b83f5fe79e
CW-Bug-Id: #22729
243 lines
9.4 KiB
C
243 lines
9.4 KiB
C
/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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#include "struct_converters.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameStats_SteamGameStats001.h"
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_GetNewSession, 24)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_EndSession, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeString, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddNewRow, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitRow, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitOutstandingRows, 12)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAtributeString, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat, 20)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64, 24)
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DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64, 24)
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SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_GetNewSession(struct w_steam_iface *_this, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted)
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{
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struct cppISteamGameStats_SteamGameStats001_GetNewSession_params params =
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{
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.linux_side = _this->u_iface,
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.nAccountType = nAccountType,
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.ulAccountID = ulAccountID,
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.nAppID = nAppID,
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.rtTimeStarted = rtTimeStarted,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_GetNewSession( ¶ms );
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return params._ret;
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}
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SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_EndSession(struct w_steam_iface *_this, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode)
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{
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struct cppISteamGameStats_SteamGameStats001_EndSession_params params =
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{
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.linux_side = _this->u_iface,
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.ulSessionID = ulSessionID,
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.rtTimeEnded = rtTimeEnded,
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.nReasonCode = nReasonCode,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_EndSession( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, int32 nData)
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{
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struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt_params params =
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{
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.linux_side = _this->u_iface,
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.ulSessionID = ulSessionID,
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.pstrName = pstrName,
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.nData = nData,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeString(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, const char *pstrData)
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{
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struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeString_params params =
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{
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.linux_side = _this->u_iface,
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.ulSessionID = ulSessionID,
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.pstrName = pstrName,
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.pstrData = pstrData,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddSessionAttributeString( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, float fData)
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{
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struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat_params params =
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{
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.linux_side = _this->u_iface,
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.ulSessionID = ulSessionID,
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.pstrName = pstrName,
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.fData = fData,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddNewRow(struct w_steam_iface *_this, uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName)
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{
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struct cppISteamGameStats_SteamGameStats001_AddNewRow_params params =
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{
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.linux_side = _this->u_iface,
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.pulRowID = pulRowID,
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.ulSessionID = ulSessionID,
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.pstrTableName = pstrTableName,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddNewRow( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_CommitRow(struct w_steam_iface *_this, uint64 ulRowID)
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{
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struct cppISteamGameStats_SteamGameStats001_CommitRow_params params =
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{
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.linux_side = _this->u_iface,
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.ulRowID = ulRowID,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_CommitRow( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_CommitOutstandingRows(struct w_steam_iface *_this, uint64 ulSessionID)
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{
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struct cppISteamGameStats_SteamGameStats001_CommitOutstandingRows_params params =
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{
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.linux_side = _this->u_iface,
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.ulSessionID = ulSessionID,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_CommitOutstandingRows( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, int32 nData)
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{
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struct cppISteamGameStats_SteamGameStats001_AddRowAttributeInt_params params =
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{
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.linux_side = _this->u_iface,
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.ulRowID = ulRowID,
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.pstrName = pstrName,
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.nData = nData,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddRowAttributeInt( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAtributeString(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, const char *pstrData)
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{
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struct cppISteamGameStats_SteamGameStats001_AddRowAtributeString_params params =
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{
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.linux_side = _this->u_iface,
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.ulRowID = ulRowID,
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.pstrName = pstrName,
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.pstrData = pstrData,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddRowAtributeString( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeFloat(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, float fData)
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{
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struct cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat_params params =
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{
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.linux_side = _this->u_iface,
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.ulRowID = ulRowID,
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.pstrName = pstrName,
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.fData = fData,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, int64 llData)
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{
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struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64_params params =
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{
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.linux_side = _this->u_iface,
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.ulSessionID = ulSessionID,
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.pstrName = pstrName,
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.llData = llData,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64( ¶ms );
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return params._ret;
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}
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uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt64(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, int64 llData)
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{
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struct cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64_params params =
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{
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.linux_side = _this->u_iface,
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.ulRowID = ulRowID,
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.pstrName = pstrName,
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.llData = llData,
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};
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TRACE("%p\n", _this);
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cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64( ¶ms );
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return params._ret;
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}
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extern vtable_ptr winISteamGameStats_SteamGameStats001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamGameStats_SteamGameStats001,
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_GetNewSession)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_EndSession)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeString)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddNewRow)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitRow)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitOutstandingRows)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAtributeString)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64)
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VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64)
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);
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#ifndef __GNUC__
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}
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#endif
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struct w_steam_iface *create_winISteamGameStats_SteamGameStats001(void *u_iface)
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{
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struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameStats001");
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TRACE("-> %p\n", r);
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r->vtable = alloc_vtable(&winISteamGameStats_SteamGameStats001_vtable, 13, "SteamGameStats001");
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r->u_iface = u_iface;
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return r;
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}
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