0411076dce
For SteamUser004.
145 lines
5.7 KiB
C++
145 lines
5.7 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to user account information in Steam
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//
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//=============================================================================
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#ifndef ISTEAMUSER_H
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#define ISTEAMUSER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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// structure that contains client callback data
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// see callbacks documentation for more details
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struct CallbackMsg_t
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{
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HSteamUser m_hSteamUser;
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int m_iCallback;
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uint8 *m_pubParam;
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int m_cubParam;
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};
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// reference to a steam call, to filter results by
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typedef int32 HSteamCall;
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enum EConfigSubTree {
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EConfigSubTree_stub
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};
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enum ELogonState {
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ELogonState_stub
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};
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//-----------------------------------------------------------------------------
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// Purpose: Functions for accessing and manipulating a steam account
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// associated with one client instance
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//-----------------------------------------------------------------------------
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class ISteamUser
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{
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public:
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virtual HSteamUser GetHSteamUser() = 0;
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virtual void LogOn( CSteamID steamID ) = 0;
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virtual void LogOff() = 0;
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virtual bool BLoggedOn() = 0;
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virtual ELogonState GetLogonState() = 0;
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virtual bool BConnected() = 0;
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virtual CSteamID GetSteamID() = 0;
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virtual bool IsVACBanned( int nGameID ) = 0;
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virtual bool RequireShowVACBannedMessage( int nGameID ) = 0;
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virtual void AcknowledgeVACBanning( int nGameID ) = 0;
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// These are dead.
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virtual int NClientGameIDAdd( int nGameID ) = 0;
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virtual void RemoveClientGame( int nClientGameID ) = 0;
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virtual void SetClientGameServer( int nClientGameID, uint32 unIPServer, uint16 usPortServer ) = 0;
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virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0;
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virtual void AddServerNetAddress( uint32 unIP, uint16 unPort ) = 0;
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virtual bool SetEmail( const char *pchEmail ) = 0;
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// logon cookie - this is obsolete and never used
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virtual int GetSteamGameConnectToken( void *pBlob, int cbMaxBlob ) = 0;
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virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0;
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virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0;
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virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0;
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virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0;
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virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
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virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
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virtual void SetSelfAsPrimaryChatDestination() = 0;
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virtual bool IsPrimaryChatDestination() = 0;
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virtual void RequestLegacyCDKey( uint32 iAppID ) = 0;
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};
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#define STEAMUSER_INTERFACE_VERSION "SteamUser004"
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// callbacks
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//-----------------------------------------------------------------------------
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// Purpose: called when a connections to the Steam back-end has been established
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// this means the Steam client now has a working connection to the Steam servers
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// usually this will have occurred before the game has launched, and should
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// only be seen if the user has dropped connection due to a networking issue
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// or a Steam server update
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//-----------------------------------------------------------------------------
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struct SteamServersConnected_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 1 };
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when a connection attempt has failed
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// this will occur periodically if the Steam client is not connected,
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// and has failed in it's retry to establish a connection
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//-----------------------------------------------------------------------------
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struct SteamServerConnectFailure_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 2 };
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EResult m_eResult;
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};
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//-----------------------------------------------------------------------------
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// Purpose: called if the client has lost connection to the Steam servers
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// real-time services will be disabled until a matching SteamServersConnected_t has been posted
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//-----------------------------------------------------------------------------
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struct SteamServersDisconnected_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 3 };
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EResult m_eResult;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server,
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// which it may be in the process of or already connected to.
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// The game client should immediately disconnect upon receiving this message.
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// This can usually occur if the user doesn't have rights to play on the game server.
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//-----------------------------------------------------------------------------
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struct ClientGameServerDeny_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 13 };
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uint32 m_uAppID;
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uint32 m_unGameServerIP;
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uint16 m_usGameServerPort;
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uint16 m_bSecure;
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uint32 m_uReason;
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};
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//-----------------------------------------------------------------------------
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// Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks)
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// When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect.
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// This usually occurs in the rare event the Steam client has some kind of fatal error.
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//-----------------------------------------------------------------------------
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struct CallbackPipeFailure_t
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{
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enum { k_iCallback = k_iSteamUserCallbacks + 17 };
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};
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#endif // ISTEAMUSER_H
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