;
win->m_flSceneRenderGpuMs = lin->m_flSceneRenderGpuMs;
win->m_flCompositorRenderCpuMs = lin->m_flCompositorRenderCpuMs;
win->m_flCompositorRenderGpuMs = lin->m_flCompositorRenderGpuMs;
win->m_flPresentCallCpuMs = lin->m_flPresentCallCpuMs;
win->m_flRunningStartMs = lin->m_flRunningStartMs;
}
void struct_Compositor_FrameTiming_099_win_to_lin(void *w, void *l)
{
struct winCompositor_FrameTiming_099 *win = (struct winCompositor_FrameTiming_099 *)w;
Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l;
lin->size = sizeof(*lin);
lin->frameStart = win->frameStart;
lin->frameVSync = win->frameVSync;
lin->droppedFrames = win->droppedFrames;
lin->frameIndex = win->frameIndex;
lin->pose = win->pose;
lin->prediction = win->prediction;
lin->m_flFrameIntervalMs = win->m_flFrameIntervalMs;
lin->m_flSceneRenderCpuMs = win->m_flSceneRenderCpuMs;
lin->m_flSceneRenderGpuMs = win->m_flSceneRenderGpuMs;
lin->m_flCompositorRenderCpuMs = win->m_flCompositorRenderCpuMs;
lin->m_flCompositorRenderGpuMs = win->m_flCompositorRenderGpuMs;
lin->m_flPresentCallCpuMs = win->m_flPresentCallCpuMs;
lin->m_flRunningStartMs = win->m_flRunningStartMs;
}
}