Yucom/lsteamclient/winISteamGameStats.c
2024-02-15 15:53:25 +02:00

243 lines
9.4 KiB
C

/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
#include "steam_defs.h"
#include "steamclient_private.h"
#include "struct_converters.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamGameStats_SteamGameStats001.h"
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_GetNewSession, 24)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_EndSession, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeString, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddNewRow, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitRow, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitOutstandingRows, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAtributeString, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64, 24)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64, 24)
SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_GetNewSession(struct w_steam_iface *_this, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted)
{
struct cppISteamGameStats_SteamGameStats001_GetNewSession_params params =
{
.linux_side = _this->u_iface,
.nAccountType = nAccountType,
.ulAccountID = ulAccountID,
.nAppID = nAppID,
.rtTimeStarted = rtTimeStarted,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_GetNewSession( &params );
return params._ret;
}
SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_EndSession(struct w_steam_iface *_this, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode)
{
struct cppISteamGameStats_SteamGameStats001_EndSession_params params =
{
.linux_side = _this->u_iface,
.ulSessionID = ulSessionID,
.rtTimeEnded = rtTimeEnded,
.nReasonCode = nReasonCode,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_EndSession( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, int32 nData)
{
struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt_params params =
{
.linux_side = _this->u_iface,
.ulSessionID = ulSessionID,
.pstrName = pstrName,
.nData = nData,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeString(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, const char *pstrData)
{
struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeString_params params =
{
.linux_side = _this->u_iface,
.ulSessionID = ulSessionID,
.pstrName = pstrName,
.pstrData = pstrData,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddSessionAttributeString( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, float fData)
{
struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat_params params =
{
.linux_side = _this->u_iface,
.ulSessionID = ulSessionID,
.pstrName = pstrName,
.fData = fData,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddNewRow(struct w_steam_iface *_this, uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName)
{
struct cppISteamGameStats_SteamGameStats001_AddNewRow_params params =
{
.linux_side = _this->u_iface,
.pulRowID = pulRowID,
.ulSessionID = ulSessionID,
.pstrTableName = pstrTableName,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddNewRow( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_CommitRow(struct w_steam_iface *_this, uint64 ulRowID)
{
struct cppISteamGameStats_SteamGameStats001_CommitRow_params params =
{
.linux_side = _this->u_iface,
.ulRowID = ulRowID,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_CommitRow( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_CommitOutstandingRows(struct w_steam_iface *_this, uint64 ulSessionID)
{
struct cppISteamGameStats_SteamGameStats001_CommitOutstandingRows_params params =
{
.linux_side = _this->u_iface,
.ulSessionID = ulSessionID,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_CommitOutstandingRows( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, int32 nData)
{
struct cppISteamGameStats_SteamGameStats001_AddRowAttributeInt_params params =
{
.linux_side = _this->u_iface,
.ulRowID = ulRowID,
.pstrName = pstrName,
.nData = nData,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddRowAttributeInt( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAtributeString(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, const char *pstrData)
{
struct cppISteamGameStats_SteamGameStats001_AddRowAtributeString_params params =
{
.linux_side = _this->u_iface,
.ulRowID = ulRowID,
.pstrName = pstrName,
.pstrData = pstrData,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddRowAtributeString( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeFloat(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, float fData)
{
struct cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat_params params =
{
.linux_side = _this->u_iface,
.ulRowID = ulRowID,
.pstrName = pstrName,
.fData = fData,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, int64 llData)
{
struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64_params params =
{
.linux_side = _this->u_iface,
.ulSessionID = ulSessionID,
.pstrName = pstrName,
.llData = llData,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64( &params );
return params._ret;
}
uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt64(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, int64 llData)
{
struct cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64_params params =
{
.linux_side = _this->u_iface,
.ulRowID = ulRowID,
.pstrName = pstrName,
.llData = llData,
};
TRACE("%p\n", _this);
cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64( &params );
return params._ret;
}
extern vtable_ptr winISteamGameStats_SteamGameStats001_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamGameStats_SteamGameStats001,
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_GetNewSession)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_EndSession)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeString)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddNewRow)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitRow)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitOutstandingRows)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAtributeString)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64)
VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64)
);
#ifndef __GNUC__
}
#endif
struct w_steam_iface *create_winISteamGameStats_SteamGameStats001(void *u_iface)
{
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameStats001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamGameStats_SteamGameStats001_vtable, 13, "SteamGameStats001");
r->u_iface = u_iface;
return r;
}