100 lines
3 KiB
C++
100 lines
3 KiB
C++
#include <stdlib.h>
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#include <string.h>
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#include "vrclient_private.h"
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#include "vrclient_defs.h"
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#include "openvr_v1.0.10/openvr.h"
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using namespace vr;
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extern "C" {
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#include "struct_converters.h"
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struct winVREvent_t_1010 {
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uint32_t eventType;
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vr::TrackedDeviceIndex_t trackedDeviceIndex;
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float eventAgeSeconds;
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vr::VREvent_Data_t data;
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} __attribute__ ((ms_struct));
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void struct_VREvent_t_1010_lin_to_win(void *l, void *w)
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{
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struct winVREvent_t_1010 *win = (struct winVREvent_t_1010 *)w;
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VREvent_t *lin = (VREvent_t *)l;
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win->eventType = lin->eventType;
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win->trackedDeviceIndex = lin->trackedDeviceIndex;
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win->eventAgeSeconds = lin->eventAgeSeconds;
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win->data = lin->data;
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}
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struct winVRControllerState001_t_1010 {
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uint32_t unPacketNum;
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uint64_t ulButtonPressed;
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uint64_t ulButtonTouched;
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vr::VRControllerAxis_t rAxis[5];
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} __attribute__ ((ms_struct));
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void struct_VRControllerState001_t_1010_lin_to_win(void *l, void *w)
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{
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struct winVRControllerState001_t_1010 *win = (struct winVRControllerState001_t_1010 *)w;
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VRControllerState001_t *lin = (VRControllerState001_t *)l;
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win->unPacketNum = lin->unPacketNum;
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win->ulButtonPressed = lin->ulButtonPressed;
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win->ulButtonTouched = lin->ulButtonTouched;
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memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis));
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}
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struct winRenderModel_TextureMap_t_1010 {
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t * rubTextureMapData;
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RenderModel_TextureMap_t *linux_side;
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} __attribute__ ((ms_struct));
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struct winRenderModel_TextureMap_t_1010 *struct_RenderModel_TextureMap_t_1010_wrap(void *l)
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{
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struct winRenderModel_TextureMap_t_1010 *win = (struct winRenderModel_TextureMap_t_1010 *)malloc(sizeof(*win));
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RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
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win->unWidth = lin->unWidth;
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win->unHeight = lin->unHeight;
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win->rubTextureMapData = lin->rubTextureMapData;
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win->linux_side = lin;
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return win;
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}
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struct RenderModel_TextureMap_t *struct_RenderModel_TextureMap_t_1010_unwrap(winRenderModel_TextureMap_t_1010 *w)
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{
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RenderModel_TextureMap_t *ret = w->linux_side;
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free(w);
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return ret;
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}
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struct winRenderModel_t_1010 {
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const vr::RenderModel_Vertex_t * rVertexData;
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::TextureID_t diffuseTextureId;
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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struct winRenderModel_t_1010 *struct_RenderModel_t_1010_wrap(void *l)
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{
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struct winRenderModel_t_1010 *win = (struct winRenderModel_t_1010 *)malloc(sizeof(*win));
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RenderModel_t *lin = (RenderModel_t *)l;
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win->rVertexData = lin->rVertexData;
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win->unVertexCount = lin->unVertexCount;
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win->rIndexData = lin->rIndexData;
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win->unTriangleCount = lin->unTriangleCount;
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win->diffuseTextureId = lin->diffuseTextureId;
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win->linux_side = lin;
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return win;
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}
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struct RenderModel_t *struct_RenderModel_t_1010_unwrap(winRenderModel_t_1010 *w)
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{
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RenderModel_t *ret = w->linux_side;
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free(w);
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return ret;
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}
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}
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