Yucom/lsteamclient/cppISteamMatchmakingServers_SteamMatchMakingServers001.h
2023-12-19 19:42:14 +01:00

16 lines
2.3 KiB
C

extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, void /*ISteamMatchmakingServerListResponse*/ *);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(void *, AppId_t, void /*ISteamMatchmakingServerListResponse*/ *);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, void /*ISteamMatchmakingServerListResponse*/ *);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, void /*ISteamMatchmakingServerListResponse*/ *);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, void /*ISteamMatchmakingServerListResponse*/ *);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, void /*ISteamMatchmakingServerListResponse*/ *);
extern gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(void *, EMatchMakingType, int);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(void *, EMatchMakingType);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(void *, EMatchMakingType);
extern bool cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(void *, EMatchMakingType);
extern int cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(void *, EMatchMakingType);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(void *, EMatchMakingType, int);
extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(void *, uint32, uint16, void /*ISteamMatchmakingPingResponse*/ *);
extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(void *, uint32, uint16, void /*ISteamMatchmakingPlayersResponse*/ *);
extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(void *, uint32, uint16, void /*ISteamMatchmakingRulesResponse*/ *);
extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(void *, HServerQuery);